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- <h1>The Mesa 3D Graphics Library</h1>
+ The Mesa 3D Graphics Library
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<ul>
<li>Texture mapping:
- <ul>
- <li>glAreTexturesResident
- <li>glBindTexture
- <li>glCopyTexImage1D
- <li>glCopyTexImage2D
- <li>glCopyTexSubImage1D
- <li>glCopyTexSubImage2D
- <li>glDeleteTextures
- <li>glGenTextures
- <li>glIsTexture
- <li>glPrioritizeTextures
- <li>glTexSubImage1D
- <li>glTexSubImage2D
- </ul>
+ <ul>
+ <li>glAreTexturesResident
+ <li>glBindTexture
+ <li>glCopyTexImage1D
+ <li>glCopyTexImage2D
+ <li>glCopyTexSubImage1D
+ <li>glCopyTexSubImage2D
+ <li>glDeleteTextures
+ <li>glGenTextures
+ <li>glIsTexture
+ <li>glPrioritizeTextures
+ <li>glTexSubImage1D
+ <li>glTexSubImage2D
+ </ul>
<li>Vertex Arrays:
- <ul>
- <li>glArrayElement
- <li>glColorPointer
- <li>glDrawElements
- <li>glEdgeFlagPointer
- <li>glIndexPointer
- <li>glInterleavedArrays
- <li>glNormalPointer
- <li>glTexCoordPointer
- <li>glVertexPointer
- </ul>
+ <ul>
+ <li>glArrayElement
+ <li>glColorPointer
+ <li>glDrawElements
+ <li>glEdgeFlagPointer
+ <li>glIndexPointer
+ <li>glInterleavedArrays
+ <li>glNormalPointer
+ <li>glTexCoordPointer
+ <li>glVertexPointer
+ </ul>
<li>Client state management:
- <ul>
- <li>glDisableClientState
- <li>glEnableClientState
- <li>glPopClientAttrib
- <li>glPushClientAttrib
- </ul>
+ <ul>
+ <li>glDisableClientState
+ <li>glEnableClientState
+ <li>glPopClientAttrib
+ <li>glPushClientAttrib
+ </ul>
<li>Misc:
- <ul>
- <li>glGetPointer
- <li>glIndexub
- <li>glIndexubv
- <li>glPolygonOffset
- </ul>
+ <ul>
+ <li>glGetPointer
+ <li>glIndexub
+ <li>glIndexubv
+ <li>glPolygonOffset
+ </ul>
</ul>
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