aco: implement nir_intrinsic_load_global on GFX6
[mesa.git] / docs / intro.html
index 47cc698bfe914b083d7f7072bb29f14b5b21e032..0afd55c4314da39031a1fb3f8a74a8aed8f04dab 100644 (file)
@@ -8,7 +8,7 @@
 <body>
 
 <div class="header">
-  <h1>The Mesa 3D Graphics Library</h1>
+  The Mesa 3D Graphics Library
 </div>
 
 <iframe src="contents.html"></iframe>
@@ -357,46 +357,46 @@ features.
 </p>
 <ul>
 <li>Texture mapping:
-       <ul>
-       <li>glAreTexturesResident
-       <li>glBindTexture
-       <li>glCopyTexImage1D
-       <li>glCopyTexImage2D
-       <li>glCopyTexSubImage1D
-       <li>glCopyTexSubImage2D
-       <li>glDeleteTextures
-       <li>glGenTextures
-       <li>glIsTexture
-       <li>glPrioritizeTextures
-       <li>glTexSubImage1D
-       <li>glTexSubImage2D
-       </ul>
+  <ul>
+  <li>glAreTexturesResident
+  <li>glBindTexture
+  <li>glCopyTexImage1D
+  <li>glCopyTexImage2D
+  <li>glCopyTexSubImage1D
+  <li>glCopyTexSubImage2D
+  <li>glDeleteTextures
+  <li>glGenTextures
+  <li>glIsTexture
+  <li>glPrioritizeTextures
+  <li>glTexSubImage1D
+  <li>glTexSubImage2D
+  </ul>
 <li>Vertex Arrays:
-       <ul>
-       <li>glArrayElement
-       <li>glColorPointer
-       <li>glDrawElements
-       <li>glEdgeFlagPointer
-       <li>glIndexPointer
-       <li>glInterleavedArrays
-       <li>glNormalPointer
-       <li>glTexCoordPointer
-       <li>glVertexPointer
-       </ul>
+  <ul>
+  <li>glArrayElement
+  <li>glColorPointer
+  <li>glDrawElements
+  <li>glEdgeFlagPointer
+  <li>glIndexPointer
+  <li>glInterleavedArrays
+  <li>glNormalPointer
+  <li>glTexCoordPointer
+  <li>glVertexPointer
+  </ul>
 <li>Client state management:
-       <ul>
-       <li>glDisableClientState
-       <li>glEnableClientState
-       <li>glPopClientAttrib
-       <li>glPushClientAttrib
-       </ul>
+  <ul>
+  <li>glDisableClientState
+  <li>glEnableClientState
+  <li>glPopClientAttrib
+  <li>glPushClientAttrib
+  </ul>
 <li>Misc:
-       <ul>
-       <li>glGetPointer
-       <li>glIndexub
-       <li>glIndexubv
-       <li>glPolygonOffset
-       </ul>
+  <ul>
+  <li>glGetPointer
+  <li>glIndexub
+  <li>glIndexubv
+  <li>glPolygonOffset
+  </ul>
 </ul>
 
 </div>