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+ <title>Mesa Introduction</title>
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+<body>
-<TITLE>Mesa Introduction</TITLE>
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+<iframe src="contents.html"></iframe>
+<div class="content">
-<BODY>
-
-<H1>Introduction</H1>
+<h1>Introduction</h1>
<p>
Mesa is an open-source implementation of the
-<a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
+<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Mesa ties into several other open-source projects: the
-<a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
-Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to
+<a href="http://dri.freedesktop.org/">Direct Rendering
+Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
-<H1>Project History</H1>
+<h1>Project History</h1>
<p>
The Mesa project was originally started by Brian Paul.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
-Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
+Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
-<a href="http://en.wikipedia.org/wiki/Gallium3D" target="_parent">Gallium</a>
+<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
-<H1>Major Versions</H1>
+<h1>Major Versions</h1>
<p>
This is a summary of the major versions of Mesa.
</p>
-<H2>Version 8.x features</H2>
+<h2>Version 9.x features</h2>
+<p>
+Version 9.x of Mesa implements the OpenGL 3.1 API.
+While the driver for Intel Sandy Bridge and Ivy Bridge is the only
+driver to support OpenGL 3.1, many developers across the open-source
+community contributed features required for OpenGL 3.1. The primary
+features added since the Mesa 8.0 release are
+GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
+</p>
+
+
+<h2>Version 8.x features</h2>
<p>
Version 8.x of Mesa implements the OpenGL 3.0 API.
The developers at Intel deserve a lot of credit for implementing most
</p>
-<H2>Version 7.x features</H2>
+<h2>Version 7.x features</h2>
<p>
Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
of OpenGL 2.x is the OpenGL Shading Language.
</p>
-<H2>Version 6.x features</H2>
+<h2>Version 6.x features</h2>
<p>
Version 6.x of Mesa implements the OpenGL 1.5 API with the following
extensions incorporated as standard features:
</pre>
<p>
See the
-<a href="http://www.opengl.org/documentation/spec.html" target="_parent">
+<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>
-<H2>Version 5.x features</H2>
+<h2>Version 5.x features</h2>
<p>
Version 5.x of Mesa implements the OpenGL 1.4 API with the following
extensions incorporated as standard features:
</ul>
-<H2>Version 4.x features</H2>
+<h2>Version 4.x features</h2>
<p>
Version 4.x of Mesa implements the OpenGL 1.3 API with the following
<li>GL_ARB_transpose_matrix
</ul>
-<H2>Version 3.x features</H2>
+<h2>Version 3.x features</h2>
<p>
Version 3.x of Mesa implements the OpenGL 1.2 API with the following
</ul>
-<H2>Version 2.x features</H2>
+<h2>Version 2.x features</h2>
<p>
Version 2.x of Mesa implements the OpenGL 1.1 API with the following
features.
</ul>
</ul>
-
+</div>
</body>
</html>