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- <title>Mesa Introduction</title>
+ <title>Introduction</title>
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<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
+ The Mesa 3D Graphics Library
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<p>
The Mesa project began as an open-source implementation of the
-<a href="http://www.opengl.org/">OpenGL</a> specification -
+<a href="https://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Over the years the project has grown to implement more graphics APIs,
including
-<a href="http://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
-<a href="http://www.khronos.org/opencl/">OpenCL</a>,
-<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a> and
-<a href="http://www.khronos.org/vulkan/">Vulkan</a>.
+<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
+<a href="https://www.khronos.org/opencl/">OpenCL</a>,
+<a href="https://www.khronos.org/openmax/">OpenMAX</a>,
+<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a>,
+<a href="https://en.wikipedia.org/wiki/Video_Acceleration_API">VA API</a>,
+<a href="https://en.wikipedia.org/wiki/X-Video_Motion_Compensation">XvMC</a> and
+<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
</p>
<p>
<p>
Mesa ties into several other open-source projects: the
-<a href="http://dri.freedesktop.org/">Direct Rendering
-Infrastructure</a> and <a href="http://x.org">X.org</a> to
+<a href="https://dri.freedesktop.org/">Direct Rendering
+Infrastructure</a> and <a href="https://x.org">X.org</a> to
provide OpenGL support on Linux, FreeBSD and other operating
systems.
</p>
-<h1>Project History</h1>
+<h2>Project History</h2>
<p>
The Mesa project was originally started by Brian Paul.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
-Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
+Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
-<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
+<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
</p>
<p>
-Ongoing: Mesa is the OpenGL implementation for several types of hardware
-made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
+Ongoing: Mesa is the OpenGL implementation for devices designed by
+Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
+VirGL virtual GPUs.
There's also several software-based renderers: swrast (the legacy
Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
(LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).
-<h1>Major Versions</h1>
+<h2>Major Versions</h2>
<p>
This is a summary of the major versions of Mesa.
</p>
-<h2>Version 12.x features</h2>
+<h3>Version 12.x features</h3>
<p>
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
support OpenGL 4.3.
</p>
-<h2>Version 11.x features</h2>
+<h3>Version 11.x features</h3>
<p>
Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
support OpenGL 4.1.
</p>
-<h2>Version 10.x features</h2>
+<h3>Version 10.x features</h3>
<p>
Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
support OpenGL 3.3.
</p>
-<h2>Version 9.x features</h2>
+<h3>Version 9.x features</h3>
<p>
Version 9.x of Mesa implements the OpenGL 3.1 API.
While the driver for Intel Sandy Bridge and Ivy Bridge is the only
</p>
-<h2>Version 8.x features</h2>
+<h3>Version 8.x features</h3>
<p>
Version 8.x of Mesa implements the OpenGL 3.0 API.
The developers at Intel deserve a lot of credit for implementing most
</p>
-<h2>Version 7.x features</h2>
+<h3>Version 7.x features</h3>
<p>
Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
of OpenGL 2.x is the OpenGL Shading Language.
</p>
-<h2>Version 6.x features</h2>
+<h3>Version 6.x features</h3>
<p>
Version 6.x of Mesa implements the OpenGL 1.5 API with the following
extensions incorporated as standard features:
</pre>
<p>
See the
-<a href="http://www.opengl.org/documentation/spec.html">
+<a href="https://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>
-<h2>Version 5.x features</h2>
+<h3>Version 5.x features</h3>
<p>
Version 5.x of Mesa implements the OpenGL 1.4 API with the following
extensions incorporated as standard features:
</ul>
-<h2>Version 4.x features</h2>
+<h3>Version 4.x features</h3>
<p>
Version 4.x of Mesa implements the OpenGL 1.3 API with the following
<li>GL_ARB_transpose_matrix
</ul>
-<h2>Version 3.x features</h2>
+<h3>Version 3.x features</h3>
<p>
Version 3.x of Mesa implements the OpenGL 1.2 API with the following
</ul>
-<h2>Version 2.x features</h2>
+<h3>Version 2.x features</h3>
<p>
Version 2.x of Mesa implements the OpenGL 1.1 API with the following
features.