including
<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="https://www.khronos.org/opencl/">OpenCL</a>,
-<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a> and
+<a href="https://www.khronos.org/openmax/">OpenMAX</a>,
+<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a>,
+<a href="https://en.wikipedia.org/wiki/Video_Acceleration_API">VA API</a>,
+<a href="https://en.wikipedia.org/wiki/X-Video_Motion_Compensation">XvMC</a> and
<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
</p>
</p>
<p>
-Ongoing: Mesa is the OpenGL implementation for several types of hardware
-made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
+Ongoing: Mesa is the OpenGL implementation for devices designed by
+Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
+VirGL virtual GPUs.
There's also several software-based renderers: swrast (the legacy
Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
(LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).