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-<TITLE>Mesa Introduction</TITLE>
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-
-<H1>Introduction</H1>
+<h1>Introduction</h1>
<p>
Mesa is an open-source implementation of the
-<H1>Project History</H1>
+<h1>Project History</h1>
<p>
The Mesa project was originally started by Brian Paul.
<p>
-November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
-Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
-Frank LaMonica.
-I continue to develop Mesa as part of my resposibilities with Tungsten
-Graphics and as a spare-time project.
+November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell,
+Jens Owen, David Dawes and Frank LaMonica.
+Tungsten Graphics was acquired by VMware in December 2008.
</p>
<p>
and OpenGL Shading Language.
</p>
+<p>
+2008: Keith Whitwell and other Tungsten Graphics employees develop
+<a href="http://en.wikipedia.org/wiki/Gallium3D" target="_parent">Gallium</a>
+- a new GPU abstraction layer. The latest Mesa drivers are based on
+Gallium and other APIs such as OpenVG are implemented on top of Gallium.
+</p>
+
+<p>
+February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification
+and version 1.30 of the OpenGL Shading Language.
+</p>
<p>
-Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
-the XFree86 and X.org X servers within the
-<A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
-I continue to enhance Mesa with new extensions and features.
+Ongoing: Mesa is the OpenGL implementation for several types of hardware
+made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
+There's also several software-based renderers: swrast (the legacy
+Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
+(LLVM/JIT-based high-speed rasterizer).
+Work continues on the drivers and core Mesa to implement newer versions
+of the OpenGL specification.
</p>
-<H1>Major Versions</H1>
+<h1>Major Versions</h1>
<p>
This is a summary of the major versions of Mesa.
</p>
-<H2>Version 7.x features</H2>
+<h2>Version 8.x features</h2>
+<p>
+Version 8.x of Mesa implements the OpenGL 3.0 API.
+The developers at Intel deserve a lot of credit for implementing most
+of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as
+the i965 driver.
+</p>
+
+
+<h2>Version 7.x features</h2>
<p>
Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
of OpenGL 2.x is the OpenGL Shading Language.
</p>
-<H2>Version 6.x features</H2>
+<h2>Version 6.x features</h2>
<p>
Version 6.x of Mesa implements the OpenGL 1.5 API with the following
extensions incorporated as standard features:
-<H2>Version 5.x features</H2>
+<h2>Version 5.x features</h2>
<p>
Version 5.x of Mesa implements the OpenGL 1.4 API with the following
extensions incorporated as standard features:
</ul>
-<H2>Version 4.x features</H2>
+<h2>Version 4.x features</h2>
<p>
Version 4.x of Mesa implements the OpenGL 1.3 API with the following
<li>GL_ARB_transpose_matrix
</ul>
-<H2>Version 3.x features</H2>
+<h2>Version 3.x features</h2>
<p>
Version 3.x of Mesa implements the OpenGL 1.2 API with the following
</ul>
-<H2>Version 2.x features</H2>
+<h2>Version 2.x features</h2>
<p>
Version 2.x of Mesa implements the OpenGL 1.1 API with the following
features.