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+ <title>License / Copyright Information</title>
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+<body>
-<TITLE>License / Cppyright Information</TITLE>
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
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+<iframe src="contents.html"></iframe>
+<div class="content">
-<H1>License / Copyright Information</H1>
+<h1>Disclaimer</h1>
+
+<p>
+Mesa is a 3-D graphics library with an API which is very similar to
+that of <a href="https://www.opengl.org/">OpenGL</a>.*
+To the extent that Mesa utilizes the OpenGL command syntax or state
+machine, it is being used with authorization from <a
+href="https://www.sgi.com/">Silicon Graphics,
+Inc.</a>(SGI). However, the author does not possess an OpenGL license
+from SGI, and makes no claim that Mesa is in any way a compatible
+replacement for OpenGL or associated with SGI. Those who want a
+licensed implementation of OpenGL should contact a licensed
+vendor.
+</p>
+
+<p>
+Please do not refer to the library as <em>MesaGL</em> (for legal
+reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
+library</em>. <br>
+</p>
+
+<p>
+* OpenGL is a trademark of <a href="https://www.sgi.com/"
+>Silicon Graphics Incorporated</a>.
+</p>
+
+
+
+<h1>License / Copyright Information</h1>
<p>
The Mesa distribution consists of several components. Different copyrights
-and licenses apply to different components. For example, GLUT is copyrighted
-by Mark Kilgard, some demo programs are copyrighted by SGI, some of the Mesa
-device drivers are copyrighted by their authors. See below for a list of
-Mesa's components and the copyright/license for each.
+and licenses apply to different components.
+For example, the GLX client code uses the SGI Free Software License B, and
+some of the Mesa device drivers are copyrighted by their authors.
+See below for a list of Mesa's main components and the license for each.
</p>
<p>
-The core Mesa library is licensed according to the terms of the XFree86
-copyright (an MIT-style license). This allows integration with the
-XFree86/DRI project. Unless otherwise stated, the Mesa source code and
-documentation is licensed as follows:
+The core Mesa library is licensed according to the terms of the MIT license.
+This allows integration with the XFree86, Xorg and DRI projects.
+</p>
+<p>
+The default Mesa license is as follows:
</p>
<pre>
-Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
</pre>
-<H1>Attention, Contributors</H1>
+<h1>Attention, Contributors</h1>
<p>
-When contributing to the Mesa project you must agree to relinquish your
-work to the holder of the copyright for the particular component you're
-contributing to. That is, you can't put your own copyright on the code,
-unless it's a modular piece that can be omitted from Mesa (like a new
-device driver). If for example, you contribute a bug fix to Mesa's
-texture mapping code, your code will become a part of the body of work
-which is copyrighted by Brian Paul and licensed by the above terms.
+When contributing to the Mesa project you must agree to the licensing terms
+of the component to which you're contributing.
+The following section lists the primary components of the Mesa distribution
+and their respective licenses.
</p>
-<pre>
-Mesa Component Licenses:
-
-Component Files Primary Author License
-----------------------------------------------------------------------------
-core Mesa code src/*.[ch] Brian Paul Mesa
- include/GL/gl.h
-GLX driver src/X/* Brian Paul Mesa
- include/GL/glx.h
- include/GL/xmesa.h
+<h1>Mesa Component Licenses</h1>
-OS/Mesa driver src/OSmesa/* Brian Paul Mesa
- include/GL/osmesa.h
-
-3Dfx driver src/FX/* David Bucciarelli Mesa
- include/GL/fxmesa.h
-
-BeOS R4 driver src/BeOS/* Brian Paul Mesa
-
-MGL driver src/MGL/* SciTech, Inc SciTech copyright
- include/GL/mglmesa.h
-
-Windows driver src/Windows/* Li Wei copyright by Li Wei
- include/GL/wmesa.h
-
-SVGA driver src/SVGA/* Brian Paul GNU-LGPL
- include/GL/svgamesa.h
-
-DOS driver src/DOS/* Charlie Wallace GNU-LGPL
- include/GL/dosmesa.h
-
-GGI driver src/GGI/* Uwe Maurer GNU-LGPL
- include/GL/ggimesa.h
-
-S3 driver src/S3/* S3, Inc. S3 copyright
-
-GLUT src-glut/* Mark Kilgard Mark's copyright
- include/GL/*glut*.h
-
-GLU library src-glu/* Brian Paul GNU-LGPL
-
-SI GLU library si-glu/* SGI SGI Free B
- include/GL/glu.h
+<pre>
+Component Location License
+------------------------------------------------------------------
+Main Mesa code src/mesa/ MIT
-Ext registry include/GL/glext.h SGI SGI Free B
- include/GL/glxext.h
+Device drivers src/mesa/drivers/* MIT, generally
-demo programs demos/* various see source files
+Gallium code src/gallium/ MIT
-X demos xdemos/* Brian Paul see source files
+Ext headers include/GL/glext.h Khronos
+ include/GL/glxext.h
-SGI demos samples/* SGI SGI copyright
+GLX client code src/glx/ SGI Free Software License B
-RedBook demos book/* SGI SGI copyright
+C11 thread include/c11/threads*.h Boost (permissive)
+emulation
</pre>
+<p>
+In general, consult the source files for license terms.
+</p>
+
+</div>
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