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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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+ <title>GL Function Name Mangling</title>
+ <link rel="stylesheet" type="text/css" href="mesa.css">
+</head>
+<body>
-<TITLE>Function Name Mangling</TITLE>
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
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+<iframe src="contents.html"></iframe>
+<div class="content">
-<H1>Function Name Mangling</H1>
+<h1>GL Function Name Mangling</h1>
<p>
-If you want to use Mesa and native OpenGL in the same application at
-the same time you may find it useful to compile Mesa with
+If you want to use both Mesa and another OpenGL library in the same
+application at the same time you may find it useful to compile Mesa with
<i>name mangling</i>.
This results in all the Mesa functions being prefixed with
<b>mgl</b> instead of <b>gl</b>.
</p>
<p>
-To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
-Add the flag to the other compiler flags in Make-config (if using the
-old-style build system) or in src/Makefile if using GNU autoconf/
-automake to build Mesa.
+This option is supported only with the autoconf build. To use it add
+--enable-mangling to your configure line.
</p>
+<pre>
+<code>./configure --enable-mangling ...</code>
+</pre>
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