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-<TITLE>Mesa News</TITLE>
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+<iframe src="contents.html"></iframe>
+<div class="content">
-<BODY>
+<h1>News</h1>
-<body bgcolor="#eeeeee">
+<h2>July 10, 2012</h2>
-<H1>News</H1>
+<p>
+<a href="relnotes-8.0.4.html">Mesa 8.0.4</a> is released.
+This is a bug fix release.
+</p>
+
+
+<h2>May 18, 2012</h2>
+
+<p>
+<a href="relnotes-8.0.3.html">Mesa 8.0.3</a> is released.
+This is a bug fix release.
+</p>
+
+
+<h2>March 21, 2012</h2>
+
+<p>
+<a href="relnotes-8.0.2.html">Mesa 8.0.2</a> is released.
+This is a bug fix release.
+</p>
+
+
+<h2>February 16, 2012</h2>
+
+<p>
+<a href="relnotes-8.0.1.html">Mesa 8.0.1</a> is released. This is a bug fix
+release. See the release notes for more information about the release.
+</p>
+
+<h2>February 9, 2012</h2>
+
+<p>
+<a href="relnotes-8.0.html">Mesa 8.0</a> is released.
+This is the first version of Mesa to support OpenGL 3.0 and GLSL 1.30
+(with the i965 driver).
+See the release notes for more information about the release.
+</p>
<h2>November 27, 2011</h2>
<h2>April 2007</h2>
<p>
Thomas Hellström of Tungsten Graphics has written a whitepaper
-describing the new DRI memory management system</a>.
+describing the new DRI memory management system.
</p>
<h2>December 5, 2006</h2>
- sampling an incomplete texture in a fragment program would segfault
- glTexImage was missing a few error checks
- fixed some minor glGetTexParameter glitches
- - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
+ - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
- fragment program writes to RC/HC register were broken
- fixed a few glitches in GL_HP_occlusion_test extension
- glBeginQueryARB and glEndQueryARB didn't work inside display lists
- fixed triangle color interpolation bug on AIX (Shane Blackett)
- fixed a number of minor memory leaks (bug #1002030)
</pre>
+<p>
The MD5 checksums are:
</p>
<pre>
- fixed build problems on OpenBSD
- omit CVS directories from tarballs
- glGetTexImage(GL_COLOR_INDEX) was broken
- - fixed an infinite loop in t&l module
+ - fixed an infinite loop in t&l module
- silenced some valgrind warnings about using unitialized memory
- fixed some compilation/link glitches on IRIX (Mike Stephens)
- glBindProgram wasn't getting compiled into display lists
- fragment program XPD instruction was incorrect
- glGetMaterial() didn't work reliably
</pre>
+<p>
The MD5 checksums are:
</p>
<pre>
</pre>
-
<h2>January 16, 2004</h2>
<p>
</pre>
-
<h2>December 28, 2003</h2>
<p>
CVS service.
</p>
-<p>Please see the <a href="cvs_access.html">CVS access page</a> for details.
-</p>
-
<h2>December 17, 2003</h2>
<pre>
New features:
- reorganized directory tree
- - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
+ - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- glTexImage1/2/3D now allows width/height/depth = 0
- disable SPARC asm code on Linux (bug 852204)
</pre>
-
+<p>
The MD5 checksums are:
</p>
<pre>
</pre>
-
<h2>September 5, 2003</h2>
<p>
</pre>
-
<h2>June 2003</h2>
<p>
</p>
-
<h2>March 30, 2003</h2>
<p>
<h2>October 4, 2002</h2>
<p>
-The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
+The <a href="faq.html">Mesa FAQ</a> has been rewritten.
</p>
<h2>October 3, 2002</h2>
Known problems:
- NURBS or evaluator surfaces inside display lists don't always work
</pre>
-<p>
-</p><h2>November 3, 2000</h2>
+
+<h2>November 3, 2000</h2>
<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
<pre> New:
- optimized glDrawPixels for glPixelZoom(1,-1)
Changes:
- finished internal support for compressed textures for DRI
</pre>
-<p>
-</p><h2>April 24, 2000</h2>
+
+<h2>April 24, 2000</h2>
<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
<pre> Bug fixes:
- fixed memcpy bugs in span.c
- use bcopy() optimizations on FreeBSD
- re-enabled the optimized persp_textured_triangle() function
</pre>
-<p>
-</p><h2>March 23, 2000</h2>
-<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
+
+<h2>March 23, 2000</h2>
+<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
-<p>Here's what's changed:
-
-</p><ul>
- Bug fixes:
- <ul>
- - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
- - added missing glHintPGI() function<br>
- - fixed a polygon culling bug<br>
- - fixed bugs in gluPartialDisk()<br>
- - Z values in selection mode were wrong<br>
- - added missing tokens:
- <ul>
- GL_SMOOTH_POINT_SIZE_RANGE<br>
- GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
- GL_SMOOTH_LINE_WIDTH_RANGE<br>
- GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
- GL_ALIASED_POINT_SIZE_RANGE<br>
- GL_ALIASED_LINE_WIDTH_RANGE
- </ul>
- - fixed glCopyPixels when copying from back to front buffer<br>
- - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
- - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
- - glDeleteTextures() didn't decrement reference count correctly<br>
- - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
- - Actual depth of transformation matrix stacks was off by one<br>
- - 24bpp visuals didn't address pixels correctly<br>
- - mipmap level of detail (lambda) calculation simplified, more accurate<br>
- - 101691 - Polygon clipping and GL_LINE<br>
- - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
- - 101808 - Non-glVertexArrays tristrip bug<br>
- - 101971 - find_last_3f on Dec OSF (worked around)<br>
- - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
- - 102893 - orientations of modelview cause segfault
- </ul>
- New:
- <ul>
- - updated SVGA Linux driver<br>
- - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
- - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
- - changed -O2 to -O3 for a number of gcc configs
- </ul>
- Changes:
- <ul>
- - glXCopyContext's mask parameter is now unsigned long, per GLX spec
- </ul>
-</ul>
+<p>Here's what's changed:</p>
+<pre>
+ Bug fixes:
+ - mixed drawing of lines and bitmaps sometimes had wrong colors
+ - added missing glHintPGI() function
+ - fixed a polygon culling bug
+ - fixed bugs in gluPartialDisk()
+ - Z values in selection mode were wrong
+ - added missing tokens:
+ GL_SMOOTH_POINT_SIZE_RANGE
+ GL_SMOOTH_POINT_SIZE_GRANULARITY
+ GL_SMOOTH_LINE_WIDTH_RANGE
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY
+ GL_ALIASED_POINT_SIZE_RANGE
+ GL_ALIASED_LINE_WIDTH_RANGE
+ - fixed glCopyPixels when copying from back to front buffer
+ - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT
+ - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken
+ - glDeleteTextures() didn't decrement reference count correctly
+ - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly
+ - Actual depth of transformation matrix stacks was off by one
+ - 24bpp visuals didn't address pixels correctly
+ - mipmap level of detail (lambda) calculation simplified, more accurate
+ - 101691 - Polygon clipping and GL_LINE
+ - 101928 - Polygon clipping and GL_LINE (same fix as above)
+ - 101808 - Non-glVertexArrays tristrip bug
+ - 101971 - find_last_3f on Dec OSF (worked around)
+ - 102369 - segv on dec osf (possibly a duplicate of the above)
+ - 102893 - orientations of modelview cause segfault
+ New:
+ - updated SVGA Linux driver
+ - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX
+ - build libGLw.a (Xt/OpenGL drawing area widget) library by default
+ - changed -O2 to -O3 for a number of gcc configs
+ Changes:
+ - glXCopyContext's mask parameter is now unsigned long, per GLX spec
+</pre>
<p>Please report any problems with this release ASAP. Bugs should be filed on the
Mesa3D website at sourceforge.<br>
After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<p>-- Brian</p>
-<p>
-</p><h2>December 17, 1999</h2>
+
+<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
-<p>
-</p><h2>December 14, 1999</h2>
+
+<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
-<p>
-</p><h2>September 21, 1999</h2>
-<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
-and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
+
+<h2>September 21, 1999</h2>
+<p>There appear to be two new files on the ftp site, <code>MesaLib-3.1beta3.tar.gz</code>
+and <code>MesaDemos-3.1beta3.tar.gz</code>,
that seem to be... yes, I've just received confirmation from the beta center, they
are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
Keith Whitwell for preparing these for us during Brian's absence.</p>
-<p>
-</p><h2>August 30, 1999</h2>
+
+<h2>August 30, 1999</h2>
<p>I'm pleased to announce that I've accepted a position with Precision Insight,
Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
<p>I've been working on Mesa in my spare time for over five years. With Precision
my work will continue to be open sourced and available to any other programmers who
may want to contribute to it, or use it for other projects or platforms</p>
<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
-<p>
-</p><h2>August 23, 1999</h2>
+
+<h2>August 23, 1999</h2>
<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
Note that this is a new archive, so you will need to re-checkout the archive. That
means don't <i>cvs update</i> from a previous download.</p>
-<p>
-</p><h2>August 17, 1999</h2>
+
+<h2>August 17, 1999</h2>
<p>A report from the SIGGRAPH '99 Linux/OpenGL
BOF meeting is now available.</p>
<p>-Brian</p>
-<p>
-</p><h2>August 14, 1999</h2>
-<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
-systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
-patient.</p>
+
+<h2>August 14, 1999</h2>
+<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
+technical problems due to hardware failures at VA Linux systems. The Mac pages,
+ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>-Brian</p>
-<p>
-</p><h2>June 7, 1999</h2>
-<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
-<p>
-</p><h2>June 2, 1999</h2>
+
+<h2>June 7, 1999</h2>
+<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
+
+<h2>June 2, 1999</h2>
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
-based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
-<p>
-</p><h2>May 24, 1999</h2>
-<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
+based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
+
+<h2>May 24, 1999</h2>
+<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
If you are into the quake scene, you may want to try this out, as it contains some
optimizations specifically in the Q3A rendering path.
-<p>
-</p><h2>May 13, 1999</h2>
+
+<h2>May 13, 1999</h2>
<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
-has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
-<p>
-</p><h2>May 13, 1999</h2>
+has posted their lowlevel design documents at <code>http://www.precisioninsight.com</code>.</p>
+
+<h2>May 13, 1999</h2>
<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
US$10,000 to the Mesa project to support its continuing development.
Mesa is a free implementation of the OpenGL 3D graphics library and id's
grateful.
</pre>
-<p>
-</p><h2>May 1, 1999</h2>
-<p>John Carmack made an interesting .plan update yesterday:
-</p><ul>
- <i>"I put together a document on optimizing OpenGL drivers for Q3 that
- should be helpful to the various Linux 3D teams. <br>
- </i>http://www.quake3arena.com/news/glopt.html</i>"
-</ul>
+<h2>May 1, 1999</h2>
+<p>John Carmack made an interesting .plan update yesterday:</p>
+<blockquote>
+ <i>"I put together a document on optimizing OpenGL drivers for Q3 that
+ should be helpful to the various Linux 3D teams.</i><br>
+ http://www.quake3arena.com/news/glopt.html"
+</blockquote>
-<p>
-</p><h2>April 7, 1999</h2>
+<h2>April 7, 1999</h2>
<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
-<p>
-</p><h2>March 18, 1999</h2>
-<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
-<p>
-</p><h2>February 16, 1999</h2>
-<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
-source code</a>.</p>
-<p>
-</p><h2>January 22, 1999</h2>
-<p>www.mesa3d.org established</p>
+<h2>March 18, 1999</h2>
+<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
-</p>
+<h2>February 16, 1999</h2>
+<p><a href="http://www.sgi.com/">SGI</a> releases its
+<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
+<h2>January 22, 1999</h2>
+<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
-<hr>
+</div>
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</html>