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+ The Mesa 3D Graphics Library
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<h1>OpenGL ES</h1>
-<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
-OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
-target="_parent"> http://www.khronos.org/opengles/</a>.</p>
+<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
+OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
+https://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
<h2>Build the Libraries</h2>
<ol>
-<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
+<li>Run <code>meson configure</code> with <code>-D gles1=true -D gles2=true</code> and enable the Gallium driver for your hardware.</li>
<li>Build and install Mesa as usual.</li>
</ol>
<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
<ol>
-<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
+<li>Run <code>meson configure</code> with <code>-D gles1=true -D gles2=true</code>.</li>
<li>Build and install Mesa as usual.</li>
</ol>
<h3>Dispatch Table</h3>
-<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
+<p>OpenGL ES has an additional indirection when dispatching functions</p>
<pre>
Mesa: glFoo() --> _mesa_Foo()
<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
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