<li>New vertex buffer object infrastructure (replaces old array_cache code).
<li>Updated glext.h file (version 39)
<li>Updated glxext.h file (version 18)
+<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
+ "multiple render targets" are really supported.
</ul>
<h2>Bug fixes</h2>
<li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
<li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
-<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
- "multiple render targets" are really supported.
+<li>1D convolution state could effect 2D image transfers
</ul>