<h2>New features</h2>
<ul>
+<li>GL_ARB_color_buffer_float (gallium drivers, i965)
+<li>GL_ARB_draw_buffers_blend (gallium)
<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
<li>GL_ARB_instanced_arrays extension (gallium drivers)
-<li>GL_ARB_texture_compression_rgtc (gallium r600, swrast)
-<li>GL_ARB_draw_buffers_blend (gallium)
+<li>GL_ARB_occlusion_query2 (gallium drivers, swrast)
+<li>GL_ARB_sampler_objects (gallium drivers)
+<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast)
+<li>GL_ARB_texture_float (gallium, i965)
+<li>GL_EXT_texture_compression_latc (gallium drivers, swrast)
+<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast)
<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
+<li>GL_EXT_texture_snorm (gallium drivers)
+<li>GL_ATI_draw_buffers (all drivers)
+<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast)
+<li>GL_ATI_texture_float (gallium, i965)
+<li>GL_NV_texture_barrier (gallium drivers)
</ul>
<ul>
<li>The Windows MSVC project files have been removed. They haven't been maintained
in quite a while. Building with SCons is an alterantive.
+<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
+driver that implemented it.
</ul>