docs: Mention that GLSL 1.30 is started.
[mesa.git] / docs / relnotes-7.11.html
index 4b1730b17ec3bcb2677f5abdf651897b0b011ac2..2bd126c6bce68ab950e515085b2f13d662043118 100644 (file)
@@ -36,11 +36,22 @@ tbd
 
 <h2>New features</h2>
 <ul>
+<li>GL_ARB_color_buffer_float (gallium drivers, i965)
+<li>GL_ARB_draw_buffers_blend (gallium)
 <li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
 <li>GL_ARB_instanced_arrays extension (gallium drivers)
-<li>GL_ARB_texture_compression_rgtc (gallium r600, swrast)
-<li>GL_ARB_draw_buffers_blend (gallium)
+<li>GL_ARB_occlusion_query2 (gallium drivers, swrast)
+<li>GL_ARB_sampler_objects (gallium drivers)
+<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast)
+<li>GL_ARB_texture_float (gallium, i965)
+<li>GL_EXT_texture_compression_latc (gallium drivers, swrast)
+<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast)
 <li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
+<li>GL_EXT_texture_snorm (gallium drivers)
+<li>GL_ATI_draw_buffers (all drivers)
+<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast)
+<li>GL_ATI_texture_float (gallium, i965)
+<li>GL_NV_texture_barrier (gallium drivers)
 </ul>
 
 
@@ -53,6 +64,8 @@ tbd
 <ul>
 <li>The Windows MSVC project files have been removed.  They haven't been maintained
 in quite a while.  Building with SCons is an alterantive.
+<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
+driver that implemented it.
 </ul>