<h2>New features</h2>
<ul>
+<li>Upgraded GL/glext.h to version 56, GL/glxext.h to version 25,
+ GL/wglext.h to version 17
+<li>New 3D driver, r600, for Radeon R6xx, R7xx hardware
</ul>
<li>Fixed default texture binding bug when a bound texture was deleted.
<li>r300: Work around an issue with very large fragment programs on R500.
<li>Fake glXQueryDrawable() didn't return good values (bug 24320)
+<li>Fixed AUX buffer breakage (bug 24426).
+<li>Fixed locale-dependent float parsing bug in GLSL compiler (bug 24531)
+<li>Fixed Gallium Cell driver compilation failure.
+<li>Fixed glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) query so that
+ it returns the actual compressed format chosen.
+<li>Fixed glBitmap bugs in Intel drivers.
+<li>Fixed a number of Microsoft Visual Studio compilation problems.
+<li>Fixed clipping / provoking vertex bugs in i965 driver.
+<li>Assorted build fixes for AIX.
+<li>Endianness fixes for the DRI swrast driver (bug 22767).</li>
+<li>Point sprite fixes for i915/945 driver.
+<li>Fixed assorted memory leaks (usually on error paths)
</ul>
+<h2>Changes</h2>
+<ul>
+<li>Removed old VC6, VC7 project files for Windows
+</ul>
+
+
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