The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li><b>cache_info</b> - print debug information about shader cache
-<li><b>opt</b> - force compiler optimizations
+<li><b>cache_fb</b> - force cached shaders to be ignored and do a full
+ recompile via the fallback path</li>
<li><b>uniform</b> - print message to stdout when glUniform is called
<li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
the vertex position with ftransform() and passes through the color and
</p>
<p>
-Shaders can be dumped and replaced on runtime for debugging purposes. Mesa
-needs to be configured with '--with-sha1' to enable this functionality. This
+Shaders can be dumped and replaced on runtime for debugging purposes. This
feature is not currently supported by SCons build.
This is controlled via following environment variables:
</ul>
Note, path set must exist before running for dumping or replacing to work.
When both are set, these paths should be different so the dumped shaders do
-not clobber the replacement shaders.
+not clobber the replacement shaders. Also, the filenames of the replacement shaders
+should match the filenames of the corresponding dumped shaders.
</p>
<h2 id="support">GLSL Version</h2>