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gallium: introduce GLSL based interpolation rules. (v2)
[mesa.git]
/
docs
/
shading.html
diff --git
a/docs/shading.html
b/docs/shading.html
index c41d4a9be2b18e73bb6006774e5acc4d2e790782..aba3959742929273b8792b2c98d4fdcea6349cbe 100644
(file)
--- a/
docs/shading.html
+++ b/
docs/shading.html
@@
-167,7
+167,7
@@
Here's an example of using the compiler to compile a vertex shader and
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
- src/glsl/glslcompiler --dump-ast myshader.vert
+ src/glsl/glsl
_
compiler --dump-ast myshader.vert
</pre>
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