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<h1>Mesa source code tree overview</h1>
<ul>
<li><b>docs</b> - EGL documentation
<li><b>drivers</b> - EGL drivers
+ <li><b>glsl</b> - the GLSL compiler
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
interfaces
<li><b>drivers</b> - Gallium3D device drivers
<ul>
- <li><b>cell</b> - Driver for Cell processor.
<li><b>i915</b> - Driver for Intel i915/i945.
- <li><b>i965</b> - Driver for Intel i965.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<li><b>nv*</b> - Drivers for NVIDIA GPUs.
<li><b>r300</b> - Driver for ATI/AMD R300.
<li><b>sgi</b> - GLU from SGI
<li><b>mesa</b> - Mesa version of GLU (deprecated)
</ul>
- <li><b>glut</b> - Mark Kilgard's OpenGL OpenGL Utility Toolkit library
<li><b>glx</b> - The GLX library code for building libGL. This is used for
direct rendering drivers. It will dynamically load one of the
xxx_dri.so drivers.
- <li><b>glw</b> - Widgets for Xt/Motif.
- <li><b>glew</b> - OpenGL Extension Wrangler library (used by demo programs)
</ul>
<li><b>progs</b> - OpenGL test and demonstration programs
<li><b>lib</b> - where the GL libraries are placed
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