<ul>
<li><b>docs</b> - EGL documentation
<li><b>drivers</b> - EGL drivers
+ <li><b>glsl</b> - the GLSL compiler
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
<li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
<li>XXX more
</ul>
+ <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
<li><b>math</b> - vertex array translation and transformation code
(not used with Gallium)
<li><b>ppc</b> - Assembly code/optimizations for PPC systems
interfaces
<li><b>drivers</b> - Gallium3D device drivers
<ul>
- <li><b>cell</b> - Driver for Cell processor.
<li><b>i915</b> - Driver for Intel i915/i945.
- <li><b>i965</b> - Driver for Intel i965.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<li><b>nv*</b> - Drivers for NVIDIA GPUs.
<li><b>r300</b> - Driver for ATI/AMD R300.
</ul>
<li><b>state_trackers</b> -
<ul>
- <li><b>dri</b> -
- <li><b>egl</b> -
- <li><b>es</b> -
+ <li><b>dri</b> - Meta state tracker for DRI drivers
+ <li><b>egl</b> - Meta state tracker for EGL drivers
+ <li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
<li><b>g3dvl</b> -
- <li><b>glx</b> -
+ <li><b>glx</b> - Meta state tracker for GLX
<li><b>python</b> -
- <li><b>vega</b> -
+ <li><b>vega</b> - OpenVG 1.x state tracker
<li><b>wgl</b> -
- <li><b>xorg</b> -
+ <li><b>xorg</b> - Meta state tracker for Xorg video drivers
</ul>
<li><b>winsys</b> -
<ul>
<li><b>drm</b> -
- <li><b>egl_xlib</b> -
<li><b>g3dvl</b> -
<li><b>gdi</b> -
<li><b>xlib</b> -
<li><b>sgi</b> - GLU from SGI
<li><b>mesa</b> - Mesa version of GLU (deprecated)
</ul>
- <li><b>glut</b> - Mark Kilgard's OpenGL OpenGL Utility Toolkit library
<li><b>glx</b> - The GLX library code for building libGL. This is used for
direct rendering drivers. It will dynamically load one of the
xxx_dri.so drivers.
- <li><b>glw</b> - Widgets for Xt/Motif.
- <li><b>glew</b> - OpenGL Extension Wrangler library (used by demo programs)
</ul>
<li><b>progs</b> - OpenGL test and demonstration programs
<li><b>lib</b> - where the GL libraries are placed