GL_DEBUG_ASSERT_MESA 0x875B
GL_MESA_program_debug: (obsolete)
- GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
- GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
- GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
- GL_VERTEX_PROGRAM_POSITION_MESA 0x????
- GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
- GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
- GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
- GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????
+ GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB0
+ GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB1
+ GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB2
+ GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB3
+ GL_VERTEX_PROGRAM_POSITION_MESA 0x8BB4
+ GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB5
+ GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6
+ GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7
GL_MESAX_texture_stack:
GL_TEXTURE_1D_STACK_MESAX 0x8759
GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+GL_MESA_program_binary_formats:
+ GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
+
+GL_MESA_tile_raster_order
+ GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
+ GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
+ GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
+
+GL_MESA_framebuffer_flip_y
+ GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
+
EGL_MESA_drm_image
EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
EGL_DRM_BUFFER_USE_MESA 0x31D1