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- <h1>The Mesa 3D Graphics Library</h1>
+ The Mesa 3D Graphics Library
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<li>Early Mesa development was done while Brian was part of the
-<a href="http://www.ssec.wisc.edu/~billh/vis.html">
+<a href="https://www.ssec.wisc.edu/~billh/vis.html">
SSEC Visualization Project</a> at the University of
Wisconsin. He'd like to thank Bill Hibbard for letting him work on
Mesa as part of that project.
-<br>
-<br>
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<li>John Carmack of id Software, Inc. funded Keith Whitwell in 1999 in
order to optimize Mesa's vertex transformation module. This is a very
substantial piece of work.
-<br>
-<br>
+
<li>Precision Insight, Inc., VA Linux Systems, Inc., and most recently,
Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
-<br>
-<br>
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<li>The
<a href="https://www.mesa3d.org">Mesa</a>
website and git repository are hosted by
<a href="https://freedesktop.org/">freedesktop.org</a>.
-<br>
-<br>
-
-<li><a href="http://www.altsoftware.com/">alt.software</a> contributed the Direct3D driver.
+<li><a href="http://web.archive.org/web/20131110021426/http://www.altsoftware.com/">alt.software</a> contributed the Direct3D driver.
<li><b>Bernd Barsuhn</b> wrote the evaluator code for (splines,
patches) in Mesa.