<body bgcolor="#eeeeee">
+<B>
+NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
+<a href="relnotes.html">release notes</a> file.
+</B>
+
<H1>Mesa Version History</H1>
</ul>
-<h2><a name="6.4">6.4 October 24, 2005</h2>
-New:
-<ul>
-<li>Added a fast XOR line drawing function in Xlib driver
-<li>Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).
-</ul>
-Changes:
-<ul>
-<li>Mesa now packaged in three parts: Library, Demos and GLUT
-</ul>
-Bug fixes:
-<ul>
-<li>GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
-<li>Some files were present multiple times in the 6.3.2 tarballs
-<li>r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
-<li>glxgears_fbconfig demo didn't work (bug 4237)
-<li>fixed bug when bilinear sampling 2d textures with borders
-<li>glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
-<li>fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
-<li>fixed a few problems with proxy color tables (bug 4270)
-<li>fixed precision problem in Z clearing (bug 4395)
-<li>glBitmap, glDraw/CopyPixels mistakenly generated selection hits
-<li>fixed potential segfault caused by reading pixels outside
- of renderbuffer bounds
-<li>glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
-<li>fixed memory corruption bug involving software alpha buffers
-<li>glReadPixels clipped by window bounds was sometimes broken
-<li>glDraw/CopyPixels of stencil data ignored the stencil write mask
-<li>glReadPixels from a texture bound to a framebuffer object didn't work
-<li>glIsRender/FramebufferEXT weren't totally correct
-<li>fixed a number of point size attenuation/fade bugs
-<li>fixed glFogCoord bug 4729
-<li>GLX encoding for transpose matrix functions was broken
-<li>fixed broken fragment program KIL and SWZ instructions
-<li>fragment programs that wrote result.depth.z didn't work
-</ul>
-
-
-<h2><a name="6.4.1">6.4.1 November 30, 2005</h2>
-Bug fixes:
-<ul>
-<li>redefining a vertex program string didn't take effect in TNL module
-<li>fixed occasional segfault upon vertex/fragment parsing error
-<li>vertex program LIT instruction didn't handle 0^0=1 correctly
-<li>fragment program fog option didn't work with glDrawPixels, glBitmap
-<li>USE_MGL_NAMESPACE didn't work for x86-64
-<li>OSMesa demos were missing from previous release tarballs
-<li>fixed problem with float->ushort conversion in glClear (bug 4992)
-<li>popping of GL_EYE_PLANE texgen state was broken (bug 4996)
-<li>popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
-<li>fixed occasional triangle color interpolation problem on VMS
-<li>work around invalid free() call (bug 5131)
-<li>fixed BSD X server compilation problem by including stdint.h
-</ul>
-
-
-<h2><a name="6.4.2">6.4.2 February 2, 2006</h2>
-New:
-<ul>
-<li>added OSMesaColorClamp() function/feature
-<li>added wglGetExtensionStringARB() function
-</ul>
-Bug fixes:
-<ul>
-<li>fixed some problems when building on Windows
-<li>GLw header files weren't installed by installmesa script (bug 5396)
-<li>GL/glfbdev.h file was missing from tarballs
-<li>fixed TNL initialization bug which could lead to crash (bug 5791)
-</ul>
-
-
-<h2><a name="6.5">6.5 March 31, 2006</h2>
-New:
-<ul>
-<li>OpenGL Shading Language support through GL_ARB_shader_objects,
- GL_ARB_shading_language_100, GL_ARB_vertex_shader and
- GL_ARB_fragment_shader (done by Michal Krol)
-<li>GL_EXT_packed_depth_stencil extension
-<li>GL_EXT_timer_query extension
-<li>GL_EXT_framebuffer_blit extension
-<li>GL_ARB_half_float_pixel
-<li>reflect demo improved to support multiple windows
-<li>singlebuffer demo (shows no/little-flicker single-buffered rendering)
-<li>r200: enable GL_ARB_texture_env_crossbar, separate the texture
- sampling unit bits from the texture env combine enable bits
-<li>r200: add support for GL_ATI_fragment_shader
-<li>added fast XOR-mode line drawing optimization
-<li>radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
- and GL_EXT_fog_coord
-<li>MESA_GLX_ALPHA_BITS env var for xlib driver
-<li>many DRI driver updates (including screen rotation support
- for the Intel DRI driver)
-</ul>
-Changes:
-<ul>
-<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
-<li>removed GL_SGIX/SGIS_pixel_texture extensions
-</ul>
-Bug fixes:
-<ul>
-<li>fixed glxcontextmodes.c datatype problem (bug 5835)
-<li>fixed aix-gcc build/install bugs (bug 5874)
-<li>fixed some bugs in texture env program generation
-<li>glXCopyContext() didn't handle texture object bindings properly
-<li>glXCopyContext() didn't copy all lighting state
-<li>fixed FreeBSD config (Pedro Giffuni)
-<li>fixed some minor framebuffer object bugs
-<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
-<li>fixed a number of thread safety bugs/regressions
-<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
-<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
-<li>lots of assorted framebuffer object bug fixes
-</ul>
-
-
-<h2><a name="6.5.1">6.5.1 September 15, 2006</h2>
-New:
-<ul>
-<li>Intel i965 DRI driver
-<li>GL_APPLE_vertex_array_object extension (Ian Romanick)
-<li>GL_EXT_texture_sRGB extension
-<li>GL_EXT_gpu_program_parameters (Ian Romanick)
-<li>"engine" demo
-<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
-<li>many updates to the DRI drivers
-</ul>
-Changes:
-<ul>
-<li>The glVertexAttribARB functions no longer alias the conventional
- vertex attributes.
-<li>glxinfo program prints more info with -l option
-<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
- compatible, in terms of glBindProgramARB()
-<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
- accepted by the parser, even though the GL_ARB_vertex_blend and
- GL_EXT_vertex_weighting extensions aren't supported.
- Allows Warcraft to run.
-</ul>
-Bug fixes:
-<ul>
-<li>fixed broken texture border handling for depth textures (bug 6498)
-<li>removed the test for duplicated framebuffer attachments, per
- version 117 of the GL_EXT_framebuffer_object specification
-<li>fixed a few render-to-texture bugs, including render to depth texture
-<li>clipping of lines against user-defined clip planes was broken (6512)
-<li>assembly language dispatch for SPARC was broken (bug 6484)
-<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
-<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
-<li>assorted minor fixes for 16 and 32 bit/channel modes
-<li>fixed assorted bugs in texture compression paths
-<li>fixed indirect rendering vertex array crashes (bug 6863)
-<li>glDrawPixels GL_INDEX_OFFSET didn't always work
-<li>fixed convolution memory leak (bug 7077)
-<li>rectangular depth textures didn't work
-<li>invalid mode to glBegin didn't generate an error (bug 7142)
-<li>'normalized' parameter to glVertexAttribPointerARB didn't work
-<li>disable bogus GLX_SGI_video_sync extension in xlib driver
-<li>fixed R128 driver locking bug (Martijn van Oosterhout)
-<li>using evaluators with vertex programs caused crashes (bug 7564)
-<li>fragment.position wasn't set correctly for point/line primitives
-<li>fixed parser bug for scalar sources for GL_NV_fragment_program
-<li>max fragment program length was incorrectly 128, now 1024
-<li>writes to result.depth in fragment programs weren't clamped to [0,1]
-<li>fixed potential dangling pointer bug in glBindProgram()
-<li>fixed some memory leaks (and potential crashes) in Xlib driver
-</ul>
+<B>
+NOTE: Changes for Mesa 6.4 and later are documented in the corresponding
+<a href="relnotes.html">release notes</a> file.
+</B>
</body>