</head>
<body>
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="contents.html"></iframe>
+<div class="content">
+
<h1>Xlib Software Driver</h1>
<p>
<p>
When using Mesa directly or with GLX, it's up to the application
writer to create a window with an appropriate colormap. The GLUT
-toolkit tris to minimize colormap <em>flashing</em> by sharing
+toolkit tries to minimize colormap <em>flashing</em> by sharing
colormaps when possible. Specifically, if the visual and depth of the
window matches that of the root window, the root window's colormap
will be shared by the Mesa window. Otherwise, a new, private colormap
% export MESA_GAMMA="2.0" // same gamma for R,G,B
</pre>
<p>
-The progs/demos/gamma.c program may help you to determine reasonable gamma
-value for your display. With correct gamma values, the color intensities
-displayed in the top row (drawn by dithering) should nearly match those
-in the bottom row (drawn as grays).
+The <code>demos/gamma.c</code> program in mesa/demos repository may help
+you to determine reasonable gamma value for your display. With correct
+gamma values, the color intensities displayed in the top row (drawn by
+dithering) should nearly match those in the bottom row (drawn as grays).
</p>
<p>
extension.
</p>
<p>
-<a href="MESA_pixmap_colormap.spec">GLX_MESA_pixmap_colormap specification</a>
+<a href="specs/MESA_pixmap_colormap.spec">GLX_MESA_pixmap_colormap specification</a>
</p>
XDestroyWindow( dpy, window );
</pre>
<p>
-<a href="MESA_release_buffers.spec">GLX_MESA_release_buffers specification</a>
+<a href="specs/MESA_release_buffers.spec">GLX_MESA_release_buffers specification</a>
</p>
<p>
This extension was added in Mesa 2.0.
instead of the whole window.
</p>
<p>
-<a href="MESA_copy_sub_buffer.spec">GLX_MESA_copy_sub_buffer specification</a>
+<a href="specs/MESA_copy_sub_buffer.spec">GLX_MESA_copy_sub_buffer specification</a>
</p>
<p>
This extension was added in Mesa 2.6
MESA_GAMMA - gamma correction coefficients (X only)
</pre>
-
+</div>
</body>
</html>