/* Control flow graph analysis code for GNU compiler.
- Copyright (C) 1987-2012 Free Software Foundation, Inc.
+ Copyright (C) 1987-2018 Free Software Foundation, Inc.
This file is part of GCC.
#include "config.h"
#include "system.h"
#include "coretypes.h"
-#include "basic-block.h"
-#include "vec.h"
-#include "vecprim.h"
-#include "bitmap.h"
-#include "sbitmap.h"
+#include "backend.h"
+#include "cfghooks.h"
#include "timevar.h"
+#include "cfganal.h"
+#include "cfgloop.h"
+namespace {
/* Store the data structures necessary for depth-first search. */
-struct depth_first_search_dsS {
- /* stack for backtracking during the algorithm */
- basic_block *stack;
+class depth_first_search
+ {
+public:
+ depth_first_search ();
+
+ basic_block execute (basic_block);
+ void add_bb (basic_block);
- /* number of edges in the stack. That is, positions 0, ..., sp-1
- have edges. */
- unsigned int sp;
+private:
+ /* stack for backtracking during the algorithm */
+ auto_vec<basic_block, 20> m_stack;
/* record of basic blocks already seen by depth-first search */
- sbitmap visited_blocks;
+ auto_sbitmap m_visited_blocks;
};
-typedef struct depth_first_search_dsS *depth_first_search_ds;
-
-static void flow_dfs_compute_reverse_init (depth_first_search_ds);
-static void flow_dfs_compute_reverse_add_bb (depth_first_search_ds,
- basic_block);
-static basic_block flow_dfs_compute_reverse_execute (depth_first_search_ds,
- basic_block);
-static void flow_dfs_compute_reverse_finish (depth_first_search_ds);
+}
\f
/* Mark the back edges in DFS traversal.
Return nonzero if a loop (natural or otherwise) is present.
bool
mark_dfs_back_edges (void)
{
- edge_iterator *stack;
int *pre;
int *post;
- int sp;
int prenum = 1;
int postnum = 1;
- sbitmap visited;
bool found = false;
/* Allocate the preorder and postorder number arrays. */
- pre = XCNEWVEC (int, last_basic_block);
- post = XCNEWVEC (int, last_basic_block);
+ pre = XCNEWVEC (int, last_basic_block_for_fn (cfun));
+ post = XCNEWVEC (int, last_basic_block_for_fn (cfun));
/* Allocate stack for back-tracking up CFG. */
- stack = XNEWVEC (edge_iterator, n_basic_blocks + 1);
- sp = 0;
+ auto_vec<edge_iterator, 20> stack (n_basic_blocks_for_fn (cfun) + 1);
/* Allocate bitmap to track nodes that have been visited. */
- visited = sbitmap_alloc (last_basic_block);
+ auto_sbitmap visited (last_basic_block_for_fn (cfun));
/* None of the nodes in the CFG have been visited yet. */
bitmap_clear (visited);
/* Push the first edge on to the stack. */
- stack[sp++] = ei_start (ENTRY_BLOCK_PTR->succs);
+ stack.quick_push (ei_start (ENTRY_BLOCK_PTR_FOR_FN (cfun)->succs));
- while (sp)
+ while (!stack.is_empty ())
{
- edge_iterator ei;
basic_block src;
basic_block dest;
/* Look at the edge on the top of the stack. */
- ei = stack[sp - 1];
+ edge_iterator ei = stack.last ();
src = ei_edge (ei)->src;
dest = ei_edge (ei)->dest;
ei_edge (ei)->flags &= ~EDGE_DFS_BACK;
/* Check if the edge destination has been visited yet. */
- if (dest != EXIT_BLOCK_PTR && ! bitmap_bit_p (visited, dest->index))
+ if (dest != EXIT_BLOCK_PTR_FOR_FN (cfun) && ! bitmap_bit_p (visited,
+ dest->index))
{
/* Mark that we have visited the destination. */
bitmap_set_bit (visited, dest->index);
{
/* Since the DEST node has been visited for the first
time, check its successors. */
- stack[sp++] = ei_start (dest->succs);
+ stack.quick_push (ei_start (dest->succs));
}
else
post[dest->index] = postnum++;
}
else
{
- if (dest != EXIT_BLOCK_PTR && src != ENTRY_BLOCK_PTR
+ if (dest != EXIT_BLOCK_PTR_FOR_FN (cfun)
+ && src != ENTRY_BLOCK_PTR_FOR_FN (cfun)
&& pre[src->index] >= pre[dest->index]
&& post[dest->index] == 0)
ei_edge (ei)->flags |= EDGE_DFS_BACK, found = true;
- if (ei_one_before_end_p (ei) && src != ENTRY_BLOCK_PTR)
+ if (ei_one_before_end_p (ei)
+ && src != ENTRY_BLOCK_PTR_FOR_FN (cfun))
post[src->index] = postnum++;
if (!ei_one_before_end_p (ei))
- ei_next (&stack[sp - 1]);
+ ei_next (&stack.last ());
else
- sp--;
+ stack.pop ();
}
}
free (pre);
free (post);
- free (stack);
- sbitmap_free (visited);
return found;
}
edge_iterator ei;
basic_block *tos, *worklist, bb;
- tos = worklist = XNEWVEC (basic_block, n_basic_blocks);
+ tos = worklist = XNEWVEC (basic_block, n_basic_blocks_for_fn (cfun));
/* Clear all the reachability flags. */
- FOR_EACH_BB (bb)
+ FOR_EACH_BB_FN (bb, cfun)
bb->flags &= ~BB_REACHABLE;
/* Add our starting points to the worklist. Almost always there will
be only one. It isn't inconceivable that we might one day directly
support Fortran alternate entry points. */
- FOR_EACH_EDGE (e, ei, ENTRY_BLOCK_PTR->succs)
+ FOR_EACH_EDGE (e, ei, ENTRY_BLOCK_PTR_FOR_FN (cfun)->succs)
{
*tos++ = e->dest;
free (worklist);
}
+
+/* Verify that there are no unreachable blocks in the current function. */
+
+void
+verify_no_unreachable_blocks (void)
+{
+ find_unreachable_blocks ();
+
+ basic_block bb;
+ FOR_EACH_BB_FN (bb, cfun)
+ gcc_assert ((bb->flags & BB_REACHABLE) != 0);
+}
+
\f
/* Functions to access an edge list with a vector representation.
Enough data is kept such that given an index number, the
/* Determine the number of edges in the flow graph by counting successor
edges on each basic block. */
num_edges = 0;
- FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb)
+ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR_FOR_FN (cfun),
+ EXIT_BLOCK_PTR_FOR_FN (cfun), next_bb)
{
num_edges += EDGE_COUNT (bb->succs);
}
num_edges = 0;
/* Follow successors of blocks, and register these edges. */
- FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb)
+ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR_FOR_FN (cfun),
+ EXIT_BLOCK_PTR_FOR_FN (cfun), next_bb)
FOR_EACH_EDGE (e, ei, bb->succs)
elist->index_to_edge[num_edges++] = e;
int x;
fprintf (f, "Compressed edge list, %d BBs + entry & exit, and %d edges\n",
- n_basic_blocks, elist->num_edges);
+ n_basic_blocks_for_fn (cfun), elist->num_edges);
for (x = 0; x < elist->num_edges; x++)
{
fprintf (f, " %-4d - edge(", x);
- if (INDEX_EDGE_PRED_BB (elist, x) == ENTRY_BLOCK_PTR)
+ if (INDEX_EDGE_PRED_BB (elist, x) == ENTRY_BLOCK_PTR_FOR_FN (cfun))
fprintf (f, "entry,");
else
fprintf (f, "%d,", INDEX_EDGE_PRED_BB (elist, x)->index);
- if (INDEX_EDGE_SUCC_BB (elist, x) == EXIT_BLOCK_PTR)
+ if (INDEX_EDGE_SUCC_BB (elist, x) == EXIT_BLOCK_PTR_FOR_FN (cfun))
fprintf (f, "exit)\n");
else
fprintf (f, "%d)\n", INDEX_EDGE_SUCC_BB (elist, x)->index);
basic_block bb, p, s;
edge_iterator ei;
- FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb)
+ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR_FOR_FN (cfun),
+ EXIT_BLOCK_PTR_FOR_FN (cfun), next_bb)
{
FOR_EACH_EDGE (e, ei, bb->succs)
{
/* We've verified that all the edges are in the list, now lets make sure
there are no spurious edges in the list. This is an expensive check! */
- FOR_BB_BETWEEN (p, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb)
- FOR_BB_BETWEEN (s, ENTRY_BLOCK_PTR->next_bb, NULL, next_bb)
+ FOR_BB_BETWEEN (p, ENTRY_BLOCK_PTR_FOR_FN (cfun),
+ EXIT_BLOCK_PTR_FOR_FN (cfun), next_bb)
+ FOR_BB_BETWEEN (s, ENTRY_BLOCK_PTR_FOR_FN (cfun)->next_bb, NULL, next_bb)
{
int found_edge = 0;
}
}
+
+/* Functions to compute control dependences. */
+
+/* Indicate block BB is control dependent on an edge with index EDGE_INDEX. */
+void
+control_dependences::set_control_dependence_map_bit (basic_block bb,
+ int edge_index)
+{
+ if (bb == ENTRY_BLOCK_PTR_FOR_FN (cfun))
+ return;
+ gcc_assert (bb != EXIT_BLOCK_PTR_FOR_FN (cfun));
+ bitmap_set_bit (control_dependence_map[bb->index], edge_index);
+}
+
+/* Clear all control dependences for block BB. */
+void
+control_dependences::clear_control_dependence_bitmap (basic_block bb)
+{
+ bitmap_clear (control_dependence_map[bb->index]);
+}
+
+/* Find the immediate postdominator PDOM of the specified basic block BLOCK.
+ This function is necessary because some blocks have negative numbers. */
+
+static inline basic_block
+find_pdom (basic_block block)
+{
+ gcc_assert (block != ENTRY_BLOCK_PTR_FOR_FN (cfun));
+
+ if (block == EXIT_BLOCK_PTR_FOR_FN (cfun))
+ return EXIT_BLOCK_PTR_FOR_FN (cfun);
+ else
+ {
+ basic_block bb = get_immediate_dominator (CDI_POST_DOMINATORS, block);
+ if (! bb)
+ return EXIT_BLOCK_PTR_FOR_FN (cfun);
+ return bb;
+ }
+}
+
+/* Determine all blocks' control dependences on the given edge with edge_list
+ EL index EDGE_INDEX, ala Morgan, Section 3.6. */
+
+void
+control_dependences::find_control_dependence (int edge_index)
+{
+ basic_block current_block;
+ basic_block ending_block;
+
+ gcc_assert (get_edge_src (edge_index) != EXIT_BLOCK_PTR_FOR_FN (cfun));
+
+ /* For abnormal edges, we don't make current_block control
+ dependent because instructions that throw are always necessary
+ anyway. */
+ edge e = find_edge (get_edge_src (edge_index), get_edge_dest (edge_index));
+ if (e->flags & EDGE_ABNORMAL)
+ return;
+
+ if (get_edge_src (edge_index) == ENTRY_BLOCK_PTR_FOR_FN (cfun))
+ ending_block = single_succ (ENTRY_BLOCK_PTR_FOR_FN (cfun));
+ else
+ ending_block = find_pdom (get_edge_src (edge_index));
+
+ for (current_block = get_edge_dest (edge_index);
+ current_block != ending_block
+ && current_block != EXIT_BLOCK_PTR_FOR_FN (cfun);
+ current_block = find_pdom (current_block))
+ set_control_dependence_map_bit (current_block, edge_index);
+}
+
+/* Record all blocks' control dependences on all edges in the edge
+ list EL, ala Morgan, Section 3.6. */
+
+control_dependences::control_dependences ()
+{
+ timevar_push (TV_CONTROL_DEPENDENCES);
+
+ /* Initialize the edge list. */
+ int num_edges = 0;
+ basic_block bb;
+ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR_FOR_FN (cfun),
+ EXIT_BLOCK_PTR_FOR_FN (cfun), next_bb)
+ num_edges += EDGE_COUNT (bb->succs);
+ m_el.create (num_edges);
+ edge e;
+ edge_iterator ei;
+ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR_FOR_FN (cfun),
+ EXIT_BLOCK_PTR_FOR_FN (cfun), next_bb)
+ FOR_EACH_EDGE (e, ei, bb->succs)
+ m_el.quick_push (std::make_pair (e->src->index, e->dest->index));
+
+ control_dependence_map.create (last_basic_block_for_fn (cfun));
+ for (int i = 0; i < last_basic_block_for_fn (cfun); ++i)
+ control_dependence_map.quick_push (BITMAP_ALLOC (NULL));
+ for (int i = 0; i < num_edges; ++i)
+ find_control_dependence (i);
+
+ timevar_pop (TV_CONTROL_DEPENDENCES);
+}
+
+/* Free control dependences and the associated edge list. */
+
+control_dependences::~control_dependences ()
+{
+ for (unsigned i = 0; i < control_dependence_map.length (); ++i)
+ BITMAP_FREE (control_dependence_map[i]);
+ control_dependence_map.release ();
+ m_el.release ();
+}
+
+/* Returns the bitmap of edges the basic-block I is dependent on. */
+
+bitmap
+control_dependences::get_edges_dependent_on (int i)
+{
+ return control_dependence_map[i];
+}
+
+/* Returns the edge source with index I from the edge list. */
+
+basic_block
+control_dependences::get_edge_src (int i)
+{
+ return BASIC_BLOCK_FOR_FN (cfun, m_el[i].first);
+}
+
+/* Returns the edge destination with index I from the edge list. */
+
+basic_block
+control_dependences::get_edge_dest (int i)
+{
+ return BASIC_BLOCK_FOR_FN (cfun, m_el[i].second);
+}
+
+
/* Given PRED and SUCC blocks, return the edge which connects the blocks.
If no such edge exists, return NULL. */
{
basic_block bb;
- FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR->next_bb, NULL, next_bb)
+ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR_FOR_FN (cfun)->next_bb, NULL, next_bb)
remove_fake_predecessors (bb);
}
void
remove_fake_exit_edges (void)
{
- remove_fake_predecessors (EXIT_BLOCK_PTR);
+ remove_fake_predecessors (EXIT_BLOCK_PTR_FOR_FN (cfun));
}
{
basic_block bb;
- FOR_EACH_BB (bb)
+ FOR_EACH_BB_FN (bb, cfun)
if (EDGE_COUNT (bb->succs) == 0)
- make_single_succ_edge (bb, EXIT_BLOCK_PTR, EDGE_FAKE);
+ make_single_succ_edge (bb, EXIT_BLOCK_PTR_FOR_FN (cfun), EDGE_FAKE);
}
/* This function adds a fake edge between any infinite loops to the
void
connect_infinite_loops_to_exit (void)
{
- basic_block unvisited_block = EXIT_BLOCK_PTR;
- basic_block deadend_block;
- struct depth_first_search_dsS dfs_ds;
-
/* Perform depth-first search in the reverse graph to find nodes
reachable from the exit block. */
- flow_dfs_compute_reverse_init (&dfs_ds);
- flow_dfs_compute_reverse_add_bb (&dfs_ds, EXIT_BLOCK_PTR);
+ depth_first_search dfs;
+ dfs.add_bb (EXIT_BLOCK_PTR_FOR_FN (cfun));
/* Repeatedly add fake edges, updating the unreachable nodes. */
+ basic_block unvisited_block = EXIT_BLOCK_PTR_FOR_FN (cfun);
while (1)
{
- unvisited_block = flow_dfs_compute_reverse_execute (&dfs_ds,
- unvisited_block);
+ unvisited_block = dfs.execute (unvisited_block);
if (!unvisited_block)
break;
- deadend_block = dfs_find_deadend (unvisited_block);
- make_edge (deadend_block, EXIT_BLOCK_PTR, EDGE_FAKE);
- flow_dfs_compute_reverse_add_bb (&dfs_ds, deadend_block);
+ basic_block deadend_block = dfs_find_deadend (unvisited_block);
+ edge e = make_edge (deadend_block, EXIT_BLOCK_PTR_FOR_FN (cfun),
+ EDGE_FAKE);
+ e->probability = profile_probability::never ();
+ dfs.add_bb (deadend_block);
}
-
- flow_dfs_compute_reverse_finish (&dfs_ds);
- return;
}
\f
/* Compute reverse top sort order. This is computing a post order
post_order_compute (int *post_order, bool include_entry_exit,
bool delete_unreachable)
{
- edge_iterator *stack;
- int sp;
int post_order_num = 0;
- sbitmap visited;
int count;
if (include_entry_exit)
post_order[post_order_num++] = EXIT_BLOCK;
/* Allocate stack for back-tracking up CFG. */
- stack = XNEWVEC (edge_iterator, n_basic_blocks + 1);
- sp = 0;
+ auto_vec<edge_iterator, 20> stack (n_basic_blocks_for_fn (cfun) + 1);
/* Allocate bitmap to track nodes that have been visited. */
- visited = sbitmap_alloc (last_basic_block);
+ auto_sbitmap visited (last_basic_block_for_fn (cfun));
/* None of the nodes in the CFG have been visited yet. */
bitmap_clear (visited);
/* Push the first edge on to the stack. */
- stack[sp++] = ei_start (ENTRY_BLOCK_PTR->succs);
+ stack.quick_push (ei_start (ENTRY_BLOCK_PTR_FOR_FN (cfun)->succs));
- while (sp)
+ while (!stack.is_empty ())
{
- edge_iterator ei;
basic_block src;
basic_block dest;
/* Look at the edge on the top of the stack. */
- ei = stack[sp - 1];
+ edge_iterator ei = stack.last ();
src = ei_edge (ei)->src;
dest = ei_edge (ei)->dest;
/* Check if the edge destination has been visited yet. */
- if (dest != EXIT_BLOCK_PTR && ! bitmap_bit_p (visited, dest->index))
+ if (dest != EXIT_BLOCK_PTR_FOR_FN (cfun)
+ && ! bitmap_bit_p (visited, dest->index))
{
/* Mark that we have visited the destination. */
bitmap_set_bit (visited, dest->index);
if (EDGE_COUNT (dest->succs) > 0)
/* Since the DEST node has been visited for the first
time, check its successors. */
- stack[sp++] = ei_start (dest->succs);
+ stack.quick_push (ei_start (dest->succs));
else
post_order[post_order_num++] = dest->index;
}
else
{
- if (ei_one_before_end_p (ei) && src != ENTRY_BLOCK_PTR)
+ if (ei_one_before_end_p (ei)
+ && src != ENTRY_BLOCK_PTR_FOR_FN (cfun))
post_order[post_order_num++] = src->index;
if (!ei_one_before_end_p (ei))
- ei_next (&stack[sp - 1]);
+ ei_next (&stack.last ());
else
- sp--;
+ stack.pop ();
}
}
/* Delete the unreachable blocks if some were found and we are
supposed to do it. */
- if (delete_unreachable && (count != n_basic_blocks))
+ if (delete_unreachable && (count != n_basic_blocks_for_fn (cfun)))
{
basic_block b;
basic_block next_bb;
- for (b = ENTRY_BLOCK_PTR->next_bb; b != EXIT_BLOCK_PTR; b = next_bb)
+ for (b = ENTRY_BLOCK_PTR_FOR_FN (cfun)->next_bb; b
+ != EXIT_BLOCK_PTR_FOR_FN (cfun); b = next_bb)
{
next_bb = b->next_bb;
tidy_fallthru_edges ();
}
- free (stack);
- sbitmap_free (visited);
return post_order_num;
}
basic_block
dfs_find_deadend (basic_block bb)
{
- bitmap visited = BITMAP_ALLOC (NULL);
+ auto_bitmap visited;
+ basic_block next = bb;
for (;;)
{
- if (EDGE_COUNT (bb->succs) == 0
- || ! bitmap_set_bit (visited, bb->index))
- {
- BITMAP_FREE (visited);
- return bb;
- }
-
- bb = EDGE_SUCC (bb, 0)->dest;
+ if (EDGE_COUNT (next->succs) == 0)
+ return next;
+
+ if (! bitmap_set_bit (visited, next->index))
+ return bb;
+
+ bb = next;
+ /* If we are in an analyzed cycle make sure to try exiting it.
+ Note this is a heuristic only and expected to work when loop
+ fixup is needed as well. */
+ if (! bb->loop_father
+ || ! loop_outer (bb->loop_father))
+ next = EDGE_SUCC (bb, 0)->dest;
+ else
+ {
+ edge_iterator ei;
+ edge e;
+ FOR_EACH_EDGE (e, ei, bb->succs)
+ if (loop_exit_edge_p (bb->loop_father, e))
+ break;
+ next = e ? e->dest : EDGE_SUCC (bb, 0)->dest;
+ }
}
gcc_unreachable ();
(from successors to predecessors).
This ordering can be used for forward dataflow problems among others.
+ Optionally if START_POINTS is specified, start from exit block and all
+ basic blocks in START_POINTS. This is used by CD-DCE.
+
This function assumes that all blocks in the CFG are reachable
from the ENTRY (but not necessarily from EXIT).
and start looking for a "dead end" from that block
and do another inverted traversal from that block. */
-int
-inverted_post_order_compute (int *post_order)
+void
+inverted_post_order_compute (vec<int> *post_order,
+ sbitmap *start_points)
{
basic_block bb;
- edge_iterator *stack;
- int sp;
- int post_order_num = 0;
- sbitmap visited;
+ post_order->reserve_exact (n_basic_blocks_for_fn (cfun));
+
+ if (flag_checking)
+ verify_no_unreachable_blocks ();
/* Allocate stack for back-tracking up CFG. */
- stack = XNEWVEC (edge_iterator, n_basic_blocks + 1);
- sp = 0;
+ auto_vec<edge_iterator, 20> stack (n_basic_blocks_for_fn (cfun) + 1);
/* Allocate bitmap to track nodes that have been visited. */
- visited = sbitmap_alloc (last_basic_block);
+ auto_sbitmap visited (last_basic_block_for_fn (cfun));
/* None of the nodes in the CFG have been visited yet. */
bitmap_clear (visited);
+ if (start_points)
+ {
+ FOR_ALL_BB_FN (bb, cfun)
+ if (bitmap_bit_p (*start_points, bb->index)
+ && EDGE_COUNT (bb->preds) > 0)
+ {
+ stack.quick_push (ei_start (bb->preds));
+ bitmap_set_bit (visited, bb->index);
+ }
+ if (EDGE_COUNT (EXIT_BLOCK_PTR_FOR_FN (cfun)->preds))
+ {
+ stack.quick_push (ei_start (EXIT_BLOCK_PTR_FOR_FN (cfun)->preds));
+ bitmap_set_bit (visited, EXIT_BLOCK_PTR_FOR_FN (cfun)->index);
+ }
+ }
+ else
/* Put all blocks that have no successor into the initial work list. */
- FOR_ALL_BB (bb)
+ FOR_ALL_BB_FN (bb, cfun)
if (EDGE_COUNT (bb->succs) == 0)
{
/* Push the initial edge on to the stack. */
if (EDGE_COUNT (bb->preds) > 0)
{
- stack[sp++] = ei_start (bb->preds);
+ stack.quick_push (ei_start (bb->preds));
bitmap_set_bit (visited, bb->index);
}
}
bool has_unvisited_bb = false;
/* The inverted traversal loop. */
- while (sp)
+ while (!stack.is_empty ())
{
edge_iterator ei;
basic_block pred;
/* Look at the edge on the top of the stack. */
- ei = stack[sp - 1];
+ ei = stack.last ();
bb = ei_edge (ei)->dest;
pred = ei_edge (ei)->src;
if (EDGE_COUNT (pred->preds) > 0)
/* Since the predecessor node has been visited for the first
time, check its predecessors. */
- stack[sp++] = ei_start (pred->preds);
+ stack.quick_push (ei_start (pred->preds));
else
- post_order[post_order_num++] = pred->index;
+ post_order->quick_push (pred->index);
}
else
{
- if (bb != EXIT_BLOCK_PTR && ei_one_before_end_p (ei))
- post_order[post_order_num++] = bb->index;
+ if (bb != EXIT_BLOCK_PTR_FOR_FN (cfun)
+ && ei_one_before_end_p (ei))
+ post_order->quick_push (bb->index);
if (!ei_one_before_end_p (ei))
- ei_next (&stack[sp - 1]);
+ ei_next (&stack.last ());
else
- sp--;
+ stack.pop ();
}
}
/* Detect any infinite loop and activate the kludge.
Note that this doesn't check EXIT_BLOCK itself
- since EXIT_BLOCK is always added after the outer do-while loop. */
- FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb)
+ since EXIT_BLOCK is always added after the outer do-while loop. */
+ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR_FOR_FN (cfun),
+ EXIT_BLOCK_PTR_FOR_FN (cfun), next_bb)
if (!bitmap_bit_p (visited, bb->index))
{
has_unvisited_bb = true;
basic_block be = dfs_find_deadend (bb);
gcc_assert (be != NULL);
bitmap_set_bit (visited, be->index);
- stack[sp++] = ei_start (be->preds);
+ stack.quick_push (ei_start (be->preds));
break;
}
}
}
- if (has_unvisited_bb && sp == 0)
+ if (has_unvisited_bb && stack.is_empty ())
{
- /* No blocks are reachable from EXIT at all.
+ /* No blocks are reachable from EXIT at all.
Find a dead-end from the ENTRY, and restart the iteration. */
- basic_block be = dfs_find_deadend (ENTRY_BLOCK_PTR);
+ basic_block be = dfs_find_deadend (ENTRY_BLOCK_PTR_FOR_FN (cfun));
gcc_assert (be != NULL);
bitmap_set_bit (visited, be->index);
- stack[sp++] = ei_start (be->preds);
+ stack.quick_push (ei_start (be->preds));
}
/* The only case the below while fires is
when there's an infinite loop. */
}
- while (sp);
+ while (!stack.is_empty ());
/* EXIT_BLOCK is always included. */
- post_order[post_order_num++] = EXIT_BLOCK;
-
- free (stack);
- sbitmap_free (visited);
- return post_order_num;
+ post_order->quick_push (EXIT_BLOCK);
}
-/* Compute the depth first search order and store in the array
- PRE_ORDER if nonzero, marking the nodes visited in VISITED. If
- REV_POST_ORDER is nonzero, return the reverse completion number for each
- node. Returns the number of nodes visited. A depth first search
- tries to get as far away from the starting point as quickly as
- possible.
+/* Compute the depth first search order of FN and store in the array
+ PRE_ORDER if nonzero. If REV_POST_ORDER is nonzero, return the
+ reverse completion number for each node. Returns the number of nodes
+ visited. A depth first search tries to get as far away from the starting
+ point as quickly as possible.
+
+ In case the function has unreachable blocks the number of nodes
+ visited does not include them.
- pre_order is a really a preorder numbering of the graph.
- rev_post_order is really a reverse postorder numbering of the graph.
- */
+ pre_order is a really a preorder numbering of the graph.
+ rev_post_order is really a reverse postorder numbering of the graph. */
int
-pre_and_rev_post_order_compute (int *pre_order, int *rev_post_order,
- bool include_entry_exit)
+pre_and_rev_post_order_compute_fn (struct function *fn,
+ int *pre_order, int *rev_post_order,
+ bool include_entry_exit)
{
- edge_iterator *stack;
- int sp;
int pre_order_num = 0;
- int rev_post_order_num = n_basic_blocks - 1;
- sbitmap visited;
+ int rev_post_order_num = n_basic_blocks_for_fn (cfun) - 1;
/* Allocate stack for back-tracking up CFG. */
- stack = XNEWVEC (edge_iterator, n_basic_blocks + 1);
- sp = 0;
+ auto_vec<edge_iterator, 20> stack (n_basic_blocks_for_fn (cfun) + 1);
if (include_entry_exit)
{
pre_order[pre_order_num] = ENTRY_BLOCK;
pre_order_num++;
if (rev_post_order)
- rev_post_order[rev_post_order_num--] = ENTRY_BLOCK;
+ rev_post_order[rev_post_order_num--] = EXIT_BLOCK;
}
else
rev_post_order_num -= NUM_FIXED_BLOCKS;
/* Allocate bitmap to track nodes that have been visited. */
- visited = sbitmap_alloc (last_basic_block);
+ auto_sbitmap visited (last_basic_block_for_fn (cfun));
/* None of the nodes in the CFG have been visited yet. */
bitmap_clear (visited);
/* Push the first edge on to the stack. */
- stack[sp++] = ei_start (ENTRY_BLOCK_PTR->succs);
+ stack.quick_push (ei_start (ENTRY_BLOCK_PTR_FOR_FN (fn)->succs));
- while (sp)
+ while (!stack.is_empty ())
{
- edge_iterator ei;
basic_block src;
basic_block dest;
/* Look at the edge on the top of the stack. */
- ei = stack[sp - 1];
+ edge_iterator ei = stack.last ();
src = ei_edge (ei)->src;
dest = ei_edge (ei)->dest;
/* Check if the edge destination has been visited yet. */
- if (dest != EXIT_BLOCK_PTR && ! bitmap_bit_p (visited, dest->index))
+ if (dest != EXIT_BLOCK_PTR_FOR_FN (fn)
+ && ! bitmap_bit_p (visited, dest->index))
{
/* Mark that we have visited the destination. */
bitmap_set_bit (visited, dest->index);
if (EDGE_COUNT (dest->succs) > 0)
/* Since the DEST node has been visited for the first
time, check its successors. */
- stack[sp++] = ei_start (dest->succs);
+ stack.quick_push (ei_start (dest->succs));
else if (rev_post_order)
/* There are no successors for the DEST node so assign
its reverse completion number. */
}
else
{
- if (ei_one_before_end_p (ei) && src != ENTRY_BLOCK_PTR
+ if (ei_one_before_end_p (ei)
+ && src != ENTRY_BLOCK_PTR_FOR_FN (fn)
&& rev_post_order)
/* There are no more successors for the SRC node
so assign its reverse completion number. */
rev_post_order[rev_post_order_num--] = src->index;
if (!ei_one_before_end_p (ei))
- ei_next (&stack[sp - 1]);
+ ei_next (&stack.last ());
else
- sp--;
+ stack.pop ();
}
}
- free (stack);
- sbitmap_free (visited);
-
if (include_entry_exit)
{
if (pre_order)
pre_order[pre_order_num] = EXIT_BLOCK;
pre_order_num++;
if (rev_post_order)
- rev_post_order[rev_post_order_num--] = EXIT_BLOCK;
- /* The number of nodes visited should be the number of blocks. */
- gcc_assert (pre_order_num == n_basic_blocks);
+ rev_post_order[rev_post_order_num--] = ENTRY_BLOCK;
}
+
+ return pre_order_num;
+}
+
+/* Like pre_and_rev_post_order_compute_fn but operating on the
+ current function and asserting that all nodes were visited. */
+
+int
+pre_and_rev_post_order_compute (int *pre_order, int *rev_post_order,
+ bool include_entry_exit)
+{
+ int pre_order_num
+ = pre_and_rev_post_order_compute_fn (cfun, pre_order, rev_post_order,
+ include_entry_exit);
+ if (include_entry_exit)
+ /* The number of nodes visited should be the number of blocks. */
+ gcc_assert (pre_order_num == n_basic_blocks_for_fn (cfun));
else
/* The number of nodes visited should be the number of blocks minus
the entry and exit blocks which are not visited here. */
- gcc_assert (pre_order_num == n_basic_blocks - NUM_FIXED_BLOCKS);
+ gcc_assert (pre_order_num
+ == (n_basic_blocks_for_fn (cfun) - NUM_FIXED_BLOCKS));
return pre_order_num;
}
search context. If INITIALIZE_STACK is nonzero, there is an
element on the stack. */
-static void
-flow_dfs_compute_reverse_init (depth_first_search_ds data)
+depth_first_search::depth_first_search () :
+ m_stack (n_basic_blocks_for_fn (cfun)),
+ m_visited_blocks (last_basic_block_for_fn (cfun))
{
- /* Allocate stack for back-tracking up CFG. */
- data->stack = XNEWVEC (basic_block, n_basic_blocks);
- data->sp = 0;
-
- /* Allocate bitmap to track nodes that have been visited. */
- data->visited_blocks = sbitmap_alloc (last_basic_block);
-
- /* None of the nodes in the CFG have been visited yet. */
- bitmap_clear (data->visited_blocks);
-
- return;
+ bitmap_clear (m_visited_blocks);
}
/* Add the specified basic block to the top of the dfs data
structures. When the search continues, it will start at the
block. */
-static void
-flow_dfs_compute_reverse_add_bb (depth_first_search_ds data, basic_block bb)
+void
+depth_first_search::add_bb (basic_block bb)
{
- data->stack[data->sp++] = bb;
- bitmap_set_bit (data->visited_blocks, bb->index);
+ m_stack.quick_push (bb);
+ bitmap_set_bit (m_visited_blocks, bb->index);
}
/* Continue the depth-first search through the reverse graph starting with the
are marked. Returns an unvisited basic block, or NULL if there is none
available. */
-static basic_block
-flow_dfs_compute_reverse_execute (depth_first_search_ds data,
- basic_block last_unvisited)
+basic_block
+depth_first_search::execute (basic_block last_unvisited)
{
basic_block bb;
edge e;
edge_iterator ei;
- while (data->sp > 0)
+ while (!m_stack.is_empty ())
{
- bb = data->stack[--data->sp];
+ bb = m_stack.pop ();
/* Perform depth-first search on adjacent vertices. */
FOR_EACH_EDGE (e, ei, bb->preds)
- if (!bitmap_bit_p (data->visited_blocks, e->src->index))
- flow_dfs_compute_reverse_add_bb (data, e->src);
+ if (!bitmap_bit_p (m_visited_blocks, e->src->index))
+ add_bb (e->src);
}
/* Determine if there are unvisited basic blocks. */
FOR_BB_BETWEEN (bb, last_unvisited, NULL, prev_bb)
- if (!bitmap_bit_p (data->visited_blocks, bb->index))
+ if (!bitmap_bit_p (m_visited_blocks, bb->index))
return bb;
return NULL;
}
-/* Destroy the data structures needed for depth-first search on the
- reverse graph. */
-
-static void
-flow_dfs_compute_reverse_finish (depth_first_search_ds data)
-{
- free (data->stack);
- sbitmap_free (data->visited_blocks);
-}
-
/* Performs dfs search from BB over vertices satisfying PREDICATE;
if REVERSE, go against direction of edges. Returns number of blocks
found and their list in RSLT. RSLT can contain at most RSLT_MAX items. */
#define VISITED_P(BB) (bitmap_bit_p (visited, (BB)->index))
/* Resize the VISITED sbitmap if necessary. */
- size = last_basic_block;
+ size = last_basic_block_for_fn (cfun);
if (size < 10)
size = 10;
edge p;
edge_iterator ei;
basic_block b;
- FOR_EACH_BB (b)
+ FOR_EACH_BB_FN (b, cfun)
{
if (EDGE_COUNT (b->preds) >= 2)
{
{
basic_block runner = p->src;
basic_block domsb;
- if (runner == ENTRY_BLOCK_PTR)
+ if (runner == ENTRY_BLOCK_PTR_FOR_FN (cfun))
continue;
domsb = get_immediate_dominator (CDI_DOMINATORS, b);
{
bitmap_iterator bi;
unsigned bb_index, i;
- VEC(int,heap) *work_stack;
bitmap phi_insertion_points;
- work_stack = VEC_alloc (int, heap, n_basic_blocks);
+ /* Each block can appear at most twice on the work-stack. */
+ auto_vec<int> work_stack (2 * n_basic_blocks_for_fn (cfun));
phi_insertion_points = BITMAP_ALLOC (NULL);
/* Seed the work list with all the blocks in DEF_BLOCKS. We use
- VEC_quick_push here for speed. This is safe because we know that
+ vec::quick_push here for speed. This is safe because we know that
the number of definition blocks is no greater than the number of
basic blocks, which is the initial capacity of WORK_STACK. */
EXECUTE_IF_SET_IN_BITMAP (def_blocks, 0, bb_index, bi)
- VEC_quick_push (int, work_stack, bb_index);
+ work_stack.quick_push (bb_index);
/* Pop a block off the worklist, add every block that appears in
the original block's DF that we have not already processed to
the worklist. Iterate until the worklist is empty. Blocks
which are added to the worklist are potential sites for
PHI nodes. */
- while (VEC_length (int, work_stack) > 0)
+ while (work_stack.length () > 0)
{
- bb_index = VEC_pop (int, work_stack);
+ bb_index = work_stack.pop ();
/* Since the registration of NEW -> OLD name mappings is done
separately from the call to update_ssa, when updating the SSA
form, the basic blocks where new and/or old names are defined
may have disappeared by CFG cleanup calls. In this case,
we may pull a non-existing block from the work stack. */
- gcc_assert (bb_index < (unsigned) last_basic_block);
+ gcc_checking_assert (bb_index
+ < (unsigned) last_basic_block_for_fn (cfun));
EXECUTE_IF_AND_COMPL_IN_BITMAP (&dfs[bb_index], phi_insertion_points,
0, i, bi)
{
- /* Use a safe push because if there is a definition of VAR
- in every basic block, then WORK_STACK may eventually have
- more than N_BASIC_BLOCK entries. */
- VEC_safe_push (int, heap, work_stack, i);
+ work_stack.quick_push (i);
bitmap_set_bit (phi_insertion_points, i);
}
}
- VEC_free (int, heap, work_stack);
-
return phi_insertion_points;
}
edge e;
unsigned ix;
- gcc_assert (!dst->popcount);
-
for (e = NULL, ix = 0; ix < EDGE_COUNT (b->succs); ix++)
{
e = EDGE_SUCC (b, ix);
- if (e->dest == EXIT_BLOCK_PTR)
+ if (e->dest == EXIT_BLOCK_PTR_FOR_FN (cfun))
continue;
bitmap_copy (dst, src[e->dest->index]);
SBITMAP_ELT_TYPE *p, *r;
e = EDGE_SUCC (b, ix);
- if (e->dest == EXIT_BLOCK_PTR)
+ if (e->dest == EXIT_BLOCK_PTR_FOR_FN (cfun))
continue;
p = src[e->dest->index]->elms;
edge e;
unsigned ix;
- gcc_assert (!dst->popcount);
-
for (e = NULL, ix = 0; ix < EDGE_COUNT (b->preds); ix++)
{
e = EDGE_PRED (b, ix);
- if (e->src == ENTRY_BLOCK_PTR)
+ if (e->src == ENTRY_BLOCK_PTR_FOR_FN (cfun))
continue;
bitmap_copy (dst, src[e->src->index]);
SBITMAP_ELT_TYPE *p, *r;
e = EDGE_PRED (b, ix);
- if (e->src == ENTRY_BLOCK_PTR)
+ if (e->src == ENTRY_BLOCK_PTR_FOR_FN (cfun))
continue;
p = src[e->src->index]->elms;
edge e;
unsigned ix;
- gcc_assert (!dst->popcount);
-
for (ix = 0; ix < EDGE_COUNT (b->succs); ix++)
{
e = EDGE_SUCC (b, ix);
- if (e->dest == EXIT_BLOCK_PTR)
+ if (e->dest == EXIT_BLOCK_PTR_FOR_FN (cfun))
continue;
bitmap_copy (dst, src[e->dest->index]);
SBITMAP_ELT_TYPE *p, *r;
e = EDGE_SUCC (b, ix);
- if (e->dest == EXIT_BLOCK_PTR)
+ if (e->dest == EXIT_BLOCK_PTR_FOR_FN (cfun))
continue;
p = src[e->dest->index]->elms;
edge e;
unsigned ix;
- gcc_assert (!dst->popcount);
-
for (ix = 0; ix < EDGE_COUNT (b->preds); ix++)
{
e = EDGE_PRED (b, ix);
- if (e->src== ENTRY_BLOCK_PTR)
+ if (e->src== ENTRY_BLOCK_PTR_FOR_FN (cfun))
continue;
bitmap_copy (dst, src[e->src->index]);
SBITMAP_ELT_TYPE *p, *r;
e = EDGE_PRED (b, ix);
- if (e->src == ENTRY_BLOCK_PTR)
+ if (e->src == ENTRY_BLOCK_PTR_FOR_FN (cfun))
continue;
p = src[e->src->index]->elms;
*r++ |= *p++;
}
}
+
+/* Returns the list of basic blocks in the function in an order that guarantees
+ that if a block X has just a single predecessor Y, then Y is after X in the
+ ordering. */
+
+basic_block *
+single_pred_before_succ_order (void)
+{
+ basic_block x, y;
+ basic_block *order = XNEWVEC (basic_block, n_basic_blocks_for_fn (cfun));
+ unsigned n = n_basic_blocks_for_fn (cfun) - NUM_FIXED_BLOCKS;
+ unsigned np, i;
+ auto_sbitmap visited (last_basic_block_for_fn (cfun));
+
+#define MARK_VISITED(BB) (bitmap_set_bit (visited, (BB)->index))
+#define VISITED_P(BB) (bitmap_bit_p (visited, (BB)->index))
+
+ bitmap_clear (visited);
+
+ MARK_VISITED (ENTRY_BLOCK_PTR_FOR_FN (cfun));
+ FOR_EACH_BB_FN (x, cfun)
+ {
+ if (VISITED_P (x))
+ continue;
+
+ /* Walk the predecessors of x as long as they have precisely one
+ predecessor and add them to the list, so that they get stored
+ after x. */
+ for (y = x, np = 1;
+ single_pred_p (y) && !VISITED_P (single_pred (y));
+ y = single_pred (y))
+ np++;
+ for (y = x, i = n - np;
+ single_pred_p (y) && !VISITED_P (single_pred (y));
+ y = single_pred (y), i++)
+ {
+ order[i] = y;
+ MARK_VISITED (y);
+ }
+ order[i] = y;
+ MARK_VISITED (y);
+
+ gcc_assert (i == n - 1);
+ n -= np;
+ }
+
+ gcc_assert (n == 0);
+ return order;
+
+#undef MARK_VISITED
+#undef VISITED_P
+}
+
+/* Ignoring loop backedges, if BB has precisely one incoming edge then
+ return that edge. Otherwise return NULL.
+
+ When IGNORE_NOT_EXECUTABLE is true, also ignore edges that are not marked
+ as executable. */
+
+edge
+single_pred_edge_ignoring_loop_edges (basic_block bb,
+ bool ignore_not_executable)
+{
+ edge retval = NULL;
+ edge e;
+ edge_iterator ei;
+
+ FOR_EACH_EDGE (e, ei, bb->preds)
+ {
+ /* A loop back edge can be identified by the destination of
+ the edge dominating the source of the edge. */
+ if (dominated_by_p (CDI_DOMINATORS, e->src, e->dest))
+ continue;
+
+ /* We can safely ignore edges that are not executable. */
+ if (ignore_not_executable
+ && (e->flags & EDGE_EXECUTABLE) == 0)
+ continue;
+
+ /* If we have already seen a non-loop edge, then we must have
+ multiple incoming non-loop edges and thus we return NULL. */
+ if (retval)
+ return NULL;
+
+ /* This is the first non-loop incoming edge we have found. Record
+ it. */
+ retval = e;
+ }
+
+ return retval;
+}