#include "recog.h"
#include "toplev.h"
#include "tm_p.h"
+#include "timevar.h"
/* Store the data structures necessary for depth-first search. */
struct depth_first_search_dsS {
basic_block);
static basic_block flow_dfs_compute_reverse_execute (depth_first_search_ds);
static void flow_dfs_compute_reverse_finish (depth_first_search_ds);
-static void remove_fake_successors (basic_block);
static bool flow_active_insn_p (rtx);
\f
/* Like active_insn_p, except keep the return value clobber around
function. If we allow it to be skipped, we introduce the
possibility for register livetime aborts. */
if (GET_CODE (PATTERN (insn)) == CLOBBER
- && GET_CODE (XEXP (PATTERN (insn), 0)) == REG
+ && REG_P (XEXP (PATTERN (insn), 0))
&& REG_FUNCTION_VALUE_P (XEXP (PATTERN (insn), 0)))
return true;
rtx insn;
if (bb == EXIT_BLOCK_PTR || bb == ENTRY_BLOCK_PTR
- || !bb->succ || bb->succ->succ_next)
+ || EDGE_COUNT (bb->succs) != 1)
return false;
for (insn = BB_HEAD (bb); insn != BB_END (bb); insn = NEXT_INSN (insn))
return false;
return (!INSN_P (insn)
- || (GET_CODE (insn) == JUMP_INSN && simplejump_p (insn))
+ || (JUMP_P (insn) && simplejump_p (insn))
|| !flow_active_insn_p (insn));
}
rtx insn = BB_END (src);
rtx insn2;
edge e;
+ edge_iterator ei;
if (target == EXIT_BLOCK_PTR)
return true;
if (src->next_bb != target)
return 0;
- for (e = src->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, src->succs)
if (e->dest == EXIT_BLOCK_PTR
&& e->flags & EDGE_FALLTHRU)
- return 0;
+ return 0;
insn2 = BB_HEAD (target);
if (insn2 && !active_insn_p (insn2))
could_fall_through (basic_block src, basic_block target)
{
edge e;
+ edge_iterator ei;
if (target == EXIT_BLOCK_PTR)
return true;
- for (e = src->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, src->succs)
if (e->dest == EXIT_BLOCK_PTR
&& e->flags & EDGE_FALLTHRU)
- return 0;
+ return 0;
return true;
}
\f
bool
mark_dfs_back_edges (void)
{
- edge *stack;
+ edge_iterator *stack;
int *pre;
int *post;
int sp;
post = xcalloc (last_basic_block, sizeof (int));
/* Allocate stack for back-tracking up CFG. */
- stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge));
+ stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge_iterator));
sp = 0;
/* Allocate bitmap to track nodes that have been visited. */
sbitmap_zero (visited);
/* Push the first edge on to the stack. */
- stack[sp++] = ENTRY_BLOCK_PTR->succ;
+ stack[sp++] = ei_start (ENTRY_BLOCK_PTR->succs);
while (sp)
{
- edge e;
+ edge_iterator ei;
basic_block src;
basic_block dest;
/* Look at the edge on the top of the stack. */
- e = stack[sp - 1];
- src = e->src;
- dest = e->dest;
- e->flags &= ~EDGE_DFS_BACK;
+ ei = stack[sp - 1];
+ src = ei_edge (ei)->src;
+ dest = ei_edge (ei)->dest;
+ ei_edge (ei)->flags &= ~EDGE_DFS_BACK;
/* Check if the edge destination has been visited yet. */
if (dest != EXIT_BLOCK_PTR && ! TEST_BIT (visited, dest->index))
SET_BIT (visited, dest->index);
pre[dest->index] = prenum++;
- if (dest->succ)
+ if (EDGE_COUNT (dest->succs) > 0)
{
/* Since the DEST node has been visited for the first
time, check its successors. */
- stack[sp++] = dest->succ;
+ stack[sp++] = ei_start (dest->succs);
}
else
post[dest->index] = postnum++;
if (dest != EXIT_BLOCK_PTR && src != ENTRY_BLOCK_PTR
&& pre[src->index] >= pre[dest->index]
&& post[dest->index] == 0)
- e->flags |= EDGE_DFS_BACK, found = true;
+ ei_edge (ei)->flags |= EDGE_DFS_BACK, found = true;
- if (! e->succ_next && src != ENTRY_BLOCK_PTR)
+ if (ei_one_before_end_p (ei) && src != ENTRY_BLOCK_PTR)
post[src->index] = postnum++;
- if (e->succ_next)
- stack[sp - 1] = e->succ_next;
+ if (!ei_one_before_end_p (ei))
+ ei_next (&stack[sp - 1]);
else
sp--;
}
FOR_EACH_BB (bb)
{
edge e;
+ edge_iterator ei;
- for (e = bb->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, bb->succs)
{
e->flags &= ~EDGE_CAN_FALLTHRU;
/* If the BB ends with an invertible condjump all (2) edges are
CAN_FALLTHRU edges. */
- if (!bb->succ || !bb->succ->succ_next || bb->succ->succ_next->succ_next)
+ if (EDGE_COUNT (bb->succs) != 2)
continue;
if (!any_condjump_p (BB_END (bb)))
continue;
if (!invert_jump (BB_END (bb), JUMP_LABEL (BB_END (bb)), 0))
continue;
invert_jump (BB_END (bb), JUMP_LABEL (BB_END (bb)), 0);
- bb->succ->flags |= EDGE_CAN_FALLTHRU;
- bb->succ->succ_next->flags |= EDGE_CAN_FALLTHRU;
+ EDGE_SUCC (bb, 0)->flags |= EDGE_CAN_FALLTHRU;
+ EDGE_SUCC (bb, 1)->flags |= EDGE_CAN_FALLTHRU;
}
}
find_unreachable_blocks (void)
{
edge e;
+ edge_iterator ei;
basic_block *tos, *worklist, bb;
tos = worklist = xmalloc (sizeof (basic_block) * n_basic_blocks);
be only one. It isn't inconceivable that we might one day directly
support Fortran alternate entry points. */
- for (e = ENTRY_BLOCK_PTR->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, ENTRY_BLOCK_PTR->succs)
{
*tos++ = e->dest;
{
basic_block b = *--tos;
- for (e = b->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, b->succs)
if (!(e->dest->flags & BB_REACHABLE))
{
*tos++ = e->dest;
int num_edges;
int block_count;
basic_block bb;
+ edge_iterator ei;
block_count = n_basic_blocks + 2; /* Include the entry and exit blocks. */
edges on each basic block. */
FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb)
{
- for (e = bb->succ; e; e = e->succ_next)
- num_edges++;
+ num_edges += EDGE_COUNT (bb->succs);
}
elist = xmalloc (sizeof (struct edge_list));
/* Follow successors of blocks, and register these edges. */
FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb)
- for (e = bb->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, bb->succs)
elist->index_to_edge[num_edges++] = e;
return elist;
int pred, succ, index;
edge e;
basic_block bb, p, s;
+ edge_iterator ei;
FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb)
{
- for (e = bb->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, bb->succs)
{
pred = e->src->index;
succ = e->dest->index;
{
int found_edge = 0;
- for (e = p->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, p->succs)
if (e->dest == s)
{
found_edge = 1;
break;
}
- for (e = s->pred; e; e = e->pred_next)
+ FOR_EACH_EDGE (e, ei, s->preds)
if (e->src == p)
{
found_edge = 1;
find_edge (basic_block pred, basic_block succ)
{
edge e;
+ edge_iterator ei;
- for (e = pred->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, pred->succs)
if (e->dest == succ)
return e;
}
\f
-/* This routine will remove any fake successor edges for a basic block.
- When the edge is removed, it is also removed from whatever predecessor
+/* This routine will remove any fake predecessor edges for a basic block.
+ When the edge is removed, it is also removed from whatever successor
list it is in. */
static void
-remove_fake_successors (basic_block bb)
+remove_fake_predecessors (basic_block bb)
{
edge e;
+ edge_iterator ei;
- for (e = bb->succ; e;)
+ for (ei = ei_start (bb->preds); (e = ei_safe_edge (ei)); )
{
- edge tmp = e;
-
- e = e->succ_next;
- if ((tmp->flags & EDGE_FAKE) == EDGE_FAKE)
- remove_edge (tmp);
+ if ((e->flags & EDGE_FAKE) == EDGE_FAKE)
+ remove_edge (e);
+ else
+ ei_next (&ei);
}
}
{
basic_block bb;
- FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb)
- remove_fake_successors (bb);
+ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR->next_bb, NULL, next_bb)
+ remove_fake_predecessors (bb);
}
+/* This routine will remove all fake edges to the EXIT_BLOCK. */
+
+void
+remove_fake_exit_edges (void)
+{
+ remove_fake_predecessors (EXIT_BLOCK_PTR);
+}
+
+
/* This function will add a fake edge between any block which has no
successors, and the exit block. Some data flow equations require these
edges to exist. */
basic_block bb;
FOR_EACH_BB (bb)
- if (bb->succ == NULL)
+ if (EDGE_COUNT (bb->succs) == 0)
make_single_succ_edge (bb, EXIT_BLOCK_PTR, EDGE_FAKE);
}
void
flow_reverse_top_sort_order_compute (int *rts_order)
{
- edge *stack;
+ edge_iterator *stack;
int sp;
int postnum = 0;
sbitmap visited;
/* Allocate stack for back-tracking up CFG. */
- stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge));
+ stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge_iterator));
sp = 0;
/* Allocate bitmap to track nodes that have been visited. */
sbitmap_zero (visited);
/* Push the first edge on to the stack. */
- stack[sp++] = ENTRY_BLOCK_PTR->succ;
+ stack[sp++] = ei_start (ENTRY_BLOCK_PTR->succs);
while (sp)
{
- edge e;
+ edge_iterator ei;
basic_block src;
basic_block dest;
/* Look at the edge on the top of the stack. */
- e = stack[sp - 1];
- src = e->src;
- dest = e->dest;
+ ei = stack[sp - 1];
+ src = ei_edge (ei)->src;
+ dest = ei_edge (ei)->dest;
/* Check if the edge destination has been visited yet. */
if (dest != EXIT_BLOCK_PTR && ! TEST_BIT (visited, dest->index))
/* Mark that we have visited the destination. */
SET_BIT (visited, dest->index);
- if (dest->succ)
+ if (EDGE_COUNT (dest->succs) > 0)
/* Since the DEST node has been visited for the first
time, check its successors. */
- stack[sp++] = dest->succ;
+ stack[sp++] = ei_start (dest->succs);
else
rts_order[postnum++] = dest->index;
}
else
{
- if (! e->succ_next && src != ENTRY_BLOCK_PTR)
+ if (ei_one_before_end_p (ei) && src != ENTRY_BLOCK_PTR)
rts_order[postnum++] = src->index;
- if (e->succ_next)
- stack[sp - 1] = e->succ_next;
+ if (!ei_one_before_end_p (ei))
+ ei_next (&stack[sp - 1]);
else
sp--;
}
int
flow_depth_first_order_compute (int *dfs_order, int *rc_order)
{
- edge *stack;
+ edge_iterator *stack;
int sp;
int dfsnum = 0;
int rcnum = n_basic_blocks - 1;
sbitmap visited;
/* Allocate stack for back-tracking up CFG. */
- stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge));
+ stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge_iterator));
sp = 0;
/* Allocate bitmap to track nodes that have been visited. */
sbitmap_zero (visited);
/* Push the first edge on to the stack. */
- stack[sp++] = ENTRY_BLOCK_PTR->succ;
+ stack[sp++] = ei_start (ENTRY_BLOCK_PTR->succs);
while (sp)
{
- edge e;
+ edge_iterator ei;
basic_block src;
basic_block dest;
/* Look at the edge on the top of the stack. */
- e = stack[sp - 1];
- src = e->src;
- dest = e->dest;
+ ei = stack[sp - 1];
+ src = ei_edge (ei)->src;
+ dest = ei_edge (ei)->dest;
/* Check if the edge destination has been visited yet. */
if (dest != EXIT_BLOCK_PTR && ! TEST_BIT (visited, dest->index))
dfsnum++;
- if (dest->succ)
+ if (EDGE_COUNT (dest->succs) > 0)
/* Since the DEST node has been visited for the first
time, check its successors. */
- stack[sp++] = dest->succ;
+ stack[sp++] = ei_start (dest->succs);
else if (rc_order)
/* There are no successors for the DEST node so assign
its reverse completion number. */
}
else
{
- if (! e->succ_next && src != ENTRY_BLOCK_PTR
+ if (ei_one_before_end_p (ei) && src != ENTRY_BLOCK_PTR
&& rc_order)
/* There are no more successors for the SRC node
so assign its reverse completion number. */
rc_order[rcnum--] = src->index;
- if (e->succ_next)
- stack[sp - 1] = e->succ_next;
+ if (!ei_one_before_end_p (ei))
+ ei_next (&stack[sp - 1]);
else
sp--;
}
free (stack);
sbitmap_free (visited);
- /* The number of nodes visited should not be greater than
- n_basic_blocks. */
- if (dfsnum > n_basic_blocks)
- abort ();
-
- /* There are some nodes left in the CFG that are unreachable. */
- if (dfsnum < n_basic_blocks)
- abort ();
+ /* The number of nodes visited should be the number of blocks. */
+ gcc_assert (dfsnum == n_basic_blocks);
return dfsnum;
}
-struct dfst_node
-{
- unsigned nnodes;
- struct dfst_node **node;
- struct dfst_node *up;
-};
-
-/* Compute a preorder transversal ordering such that a sub-tree which
- is the source of a cross edge appears before the sub-tree which is
- the destination of the cross edge. This allows for easy detection
- of all the entry blocks for a loop.
-
- The ordering is compute by:
-
- 1) Generating a depth first spanning tree.
-
- 2) Walking the resulting tree from right to left. */
-
-void
-flow_preorder_transversal_compute (int *pot_order)
-{
- edge e;
- edge *stack;
- int i;
- int max_successors;
- int sp;
- sbitmap visited;
- struct dfst_node *node;
- struct dfst_node *dfst;
- basic_block bb;
-
- /* Allocate stack for back-tracking up CFG. */
- stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge));
- sp = 0;
-
- /* Allocate the tree. */
- dfst = xcalloc (last_basic_block, sizeof (struct dfst_node));
-
- FOR_EACH_BB (bb)
- {
- max_successors = 0;
- for (e = bb->succ; e; e = e->succ_next)
- max_successors++;
-
- dfst[bb->index].node
- = (max_successors
- ? xcalloc (max_successors, sizeof (struct dfst_node *)) : NULL);
- }
-
- /* Allocate bitmap to track nodes that have been visited. */
- visited = sbitmap_alloc (last_basic_block);
-
- /* None of the nodes in the CFG have been visited yet. */
- sbitmap_zero (visited);
-
- /* Push the first edge on to the stack. */
- stack[sp++] = ENTRY_BLOCK_PTR->succ;
-
- while (sp)
- {
- basic_block src;
- basic_block dest;
-
- /* Look at the edge on the top of the stack. */
- e = stack[sp - 1];
- src = e->src;
- dest = e->dest;
-
- /* Check if the edge destination has been visited yet. */
- if (dest != EXIT_BLOCK_PTR && ! TEST_BIT (visited, dest->index))
- {
- /* Mark that we have visited the destination. */
- SET_BIT (visited, dest->index);
-
- /* Add the destination to the preorder tree. */
- if (src != ENTRY_BLOCK_PTR)
- {
- dfst[src->index].node[dfst[src->index].nnodes++]
- = &dfst[dest->index];
- dfst[dest->index].up = &dfst[src->index];
- }
-
- if (dest->succ)
- /* Since the DEST node has been visited for the first
- time, check its successors. */
- stack[sp++] = dest->succ;
- }
-
- else if (e->succ_next)
- stack[sp - 1] = e->succ_next;
- else
- sp--;
- }
-
- free (stack);
- sbitmap_free (visited);
-
- /* Record the preorder transversal order by
- walking the tree from right to left. */
-
- i = 0;
- node = &dfst[ENTRY_BLOCK_PTR->next_bb->index];
- pot_order[i++] = 0;
-
- while (node)
- {
- if (node->nnodes)
- {
- node = node->node[--node->nnodes];
- pot_order[i++] = node - dfst;
- }
- else
- node = node->up;
- }
-
- /* Free the tree. */
-
- for (i = 0; i < last_basic_block; i++)
- if (dfst[i].node)
- free (dfst[i].node);
-
- free (dfst);
-}
-
/* Compute the depth first search order on the _reverse_ graph and
store in the array DFS_ORDER, marking the nodes visited in VISITED.
Returns the number of nodes visited.
{
basic_block bb;
edge e;
+ edge_iterator ei;
while (data->sp > 0)
{
bb = data->stack[--data->sp];
/* Perform depth-first search on adjacent vertices. */
- for (e = bb->pred; e; e = e->pred_next)
+ FOR_EACH_EDGE (e, ei, bb->preds)
if (!TEST_BIT (data->visited_blocks,
e->src->index - (INVALID_BLOCK + 1)))
flow_dfs_compute_reverse_add_bb (data, e->src);
while (sp)
{
edge e;
+ edge_iterator ei;
lbb = st[--sp];
if (reverse)
{
- for (e = lbb->pred; e; e = e->pred_next)
+ FOR_EACH_EDGE (e, ei, lbb->preds)
if (!(e->src->flags & BB_VISITED) && predicate (e->src, data))
{
- if (tv == rslt_max)
- abort ();
+ gcc_assert (tv != rslt_max);
rslt[tv++] = st[sp++] = e->src;
e->src->flags |= BB_VISITED;
}
}
else
{
- for (e = lbb->succ; e; e = e->succ_next)
+ FOR_EACH_EDGE (e, ei, lbb->succs)
if (!(e->dest->flags & BB_VISITED) && predicate (e->dest, data))
{
- if (tv == rslt_max)
- abort ();
+ gcc_assert (tv != rslt_max);
rslt[tv++] = st[sp++] = e->dest;
e->dest->flags |= BB_VISITED;
}
rslt[sp]->flags &= ~BB_VISITED;
return tv;
}
+
+
+/* Computing the Dominance Frontier:
+
+ As described in Morgan, section 3.5, this may be done simply by
+ walking the dominator tree bottom-up, computing the frontier for
+ the children before the parent. When considering a block B,
+ there are two cases:
+
+ (1) A flow graph edge leaving B that does not lead to a child
+ of B in the dominator tree must be a block that is either equal
+ to B or not dominated by B. Such blocks belong in the frontier
+ of B.
+
+ (2) Consider a block X in the frontier of one of the children C
+ of B. If X is not equal to B and is not dominated by B, it
+ is in the frontier of B. */
+
+static void
+compute_dominance_frontiers_1 (bitmap *frontiers, basic_block bb, sbitmap done)
+{
+ edge e;
+ edge_iterator ei;
+ basic_block c;
+
+ SET_BIT (done, bb->index);
+
+ /* Do the frontier of the children first. Not all children in the
+ dominator tree (blocks dominated by this one) are children in the
+ CFG, so check all blocks. */
+ for (c = first_dom_son (CDI_DOMINATORS, bb);
+ c;
+ c = next_dom_son (CDI_DOMINATORS, c))
+ {
+ if (! TEST_BIT (done, c->index))
+ compute_dominance_frontiers_1 (frontiers, c, done);
+ }
+
+ /* Find blocks conforming to rule (1) above. */
+ FOR_EACH_EDGE (e, ei, bb->succs)
+ {
+ if (e->dest == EXIT_BLOCK_PTR)
+ continue;
+ if (get_immediate_dominator (CDI_DOMINATORS, e->dest) != bb)
+ bitmap_set_bit (frontiers[bb->index], e->dest->index);
+ }
+
+ /* Find blocks conforming to rule (2). */
+ for (c = first_dom_son (CDI_DOMINATORS, bb);
+ c;
+ c = next_dom_son (CDI_DOMINATORS, c))
+ {
+ int x;
+ bitmap_iterator bi;
+
+ EXECUTE_IF_SET_IN_BITMAP (frontiers[c->index], 0, x, bi)
+ {
+ if (get_immediate_dominator (CDI_DOMINATORS, BASIC_BLOCK (x)) != bb)
+ bitmap_set_bit (frontiers[bb->index], x);
+ }
+ }
+}
+
+
+void
+compute_dominance_frontiers (bitmap *frontiers)
+{
+ sbitmap done = sbitmap_alloc (last_basic_block);
+
+ timevar_push (TV_DOM_FRONTIERS);
+
+ sbitmap_zero (done);
+
+ compute_dominance_frontiers_1 (frontiers, EDGE_SUCC (ENTRY_BLOCK_PTR, 0)->dest, done);
+
+ sbitmap_free (done);
+
+ timevar_pop (TV_DOM_FRONTIERS);
+}
+