return val & ~1;
}
-/* Immediately after a function call, return the saved pc. Can't
- always go through the frames for this because on some machines the
- new frame is not set up until the new function executes some
- instructions. */
-
-static CORE_ADDR
-arm_saved_pc_after_call (struct frame_info *frame)
-{
- return ADDR_BITS_REMOVE (read_register (ARM_LR_REGNUM));
-}
-
/* A typical Thumb prologue looks like this:
push {r7, lr}
add sp, sp, #-28
/* Advance PC across function entry code. */
set_gdbarch_skip_prologue (gdbarch, arm_skip_prologue);
- /* Get the PC when a frame might not be available. */
- set_gdbarch_deprecated_saved_pc_after_call (gdbarch, arm_saved_pc_after_call);
-
/* The stack grows downward. */
set_gdbarch_inner_than (gdbarch, core_addr_lessthan);