"null symbol". If there are no real symbols, then there is no
minimal symbol table at all. */
- if ((msymbol = objfile->msymbols) != NULL)
+ if (objfile->minimal_symbol_count > 0)
{
+ msymbol = objfile->msymbols;
lo = 0;
hi = objfile->minimal_symbol_count - 1;
msym_bunch = new;
}
msymbol = &msym_bunch->contents[msym_bunch_index];
- SYMBOL_NAME (msymbol) = obsavestring ((char *) name, strlen (name),
- &objfile->symbol_obstack);
SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
+ SYMBOL_LANGUAGE (msymbol) = language_auto;
+ SYMBOL_SET_NAMES (msymbol, (char *)name, strlen (name), objfile);
+
SYMBOL_VALUE_ADDRESS (msymbol) = address;
SYMBOL_SECTION (msymbol) = section;
SYMBOL_BFD_SECTION (msymbol) = bfd_section;
for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
{
msymbols[mcount] = bunch->contents[bindex];
- SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto;
if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char)
{
SYMBOL_NAME (&msymbols[mcount])++;
}
}
}
-
- /* Now walk through all the minimal symbols, selecting the newly added
- ones and attempting to cache their C++ demangled names. */
- for (; mcount-- > 0; msymbols++)
- SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack);
/* Now build the hash tables; we can't do this incrementally
at an earlier point since we weren't finished with the obstack