/* Serial interface for local (hardwired) serial ports on Windows systems
- Copyright (C) 2006, 2007 Free Software Foundation, Inc.
+ Copyright (C) 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
+ the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA. */
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include "defs.h"
#include "serial.h"
#include "gdb_assert.h"
#include "gdb_string.h"
+#include "command.h"
+
void _initialize_ser_windows (void);
struct ser_windows_state
struct ser_windows_state *state;
COMMTIMEOUTS timeouts;
- /* Only allow COM ports. */
- if (strncmp (name, "COM", 3) != 0)
- {
- errno = ENOENT;
- return -1;
- }
-
h = CreateFile (name, GENERIC_READ | GENERIC_WRITE, 0, NULL,
OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
if (h == INVALID_HANDLE_VALUE)
return -1;
}
- scb->fd = _open_osfhandle ((long) h, O_RDWR);
+ scb->fd = _open_osfhandle ((intptr_t) h, O_RDWR);
if (scb->fd < 0)
{
errno = ENOENT;
return bytes_written;
}
+/* On Windows, gdb_select is implemented using WaitForMulpleObjects.
+ A "select thread" is created for each file descriptor. These
+ threads looks for activity on the corresponding descriptor, using
+ whatever techniques are appropriate for the descriptor type. When
+ that activity occurs, the thread signals an appropriate event,
+ which wakes up WaitForMultipleObjects.
+
+ Each select thread is in one of two states: stopped or started.
+ Select threads begin in the stopped state. When gdb_select is
+ called, threads corresponding to the descriptors of interest are
+ started by calling a wait_handle function. Each thread that
+ notices activity signals the appropriate event and then reenters
+ the stopped state. Before gdb_select returns it calls the
+ wait_handle_done functions, which return the threads to the stopped
+ state. */
+
+enum select_thread_state {
+ STS_STARTED,
+ STS_STOPPED
+};
+
struct ser_console_state
{
+ /* Signaled by the select thread to indicate that data is available
+ on the file descriptor. */
HANDLE read_event;
+ /* Signaled by the select thread to indicate that an exception has
+ occurred on the file descriptor. */
HANDLE except_event;
+ /* Signaled by the select thread to indicate that it has entered the
+ started state. HAVE_STARTED and HAVE_STOPPED are never signaled
+ simultaneously. */
+ HANDLE have_started;
+ /* Signaled by the select thread to indicate that it has stopped,
+ either because data is available (and READ_EVENT is signaled),
+ because an exception has occurred (and EXCEPT_EVENT is signaled),
+ or because STOP_SELECT was signaled. */
+ HANDLE have_stopped;
+ /* Signaled by the main program to tell the select thread to enter
+ the started state. */
HANDLE start_select;
+ /* Signaled by the main program to tell the select thread to enter
+ the stopped state. */
HANDLE stop_select;
+ /* Signaled by the main program to tell the select thread to
+ exit. */
HANDLE exit_select;
- HANDLE have_stopped;
+ /* The handle for the select thread. */
HANDLE thread;
+ /* The state of the select thread. This field is only accessed in
+ the main program, never by the select thread itself. */
+ enum select_thread_state thread_state;
};
+/* Called by a select thread to enter the stopped state. This
+ function does not return until the thread has re-entered the
+ started state. */
+static void
+select_thread_wait (struct ser_console_state *state)
+{
+ HANDLE wait_events[2];
+
+ /* There are two things that can wake us up: a request that we enter
+ the started state, or that we exit this thread. */
+ wait_events[0] = state->start_select;
+ wait_events[1] = state->exit_select;
+ if (WaitForMultipleObjects (2, wait_events, FALSE, INFINITE)
+ != WAIT_OBJECT_0)
+ /* Either the EXIT_SELECT event was signaled (requesting that the
+ thread exit) or an error has occurred. In either case, we exit
+ the thread. */
+ ExitThread (0);
+
+ /* We are now in the started state. */
+ SetEvent (state->have_started);
+}
+
+typedef DWORD WINAPI (*thread_fn_type)(void *);
+
+/* Create a new select thread for SCB executing THREAD_FN. The STATE
+ will be filled in by this function before return. */
+void
+create_select_thread (thread_fn_type thread_fn,
+ struct serial *scb,
+ struct ser_console_state *state)
+{
+ DWORD threadId;
+
+ /* Create all of the events. These are all auto-reset events. */
+ state->read_event = CreateEvent (NULL, FALSE, FALSE, NULL);
+ state->except_event = CreateEvent (NULL, FALSE, FALSE, NULL);
+ state->have_started = CreateEvent (NULL, FALSE, FALSE, NULL);
+ state->have_stopped = CreateEvent (NULL, FALSE, FALSE, NULL);
+ state->start_select = CreateEvent (NULL, FALSE, FALSE, NULL);
+ state->stop_select = CreateEvent (NULL, FALSE, FALSE, NULL);
+ state->exit_select = CreateEvent (NULL, FALSE, FALSE, NULL);
+
+ state->thread = CreateThread (NULL, 0, thread_fn, scb, 0, &threadId);
+ /* The thread begins in the stopped state. */
+ state->thread_state = STS_STOPPED;
+}
+
+/* Destroy the select thread indicated by STATE. */
+static void
+destroy_select_thread (struct ser_console_state *state)
+{
+ /* Ask the thread to exit. */
+ SetEvent (state->exit_select);
+ /* Wait until it does. */
+ WaitForSingleObject (state->thread, INFINITE);
+
+ /* Destroy the events. */
+ CloseHandle (state->read_event);
+ CloseHandle (state->except_event);
+ CloseHandle (state->have_started);
+ CloseHandle (state->have_stopped);
+ CloseHandle (state->start_select);
+ CloseHandle (state->stop_select);
+ CloseHandle (state->exit_select);
+}
+
+/* Called by gdb_select to start the select thread indicated by STATE.
+ This function does not return until the thread has started. */
+static void
+start_select_thread (struct ser_console_state *state)
+{
+ /* Ask the thread to start. */
+ SetEvent (state->start_select);
+ /* Wait until it does. */
+ WaitForSingleObject (state->have_started, INFINITE);
+ /* The thread is now started. */
+ state->thread_state = STS_STARTED;
+}
+
+/* Called by gdb_select to stop the select thread indicated by STATE.
+ This function does not return until the thread has stopped. */
+static void
+stop_select_thread (struct ser_console_state *state)
+{
+ /* If the thread is already in the stopped state, we have nothing to
+ do. Some of the wait_handle functions avoid calling
+ start_select_thread if they notice activity on the relevant file
+ descriptors. The wait_handle_done functions still call
+ stop_select_thread -- but it is already stopped. */
+ if (state->thread_state != STS_STARTED)
+ return;
+ /* Ask the thread to stop. */
+ SetEvent (state->stop_select);
+ /* Wait until it does. */
+ WaitForSingleObject (state->have_stopped, INFINITE);
+ /* The thread is now stopped. */
+ state->thread_state = STS_STOPPED;
+}
+
static DWORD WINAPI
console_select_thread (void *arg)
{
INPUT_RECORD record;
DWORD n_records;
- SetEvent (state->have_stopped);
-
- wait_events[0] = state->start_select;
- wait_events[1] = state->exit_select;
+ select_thread_wait (state);
- if (WaitForMultipleObjects (2, wait_events, FALSE, INFINITE) != WAIT_OBJECT_0)
- return 0;
-
- ResetEvent (state->have_stopped);
-
- retry:
- wait_events[0] = state->stop_select;
- wait_events[1] = h;
+ while (1)
+ {
+ wait_events[0] = state->stop_select;
+ wait_events[1] = h;
- event_index = WaitForMultipleObjects (2, wait_events, FALSE, INFINITE);
+ event_index = WaitForMultipleObjects (2, wait_events, FALSE, INFINITE);
- if (event_index == WAIT_OBJECT_0
- || WaitForSingleObject (state->stop_select, 0) == WAIT_OBJECT_0)
- continue;
+ if (event_index == WAIT_OBJECT_0
+ || WaitForSingleObject (state->stop_select, 0) == WAIT_OBJECT_0)
+ break;
- if (event_index != WAIT_OBJECT_0 + 1)
- {
- /* Wait must have failed; assume an error has occured, e.g.
- the handle has been closed. */
- SetEvent (state->except_event);
- continue;
- }
+ if (event_index != WAIT_OBJECT_0 + 1)
+ {
+ /* Wait must have failed; assume an error has occured, e.g.
+ the handle has been closed. */
+ SetEvent (state->except_event);
+ break;
+ }
- /* We've got a pending event on the console. See if it's
- of interest. */
- if (!PeekConsoleInput (h, &record, 1, &n_records) || n_records != 1)
- {
- /* Something went wrong. Maybe the console is gone. */
- SetEvent (state->except_event);
- continue;
- }
+ /* We've got a pending event on the console. See if it's
+ of interest. */
+ if (!PeekConsoleInput (h, &record, 1, &n_records) || n_records != 1)
+ {
+ /* Something went wrong. Maybe the console is gone. */
+ SetEvent (state->except_event);
+ break;
+ }
- if (record.EventType == KEY_EVENT && record.Event.KeyEvent.bKeyDown)
- {
- WORD keycode = record.Event.KeyEvent.wVirtualKeyCode;
-
- /* Ignore events containing only control keys. We must
- recognize "enhanced" keys which we are interested in
- reading via getch, if they do not map to ASCII. But we
- do not want to report input available for e.g. the
- control key alone. */
-
- if (record.Event.KeyEvent.uChar.AsciiChar != 0
- || keycode == VK_PRIOR
- || keycode == VK_NEXT
- || keycode == VK_END
- || keycode == VK_HOME
- || keycode == VK_LEFT
- || keycode == VK_UP
- || keycode == VK_RIGHT
- || keycode == VK_DOWN
- || keycode == VK_INSERT
- || keycode == VK_DELETE)
+ if (record.EventType == KEY_EVENT && record.Event.KeyEvent.bKeyDown)
{
- /* This is really a keypress. */
- SetEvent (state->read_event);
- continue;
+ WORD keycode = record.Event.KeyEvent.wVirtualKeyCode;
+
+ /* Ignore events containing only control keys. We must
+ recognize "enhanced" keys which we are interested in
+ reading via getch, if they do not map to ASCII. But we
+ do not want to report input available for e.g. the
+ control key alone. */
+
+ if (record.Event.KeyEvent.uChar.AsciiChar != 0
+ || keycode == VK_PRIOR
+ || keycode == VK_NEXT
+ || keycode == VK_END
+ || keycode == VK_HOME
+ || keycode == VK_LEFT
+ || keycode == VK_UP
+ || keycode == VK_RIGHT
+ || keycode == VK_DOWN
+ || keycode == VK_INSERT
+ || keycode == VK_DELETE)
+ {
+ /* This is really a keypress. */
+ SetEvent (state->read_event);
+ break;
+ }
}
+
+ /* Otherwise discard it and wait again. */
+ ReadConsoleInput (h, &record, 1, &n_records);
}
- /* Otherwise discard it and wait again. */
- ReadConsoleInput (h, &record, 1, &n_records);
- goto retry;
+ SetEvent(state->have_stopped);
}
+ return 0;
}
static int
return 0;
}
+static int
+fd_is_file (int fd)
+{
+ if (GetFileType ((HANDLE) _get_osfhandle (fd)) == FILE_TYPE_DISK)
+ return 1;
+ else
+ return 0;
+}
+
static DWORD WINAPI
pipe_select_thread (void *arg)
{
while (1)
{
- HANDLE wait_events[2];
DWORD n_avail;
- SetEvent (state->have_stopped);
+ select_thread_wait (state);
- wait_events[0] = state->start_select;
- wait_events[1] = state->exit_select;
-
- if (WaitForMultipleObjects (2, wait_events, FALSE, INFINITE) != WAIT_OBJECT_0)
- return 0;
+ /* Wait for something to happen on the pipe. */
+ while (1)
+ {
+ if (!PeekNamedPipe (h, NULL, 0, NULL, &n_avail, NULL))
+ {
+ SetEvent (state->except_event);
+ break;
+ }
- ResetEvent (state->have_stopped);
+ if (n_avail > 0)
+ {
+ SetEvent (state->read_event);
+ break;
+ }
- retry:
- if (!PeekNamedPipe (h, NULL, 0, NULL, &n_avail, NULL))
- {
- SetEvent (state->except_event);
- continue;
+ /* Delay 10ms before checking again, but allow the stop
+ event to wake us. */
+ if (WaitForSingleObject (state->stop_select, 10) == WAIT_OBJECT_0)
+ break;
}
- if (n_avail > 0)
- {
- SetEvent (state->read_event);
- continue;
- }
+ SetEvent (state->have_stopped);
+ }
+ return 0;
+}
+
+static DWORD WINAPI
+file_select_thread (void *arg)
+{
+ struct serial *scb = arg;
+ struct ser_console_state *state;
+ int event_index;
+ HANDLE h;
+
+ state = scb->state;
+ h = (HANDLE) _get_osfhandle (scb->fd);
- /* Delay 10ms before checking again, but allow the stop event
- to wake us. */
- if (WaitForSingleObject (state->stop_select, 10) == WAIT_OBJECT_0)
- continue;
+ while (1)
+ {
+ select_thread_wait (state);
- goto retry;
+ if (SetFilePointer (h, 0, NULL, FILE_CURRENT) == INVALID_SET_FILE_POINTER)
+ SetEvent (state->except_event);
+ else
+ SetEvent (state->read_event);
+
+ SetEvent (state->have_stopped);
}
+ return 0;
}
static void
if (state == NULL)
{
- DWORD threadId;
+ thread_fn_type thread_fn;
int is_tty;
is_tty = isatty (scb->fd);
- if (!is_tty && !fd_is_pipe (scb->fd))
+ if (!is_tty && !fd_is_file (scb->fd) && !fd_is_pipe (scb->fd))
{
*read = NULL;
*except = NULL;
memset (state, 0, sizeof (struct ser_console_state));
scb->state = state;
- /* Create auto reset events to wake, stop, and exit the select
- thread. */
- state->start_select = CreateEvent (0, FALSE, FALSE, 0);
- state->stop_select = CreateEvent (0, FALSE, FALSE, 0);
- state->exit_select = CreateEvent (0, FALSE, FALSE, 0);
-
- /* Create a manual reset event to signal whether the thread is
- stopped. This must be manual reset, because we may wait on
- it multiple times without ever starting the thread. */
- state->have_stopped = CreateEvent (0, TRUE, FALSE, 0);
-
- /* Create our own events to report read and exceptions separately. */
- state->read_event = CreateEvent (0, FALSE, FALSE, 0);
- state->except_event = CreateEvent (0, FALSE, FALSE, 0);
-
if (is_tty)
- state->thread = CreateThread (NULL, 0, console_select_thread, scb, 0,
- &threadId);
+ thread_fn = console_select_thread;
+ else if (fd_is_pipe (scb->fd))
+ thread_fn = pipe_select_thread;
else
- state->thread = CreateThread (NULL, 0, pipe_select_thread, scb, 0,
- &threadId);
+ thread_fn = file_select_thread;
+
+ create_select_thread (thread_fn, scb, state);
}
*read = state->read_event;
}
/* Otherwise, start the select thread. */
- SetEvent (state->start_select);
+ start_select_thread (state);
}
static void
if (state == NULL)
return;
- SetEvent (state->stop_select);
- WaitForSingleObject (state->have_stopped, INFINITE);
+ stop_select_thread (state);
}
static void
if (scb->state)
{
- SetEvent (state->exit_select);
-
- WaitForSingleObject (state->thread, INFINITE);
-
- CloseHandle (state->start_select);
- CloseHandle (state->stop_select);
- CloseHandle (state->exit_select);
- CloseHandle (state->have_stopped);
-
- CloseHandle (state->read_event);
- CloseHandle (state->except_event);
-
+ destroy_select_thread (state);
xfree (scb->state);
}
}
if (isatty (scb->fd))
{
struct ser_console_ttystate *state;
+
state = (struct ser_console_ttystate *) xmalloc (sizeof *state);
state->is_a_tty = 1;
return state;
int saved_errno = errno;
if (ps->wait.read_event != INVALID_HANDLE_VALUE)
- {
- SetEvent (ps->wait.exit_select);
-
- WaitForSingleObject (ps->wait.thread, INFINITE);
-
- CloseHandle (ps->wait.start_select);
- CloseHandle (ps->wait.stop_select);
- CloseHandle (ps->wait.exit_select);
- CloseHandle (ps->wait.have_stopped);
-
- CloseHandle (ps->wait.read_event);
- CloseHandle (ps->wait.except_event);
- }
+ destroy_select_thread (&ps->wait);
/* Close the pipe to the child. We must close the pipe before
calling pex_free because pex_free will wait for the child to exit
{
struct pipe_state *ps;
FILE *pex_stderr;
+ char **argv;
+ struct cleanup *back_to;
+
+ if (name == NULL)
+ error_no_arg (_("child command"));
+
+ argv = gdb_buildargv (name);
+ back_to = make_cleanup_freeargv (argv);
- char **argv = buildargv (name);
- struct cleanup *back_to = make_cleanup_freeargv (argv);
if (! argv[0] || argv[0][0] == '\0')
error ("missing child command");
-
ps = make_pipe_state ();
make_cleanup (cleanup_pipe_state, ps);
/* Have we allocated our events yet? */
if (ps->wait.read_event == INVALID_HANDLE_VALUE)
- {
- DWORD threadId;
-
- /* Create auto reset events to wake, stop, and exit the select
- thread. */
- ps->wait.start_select = CreateEvent (0, FALSE, FALSE, 0);
- ps->wait.stop_select = CreateEvent (0, FALSE, FALSE, 0);
- ps->wait.exit_select = CreateEvent (0, FALSE, FALSE, 0);
-
- /* Create a manual reset event to signal whether the thread is
- stopped. This must be manual reset, because we may wait on
- it multiple times without ever starting the thread. */
- ps->wait.have_stopped = CreateEvent (0, TRUE, FALSE, 0);
-
- /* Create our own events to report read and exceptions separately.
- The exception event is currently never used. */
- ps->wait.read_event = CreateEvent (0, FALSE, FALSE, 0);
- ps->wait.except_event = CreateEvent (0, FALSE, FALSE, 0);
-
- /* Start the select thread. */
- CreateThread (NULL, 0, pipe_select_thread, scb, 0, &threadId);
- }
+ /* Start the thread. */
+ create_select_thread (pipe_select_thread, scb, &ps->wait);
*read = ps->wait.read_event;
*except = ps->wait.except_event;
ResetEvent (ps->wait.except_event);
ResetEvent (ps->wait.stop_select);
- /* Start the select thread. */
- SetEvent (ps->wait.start_select);
+ start_select_thread (&ps->wait);
}
static void
if (ps->wait.read_event == INVALID_HANDLE_VALUE)
return;
- SetEvent (ps->wait.stop_select);
- WaitForSingleObject (ps->wait.have_stopped, INFINITE);
+ stop_select_thread (&ps->wait);
}
static int
HANDLE h = (HANDLE) _get_osfhandle (fd);
DWORD numBytes;
BOOL r = PeekNamedPipe (h, NULL, 0, NULL, &numBytes, NULL);
+
if (r == FALSE)
numBytes = 0;
return numBytes;
struct net_windows_state
{
- HANDLE read_event;
- HANDLE except_event;
-
- HANDLE start_select;
- HANDLE stop_select;
- HANDLE exit_select;
- HANDLE have_stopped;
-
+ struct ser_console_state base;
+
HANDLE sock_event;
-
- HANDLE thread;
};
static DWORD WINAPI
net_windows_select_thread (void *arg)
{
struct serial *scb = arg;
- struct net_windows_state *state, state_copy;
+ struct net_windows_state *state;
int event_index;
state = scb->state;
HANDLE wait_events[2];
WSANETWORKEVENTS events;
- SetEvent (state->have_stopped);
-
- wait_events[0] = state->start_select;
- wait_events[1] = state->exit_select;
-
- if (WaitForMultipleObjects (2, wait_events, FALSE, INFINITE) != WAIT_OBJECT_0)
- return 0;
-
- ResetEvent (state->have_stopped);
+ select_thread_wait (&state->base);
- wait_events[0] = state->stop_select;
+ wait_events[0] = state->base.stop_select;
wait_events[1] = state->sock_event;
event_index = WaitForMultipleObjects (2, wait_events, FALSE, INFINITE);
if (event_index == WAIT_OBJECT_0
- || WaitForSingleObject (state->stop_select, 0) == WAIT_OBJECT_0)
- continue;
-
- if (event_index != WAIT_OBJECT_0 + 1)
+ || WaitForSingleObject (state->base.stop_select, 0) == WAIT_OBJECT_0)
+ /* We have been requested to stop. */
+ ;
+ else if (event_index != WAIT_OBJECT_0 + 1)
+ /* Some error has occured. Assume that this is an error
+ condition. */
+ SetEvent (state->base.except_event);
+ else
{
- /* Some error has occured. Assume that this is an error
- condition. */
- SetEvent (state->except_event);
- continue;
+ /* Enumerate the internal network events, and reset the
+ object that signalled us to catch the next event. */
+ WSAEnumNetworkEvents (scb->fd, state->sock_event, &events);
+
+ gdb_assert (events.lNetworkEvents & (FD_READ | FD_CLOSE));
+
+ if (events.lNetworkEvents & FD_READ)
+ SetEvent (state->base.read_event);
+
+ if (events.lNetworkEvents & FD_CLOSE)
+ SetEvent (state->base.except_event);
}
- /* Enumerate the internal network events, and reset the object that
- signalled us to catch the next event. */
- WSAEnumNetworkEvents (scb->fd, state->sock_event, &events);
-
- gdb_assert (events.lNetworkEvents & (FD_READ | FD_CLOSE));
-
- if (events.lNetworkEvents & FD_READ)
- SetEvent (state->read_event);
-
- if (events.lNetworkEvents & FD_CLOSE)
- SetEvent (state->except_event);
+ SetEvent (state->base.have_stopped);
}
}
struct net_windows_state *state = scb->state;
/* Start from a clean slate. */
- ResetEvent (state->read_event);
- ResetEvent (state->except_event);
- ResetEvent (state->stop_select);
+ ResetEvent (state->base.read_event);
+ ResetEvent (state->base.except_event);
+ ResetEvent (state->base.stop_select);
- *read = state->read_event;
- *except = state->except_event;
+ *read = state->base.read_event;
+ *except = state->base.except_event;
/* Check any pending events. This both avoids starting the thread
unnecessarily, and handles stray FD_READ events (see below). */
if (ioctlsocket (scb->fd, FIONREAD, &available) == 0
&& available > 0)
{
- SetEvent (state->read_event);
+ SetEvent (state->base.read_event);
any = 1;
}
else
still valid, and it will not be resignalled. */
if (events.lNetworkEvents & FD_CLOSE)
{
- SetEvent (state->except_event);
+ SetEvent (state->base.except_event);
any = 1;
}
return;
}
- /* Start the select thread. */
- SetEvent (state->start_select);
+ start_select_thread (&state->base);
}
static void
{
struct net_windows_state *state = scb->state;
- SetEvent (state->stop_select);
- WaitForSingleObject (state->have_stopped, INFINITE);
+ stop_select_thread (&state->base);
}
static int
memset (state, 0, sizeof (struct net_windows_state));
scb->state = state;
- /* Create auto reset events to wake, stop, and exit the select
- thread. */
- state->start_select = CreateEvent (0, FALSE, FALSE, 0);
- state->stop_select = CreateEvent (0, FALSE, FALSE, 0);
- state->exit_select = CreateEvent (0, FALSE, FALSE, 0);
-
- /* Create a manual reset event to signal whether the thread is
- stopped. This must be manual reset, because we may wait on
- it multiple times without ever starting the thread. */
- state->have_stopped = CreateEvent (0, TRUE, FALSE, 0);
-
/* Associate an event with the socket. */
state->sock_event = CreateEvent (0, TRUE, FALSE, 0);
WSAEventSelect (scb->fd, state->sock_event, FD_READ | FD_CLOSE);
- /* Create our own events to report read and close separately. */
- state->read_event = CreateEvent (0, FALSE, FALSE, 0);
- state->except_event = CreateEvent (0, FALSE, FALSE, 0);
-
- /* And finally start the select thread. */
- state->thread = CreateThread (NULL, 0, net_windows_select_thread, scb, 0,
- &threadId);
+ /* Start the thread. */
+ create_select_thread (net_windows_select_thread, scb, &state->base);
return 0;
}
{
struct net_windows_state *state = scb->state;
- SetEvent (state->exit_select);
- WaitForSingleObject (state->thread, INFINITE);
-
- CloseHandle (state->read_event);
- CloseHandle (state->except_event);
-
- CloseHandle (state->start_select);
- CloseHandle (state->stop_select);
- CloseHandle (state->exit_select);
- CloseHandle (state->have_stopped);
-
+ destroy_select_thread (&state->base);
CloseHandle (state->sock_event);
xfree (scb->state);
ops->write = ser_base_write;
ops->flush_output = ser_base_flush_output;
ops->flush_input = ser_base_flush_input;
- ops->send_break = ser_base_send_break;
+ ops->send_break = ser_tcp_send_break;
ops->go_raw = ser_base_raw;
ops->get_tty_state = ser_base_get_tty_state;
ops->set_tty_state = ser_base_set_tty_state;