return true;
// A reference to a symbol defined in a dynamic object or to a
- // symbol that is preemptible can not use a RELATIVE relocaiton.
+ // symbol that is preemptible can not use a RELATIVE relocation.
if (this->is_from_dynobj()
|| this->is_undefined()
|| this->is_preemptible())
SORT_COMMONS_BY_ALIGNMENT_ASCENDING
};
- // COUNT is an estimate of how many symbosl will be inserted in the
+ // COUNT is an estimate of how many symbols will be inserted in the
// symbol table. It's ok to put 0 if you don't know; a correct
// guess will just save some CPU by reducing hashtable resizes.
Symbol_table(unsigned int count, const Version_script_info& version_script);
{
// No error.
CFVS_OK,
- // Unspported symbol section.
+ // Unsupported symbol section.
CFVS_UNSUPPORTED_SYMBOL_SECTION,
// No output section.
CFVS_NO_OUTPUT_SECTION