#define I 13
static bool
-generate_swizzle(const char *str, struct ir_swizzle_mask *swiz,
+generate_swizzle(const char *str, ir_dereference *deref,
unsigned vector_length)
{
/* For each possible swizzle character, this table encodes the value in
* swizzle characters (e.g., 'k'), a special value is used that will allow
* detection of errors.
*/
- unsigned char base_idx[26] = {
+ static const unsigned char base_idx[26] = {
/* a b c d e f g h i j k l m */
R, R, I, I, I, I, R, I, I, I, I, I, I,
/* n o p q r s t u v w x y z */
* swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
* [0,3], the error is detected.
*/
- unsigned char idx_map[26] = {
+ static const unsigned char idx_map[26] = {
/* a b c d e f g h i j k l m */
R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0,
/* n o p q r s t u v w x y z */
};
int swiz_idx[4] = { 0, 0, 0, 0 };
- unsigned base;
- unsigned dup_mask = 0;
- unsigned seen_mask = 0;
unsigned i;
if ((str[0] < 'a') || (str[0] > 'z'))
return false;
- base = base_idx[str[0] - 'a'];
+ const unsigned base = base_idx[str[0] - 'a'];
for (i = 0; (i < 4) && (str[i] != '\0'); i++) {
- unsigned bit;
-
/* Validate the next character, and, as described above, convert it to a
* swizzle index.
*/
if ((str[i] < 'a') || (str[i] > 'z'))
return false;
- swiz_idx[i] = idx_map[str[0] - 'a'] - base;
+ swiz_idx[i] = idx_map[str[i] - 'a'] - base;
if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length))
return false;
-
-
- /* Track a bit-mask of the swizzle index values that have been seen. If
- * a value is seen more than once, set the "duplicate" flag.
- */
- bit = (1U << swiz_idx[i]);
- dup_mask |= seen_mask & bit;
- seen_mask |= bit;
}
if (str[i] != '\0')
return false;
- swiz->x = swiz_idx[0];
- swiz->y = swiz_idx[1];
- swiz->z = swiz_idx[2];
- swiz->w = swiz_idx[3];
- swiz->num_components = i;
- swiz->has_duplicates = (dup_mask != 0);
-
+ deref->set_swizzle(swiz_idx[0], swiz_idx[1], swiz_idx[2], swiz_idx[3], i);
return true;
}
struct ir_instruction *
_mesa_ast_field_selection_to_hir(const ast_expression *expr,
- simple_node *instructions,
+ exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
ir_instruction *op;
* being applied.
*/
loc = expr->get_location();
- if (is_glsl_type_vector(op->type)) {
+ if (op->type->is_vector()) {
if (generate_swizzle(expr->primary_expression.identifier,
- & deref->selector.swizzle,
- op->type->vector_elements)) {
+ deref, op->type->vector_elements)) {
/* Based on the number of elements in the swizzle and the base type
* (i.e., float, int, unsigned, or bool) of the vector being swizzled,
* generate the type of the resulting value.
*/
deref->type =
- _mesa_glsl_get_vector_type(op->type->base_type,
- deref->selector.swizzle.num_components);
+ glsl_type::get_instance(op->type->base_type,
+ deref->selector.swizzle.num_components,
+ 1);
} else {
/* FINISHME: Logging of error messages should be moved into
* FINISHME: generate_swizzle. This allows the generation of more