/*
* Mesa 3-D graphics library
- * Version: 7.6
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __gl_h_
#define __gl_h_
-#if defined(USE_MGL_NAMESPACE)
-#include "gl_mangle.h"
-#endif
-
-
/**********************************************************************
- * Begin system-specific stuff. Do not do any of this when building
- * for SciTech SNAP, as this is all done before this header file is
- * included.
+ * Begin system-specific stuff.
*/
-#if !defined(__SCITECH_SNAP__)
-
-#if defined(__BEOS__)
-#include <stdlib.h> /* to get some BeOS-isms */
-#endif
-
-#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
-#define OPENSTEP
-#endif
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
#define __WIN32__
#endif
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
+#if defined(__WIN32__) && !defined(__CYGWIN__)
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */
# define GLAPI extern
-# endif /* _STATIC_MESA support */
+# endif
# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
-# define GLAPIENTRY
+# define GLAPIENTRY
# else
# define GLAPIENTRY __stdcall
# endif
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
-#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
-# define PRAGMA_EXPORT_SUPPORTED 1
-#endif
-
/*
* WINDOWS: Include windows.h here to define APIENTRY.
* It is also useful when applications include this file by
#include <windows.h>
#endif
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import on
-#endif
-
#ifndef GLAPI
#define GLAPI extern
#endif
#define GLAPIENTRYP GLAPIENTRY *
#endif
-#ifdef CENTERLINE_CLPP
-#define signed
-#endif
-
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export on
-#endif
-
-#endif /* !__SCITECH_SNAP__ */
/*
* End system-specific stuff.
**********************************************************************/
*/
/* Boolean values */
-#define GL_FALSE 0x0
-#define GL_TRUE 0x1
+#define GL_FALSE 0
+#define GL_TRUE 1
/* Data types */
#define GL_BYTE 0x1400
#define GL_BLEND 0x0BE2
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_DST 0x0BE0
-#define GL_ZERO 0x0
-#define GL_ONE 0x1
+#define GL_ZERO 0
+#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_DECR 0x1E03
/* Buffers, Pixel Drawing/Reading */
-#define GL_NONE 0x0
+#define GL_NONE 0
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
/*GL_FRONT 0x0404 */
#define GL_EXTENSIONS 0x1F03
/* Errors */
-#define GL_NO_ERROR 0x0
+#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
/* OpenGL 1.1 */
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-#if GL_ARB_shader_objects
-
-#ifndef GL_MESA_shader_debug
-#define GL_MESA_shader_debug 1
-
-#define GL_DEBUG_OBJECT_MESA 0x8759
-#define GL_DEBUG_PRINT_MESA 0x875A
-#define GL_DEBUG_ASSERT_MESA 0x875B
-
-GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
-GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
- GLsizei *length, GLcharARB *debugLog);
-GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-
-#endif /* GL_MESA_shader_debug */
-
-#endif /* GL_ARB_shader_objects */
-
-
/*
* ???. GL_MESA_packed_depth_stencil
* XXX obsolete
#endif /* GL_MESA_packed_depth_stencil */
-#ifndef GL_MESA_program_debug
-#define GL_MESA_program_debug 1
-
-#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
-#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
-#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
-#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
-#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
-#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
-#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
-#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
-
-typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
-
-GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
-
-GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
-
-#endif /* GL_MESA_program_debug */
-
-
-#ifndef GL_MESA_texture_array
-#define GL_MESA_texture_array 1
-
-/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
- */
-#ifndef GL_EXT_texture_array
-
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
- GLenum attachment, GLuint texture, GLint level, GLint layer);
-#endif /* GL_GLEXT_PROTOTYPES */
-
-#if 0
-/* (temporarily) disabled because of collision with typedef in glext.h
- * that happens if apps include both gl.h and glext.h
- */
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
- GLenum attachment, GLuint texture, GLint level, GLint layer);
-#endif
-
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#endif
-
-#endif
-
-
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
/* GL_OES_EGL_image */
-#ifndef GL_OES_EGL_image
+#if !defined(GL_OES_EGL_image) && !defined(GL_EXT_EGL_image_storage)
typedef void* GLeglImageOES;
#endif
#endif
-/**
- ** NOTE!!!!! If you add new functions to this file, or update
- ** glext.h be sure to regenerate the gl_mangle.h file. See comments
- ** in that file for details.
- **/
-
-
-
-/**********************************************************************
- * Begin system-specific stuff
- */
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export off
-#endif
-
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import off
-#endif
-/*
- * End system-specific stuff
- **********************************************************************/
-
-
#ifdef __cplusplus
}
#endif