Merge branch 'master' of git+ssh://keithw@git.freedesktop.org/git/mesa/mesa into...
[mesa.git] / include / GL / gl_mangle.h
index 8d3306b9fb133e3a032a4512a6c6f1cfaf18844b..7416d5372cd5df1572a5561aa27729dcf145a147 100644 (file)
@@ -50,6 +50,7 @@
 #define glArrayObjectATI               MANGLE(ArrayObjectATI)
 #define glAsyncMarkerSGIX              MANGLE(AsyncMarkerSGIX)
 #define glAttachObjectARB              MANGLE(AttachObjectARB)
+#define glAttachShader         MANGLE(AttachShader)
 #define glBeginFragmentShaderATI               MANGLE(BeginFragmentShaderATI)
 #define glBegin                MANGLE(Begin)
 #define glBeginOcclusionQueryNV                MANGLE(BeginOcclusionQueryNV)
 #define glBeginQuery           MANGLE(BeginQuery)
 #define glBeginVertexShaderEXT         MANGLE(BeginVertexShaderEXT)
 #define glBindAttribLocationARB                MANGLE(BindAttribLocationARB)
+#define glBindAttribLocation           MANGLE(BindAttribLocation)
 #define glBindBufferARB                MANGLE(BindBufferARB)
 #define glBindBuffer           MANGLE(BindBuffer)
 #define glBindFragmentShaderATI                MANGLE(BindFragmentShaderATI)
+#define glBindFramebufferEXT           MANGLE(BindFramebufferEXT)
 #define glBindLightParameterEXT                MANGLE(BindLightParameterEXT)
 #define glBindMaterialParameterEXT             MANGLE(BindMaterialParameterEXT)
 #define glBindParameterEXT             MANGLE(BindParameterEXT)
 #define glBindProgramARB               MANGLE(BindProgramARB)
 #define glBindProgramNV                MANGLE(BindProgramNV)
+#define glBindRenderbufferEXT          MANGLE(BindRenderbufferEXT)
 #define glBindTexGenParameterEXT               MANGLE(BindTexGenParameterEXT)
 #define glBindTextureEXT               MANGLE(BindTextureEXT)
 #define glBindTexture          MANGLE(BindTexture)
 #define glBlendEquation                MANGLE(BlendEquation)
 #define glBlendEquationSeparateATI             MANGLE(BlendEquationSeparateATI)
 #define glBlendEquationSeparateEXT             MANGLE(BlendEquationSeparateEXT)
+#define glBlendEquationSeparate                MANGLE(BlendEquationSeparate)
 #define glBlendFunc            MANGLE(BlendFunc)
 #define glBlendFuncSeparateEXT         MANGLE(BlendFuncSeparateEXT)
 #define glBlendFuncSeparateINGR                MANGLE(BlendFuncSeparateINGR)
 #define glBlendFuncSeparate            MANGLE(BlendFuncSeparate)
+#define glBlitFramebufferEXT           MANGLE(BlitFramebufferEXT)
 #define glBufferDataARB                MANGLE(BufferDataARB)
 #define glBufferData           MANGLE(BufferData)
 #define glBufferSubDataARB             MANGLE(BufferSubDataARB)
 #define glBufferSubData                MANGLE(BufferSubData)
 #define glCallList             MANGLE(CallList)
 #define glCallLists            MANGLE(CallLists)
+#define glCheckFramebufferStatusEXT            MANGLE(CheckFramebufferStatusEXT)
+#define glClampColorARB                MANGLE(ClampColorARB)
 #define glClearAccum           MANGLE(ClearAccum)
 #define glClearColor           MANGLE(ClearColor)
+#define glClearDebugLogMESA            MANGLE(ClearDebugLogMESA)
 #define glClearDepth           MANGLE(ClearDepth)
 #define glClearIndex           MANGLE(ClearIndex)
 #define glClear                MANGLE(Clear)
 #define glCombinerParameterivNV                MANGLE(CombinerParameterivNV)
 #define glCombinerStageParameterfvNV           MANGLE(CombinerStageParameterfvNV)
 #define glCompileShaderARB             MANGLE(CompileShaderARB)
+#define glCompileShader                MANGLE(CompileShader)
 #define glCompressedTexImage1DARB              MANGLE(CompressedTexImage1DARB)
 #define glCompressedTexImage1D         MANGLE(CompressedTexImage1D)
 #define glCompressedTexImage2DARB              MANGLE(CompressedTexImage2DARB)
 #define glCopyTexSubImage2D            MANGLE(CopyTexSubImage2D)
 #define glCopyTexSubImage3DEXT         MANGLE(CopyTexSubImage3DEXT)
 #define glCopyTexSubImage3D            MANGLE(CopyTexSubImage3D)
+#define glCreateDebugObjectMESA                MANGLE(CreateDebugObjectMESA)
+#define glCreateProgram                MANGLE(CreateProgram)
 #define glCreateProgramObjectARB               MANGLE(CreateProgramObjectARB)
+#define glCreateShader         MANGLE(CreateShader)
 #define glCreateShaderObjectARB                MANGLE(CreateShaderObjectARB)
 #define glCullFace             MANGLE(CullFace)
 #define glCullParameterdvEXT           MANGLE(CullParameterdvEXT)
 #define glDeleteFencesAPPLE            MANGLE(DeleteFencesAPPLE)
 #define glDeleteFencesNV               MANGLE(DeleteFencesNV)
 #define glDeleteFragmentShaderATI              MANGLE(DeleteFragmentShaderATI)
+#define glDeleteFramebuffersEXT                MANGLE(DeleteFramebuffersEXT)
 #define glDeleteLists          MANGLE(DeleteLists)
 #define glDeleteObjectARB              MANGLE(DeleteObjectARB)
 #define glDeleteOcclusionQueriesNV             MANGLE(DeleteOcclusionQueriesNV)
+#define glDeleteProgram                MANGLE(DeleteProgram)
 #define glDeleteProgramsARB            MANGLE(DeleteProgramsARB)
 #define glDeleteProgramsNV             MANGLE(DeleteProgramsNV)
 #define glDeleteQueriesARB             MANGLE(DeleteQueriesARB)
 #define glDeleteQueries                MANGLE(DeleteQueries)
+#define glDeleteRenderbuffersEXT               MANGLE(DeleteRenderbuffersEXT)
+#define glDeleteShader         MANGLE(DeleteShader)
 #define glDeleteTexturesEXT            MANGLE(DeleteTexturesEXT)
 #define glDeleteTextures               MANGLE(DeleteTextures)
 #define glDeleteVertexArraysAPPLE              MANGLE(DeleteVertexArraysAPPLE)
 #define glDepthMask            MANGLE(DepthMask)
 #define glDepthRange           MANGLE(DepthRange)
 #define glDetachObjectARB              MANGLE(DetachObjectARB)
+#define glDetachShader         MANGLE(DetachShader)
 #define glDetailTexFuncSGIS            MANGLE(DetailTexFuncSGIS)
 #define glDisableClientState           MANGLE(DisableClientState)
 #define glDisable              MANGLE(Disable)
-#define glDisableTraceMESA             MANGLE(DisableTraceMESA)
 #define glDisableVariantClientStateEXT         MANGLE(DisableVariantClientStateEXT)
 #define glDisableVertexAttribArrayARB          MANGLE(DisableVertexAttribArrayARB)
+#define glDisableVertexAttribArray             MANGLE(DisableVertexAttribArray)
 #define glDrawArraysEXT                MANGLE(DrawArraysEXT)
 #define glDrawArrays           MANGLE(DrawArrays)
 #define glDrawBuffer           MANGLE(DrawBuffer)
+#define glDrawBuffersARB               MANGLE(DrawBuffersARB)
 #define glDrawBuffersATI               MANGLE(DrawBuffersATI)
+#define glDrawBuffers          MANGLE(DrawBuffers)
 #define glDrawElementArrayAPPLE                MANGLE(DrawElementArrayAPPLE)
 #define glDrawElementArrayATI          MANGLE(DrawElementArrayATI)
 #define glDrawElements         MANGLE(DrawElements)
 #define glElementPointerATI            MANGLE(ElementPointerATI)
 #define glEnableClientState            MANGLE(EnableClientState)
 #define glEnable               MANGLE(Enable)
-#define glEnableTraceMESA              MANGLE(EnableTraceMESA)
 #define glEnableVariantClientStateEXT          MANGLE(EnableVariantClientStateEXT)
 #define glEnableVertexAttribArrayARB           MANGLE(EnableVertexAttribArrayARB)
+#define glEnableVertexAttribArray              MANGLE(EnableVertexAttribArray)
 #define glEndFragmentShaderATI         MANGLE(EndFragmentShaderATI)
 #define glEndList              MANGLE(EndList)
 #define glEnd          MANGLE(End)
 #define glEndOcclusionQueryNV          MANGLE(EndOcclusionQueryNV)
 #define glEndQueryARB          MANGLE(EndQueryARB)
 #define glEndQuery             MANGLE(EndQuery)
-#define glEndTraceMESA         MANGLE(EndTraceMESA)
 #define glEndVertexShaderEXT           MANGLE(EndVertexShaderEXT)
 #define glEvalCoord1d          MANGLE(EvalCoord1d)
 #define glEvalCoord1dv         MANGLE(EvalCoord1dv)
 #define glFragmentMaterialfvSGIX               MANGLE(FragmentMaterialfvSGIX)
 #define glFragmentMaterialiSGIX                MANGLE(FragmentMaterialiSGIX)
 #define glFragmentMaterialivSGIX               MANGLE(FragmentMaterialivSGIX)
+#define glFramebufferRenderbufferEXT           MANGLE(FramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT              MANGLE(FramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT              MANGLE(FramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT              MANGLE(FramebufferTexture3DEXT)
 #define glFrameZoomSGIX                MANGLE(FrameZoomSGIX)
 #define glFreeObjectBufferATI          MANGLE(FreeObjectBufferATI)
 #define glFrontFace            MANGLE(FrontFace)
 #define glGenAsyncMarkersSGIX          MANGLE(GenAsyncMarkersSGIX)
 #define glGenBuffersARB                MANGLE(GenBuffersARB)
 #define glGenBuffers           MANGLE(GenBuffers)
+#define glGenerateMipmapEXT            MANGLE(GenerateMipmapEXT)
 #define glGenFencesAPPLE               MANGLE(GenFencesAPPLE)
 #define glGenFencesNV          MANGLE(GenFencesNV)
 #define glGenFragmentShadersATI                MANGLE(GenFragmentShadersATI)
+#define glGenFramebuffersEXT           MANGLE(GenFramebuffersEXT)
 #define glGenLists             MANGLE(GenLists)
 #define glGenOcclusionQueriesNV                MANGLE(GenOcclusionQueriesNV)
 #define glGenProgramsARB               MANGLE(GenProgramsARB)
 #define glGenProgramsNV                MANGLE(GenProgramsNV)
 #define glGenQueriesARB                MANGLE(GenQueriesARB)
 #define glGenQueries           MANGLE(GenQueries)
+#define glGenRenderbuffersEXT          MANGLE(GenRenderbuffersEXT)
 #define glGenSymbolsEXT                MANGLE(GenSymbolsEXT)
 #define glGenTexturesEXT               MANGLE(GenTexturesEXT)
 #define glGenTextures          MANGLE(GenTextures)
 #define glGenVertexArraysAPPLE         MANGLE(GenVertexArraysAPPLE)
 #define glGenVertexShadersEXT          MANGLE(GenVertexShadersEXT)
 #define glGetActiveAttribARB           MANGLE(GetActiveAttribARB)
+#define glGetActiveAttrib              MANGLE(GetActiveAttrib)
 #define glGetActiveUniformARB          MANGLE(GetActiveUniformARB)
+#define glGetActiveUniform             MANGLE(GetActiveUniform)
 #define glGetArrayObjectfvATI          MANGLE(GetArrayObjectfvATI)
 #define glGetArrayObjectivATI          MANGLE(GetArrayObjectivATI)
 #define glGetAttachedObjectsARB                MANGLE(GetAttachedObjectsARB)
+#define glGetAttachedShaders           MANGLE(GetAttachedShaders)
 #define glGetAttribLocationARB         MANGLE(GetAttribLocationARB)
+#define glGetAttribLocation            MANGLE(GetAttribLocation)
 #define glGetBooleanv          MANGLE(GetBooleanv)
 #define glGetBufferParameterivARB              MANGLE(GetBufferParameterivARB)
 #define glGetBufferParameteriv         MANGLE(GetBufferParameteriv)
 #define glGetConvolutionParameterfv            MANGLE(GetConvolutionParameterfv)
 #define glGetConvolutionParameterivEXT         MANGLE(GetConvolutionParameterivEXT)
 #define glGetConvolutionParameteriv            MANGLE(GetConvolutionParameteriv)
+#define glGetDebugLogLengthMESA                MANGLE(GetDebugLogLengthMESA)
+#define glGetDebugLogMESA              MANGLE(GetDebugLogMESA)
 #define glGetDetailTexFuncSGIS         MANGLE(GetDetailTexFuncSGIS)
 #define glGetDoublev           MANGLE(GetDoublev)
 #define glGetError             MANGLE(GetError)
 #define glGetFragmentLightivSGIX               MANGLE(GetFragmentLightivSGIX)
 #define glGetFragmentMaterialfvSGIX            MANGLE(GetFragmentMaterialfvSGIX)
 #define glGetFragmentMaterialivSGIX            MANGLE(GetFragmentMaterialivSGIX)
+#define glGetFramebufferAttachmentParameterivEXT               MANGLE(GetFramebufferAttachmentParameterivEXT)
 #define glGetHandleARB         MANGLE(GetHandleARB)
 #define glGetHistogramEXT              MANGLE(GetHistogramEXT)
 #define glGetHistogram         MANGLE(GetHistogram)
 #define glGetPolygonStipple            MANGLE(GetPolygonStipple)
 #define glGetProgramEnvParameterdvARB          MANGLE(GetProgramEnvParameterdvARB)
 #define glGetProgramEnvParameterfvARB          MANGLE(GetProgramEnvParameterfvARB)
+#define glGetProgramInfoLog            MANGLE(GetProgramInfoLog)
 #define glGetProgramivARB              MANGLE(GetProgramivARB)
+#define glGetProgramiv         MANGLE(GetProgramiv)
 #define glGetProgramivNV               MANGLE(GetProgramivNV)
 #define glGetProgramLocalParameterdvARB                MANGLE(GetProgramLocalParameterdvARB)
 #define glGetProgramLocalParameterfvARB                MANGLE(GetProgramLocalParameterfvARB)
 #define glGetProgramNamedParameterfvNV         MANGLE(GetProgramNamedParameterfvNV)
 #define glGetProgramParameterdvNV              MANGLE(GetProgramParameterdvNV)
 #define glGetProgramParameterfvNV              MANGLE(GetProgramParameterfvNV)
+#define glGetProgramRegisterfvMESA             MANGLE(GetProgramRegisterfvMESA)
 #define glGetProgramStringARB          MANGLE(GetProgramStringARB)
 #define glGetProgramStringNV           MANGLE(GetProgramStringNV)
 #define glGetQueryivARB                MANGLE(GetQueryivARB)
 #define glGetQueryiv           MANGLE(GetQueryiv)
+#define glGetQueryObjecti64vEXT                MANGLE(GetQueryObjecti64vEXT)
 #define glGetQueryObjectivARB          MANGLE(GetQueryObjectivARB)
 #define glGetQueryObjectiv             MANGLE(GetQueryObjectiv)
+#define glGetQueryObjectui64vEXT               MANGLE(GetQueryObjectui64vEXT)
 #define glGetQueryObjectuivARB         MANGLE(GetQueryObjectuivARB)
 #define glGetQueryObjectuiv            MANGLE(GetQueryObjectuiv)
+#define glGetRenderbufferParameterivEXT                MANGLE(GetRenderbufferParameterivEXT)
 #define glGetSeparableFilterEXT                MANGLE(GetSeparableFilterEXT)
 #define glGetSeparableFilter           MANGLE(GetSeparableFilter)
+#define glGetShaderInfoLog             MANGLE(GetShaderInfoLog)
+#define glGetShaderiv          MANGLE(GetShaderiv)
 #define glGetShaderSourceARB           MANGLE(GetShaderSourceARB)
+#define glGetShaderSource              MANGLE(GetShaderSource)
 #define glGetSharpenTexFuncSGIS                MANGLE(GetSharpenTexFuncSGIS)
 #define glGetString            MANGLE(GetString)
 #define glGetTexBumpParameterfvATI             MANGLE(GetTexBumpParameterfvATI)
 #define glGetTexParameteriv            MANGLE(GetTexParameteriv)
 #define glGetTrackMatrixivNV           MANGLE(GetTrackMatrixivNV)
 #define glGetUniformfvARB              MANGLE(GetUniformfvARB)
+#define glGetUniformfv         MANGLE(GetUniformfv)
 #define glGetUniformivARB              MANGLE(GetUniformivARB)
+#define glGetUniformiv         MANGLE(GetUniformiv)
 #define glGetUniformLocationARB                MANGLE(GetUniformLocationARB)
+#define glGetUniformLocation           MANGLE(GetUniformLocation)
 #define glGetVariantArrayObjectfvATI           MANGLE(GetVariantArrayObjectfvATI)
 #define glGetVariantArrayObjectivATI           MANGLE(GetVariantArrayObjectivATI)
 #define glGetVariantBooleanvEXT                MANGLE(GetVariantBooleanvEXT)
 #define glGetVertexAttribArrayObjectfvATI              MANGLE(GetVertexAttribArrayObjectfvATI)
 #define glGetVertexAttribArrayObjectivATI              MANGLE(GetVertexAttribArrayObjectivATI)
 #define glGetVertexAttribdvARB         MANGLE(GetVertexAttribdvARB)
+#define glGetVertexAttribdv            MANGLE(GetVertexAttribdv)
 #define glGetVertexAttribdvNV          MANGLE(GetVertexAttribdvNV)
 #define glGetVertexAttribfvARB         MANGLE(GetVertexAttribfvARB)
+#define glGetVertexAttribfv            MANGLE(GetVertexAttribfv)
 #define glGetVertexAttribfvNV          MANGLE(GetVertexAttribfvNV)
 #define glGetVertexAttribivARB         MANGLE(GetVertexAttribivARB)
+#define glGetVertexAttribiv            MANGLE(GetVertexAttribiv)
 #define glGetVertexAttribivNV          MANGLE(GetVertexAttribivNV)
 #define glGetVertexAttribPointervARB           MANGLE(GetVertexAttribPointervARB)
+#define glGetVertexAttribPointerv              MANGLE(GetVertexAttribPointerv)
 #define glGetVertexAttribPointervNV            MANGLE(GetVertexAttribPointervNV)
 #define glGlobalAlphaFactorbSUN                MANGLE(GlobalAlphaFactorbSUN)
 #define glGlobalAlphaFactordSUN                MANGLE(GlobalAlphaFactordSUN)
 #define glIsEnabled            MANGLE(IsEnabled)
 #define glIsFenceAPPLE         MANGLE(IsFenceAPPLE)
 #define glIsFenceNV            MANGLE(IsFenceNV)
+#define glIsFramebufferEXT             MANGLE(IsFramebufferEXT)
 #define glIsList               MANGLE(IsList)
 #define glIsObjectBufferATI            MANGLE(IsObjectBufferATI)
 #define glIsOcclusionQueryNV           MANGLE(IsOcclusionQueryNV)
 #define glIsProgramARB         MANGLE(IsProgramARB)
+#define glIsProgram            MANGLE(IsProgram)
 #define glIsProgramNV          MANGLE(IsProgramNV)
 #define glIsQueryARB           MANGLE(IsQueryARB)
 #define glIsQuery              MANGLE(IsQuery)
+#define glIsRenderbufferEXT            MANGLE(IsRenderbufferEXT)
+#define glIsShader             MANGLE(IsShader)
 #define glIsTextureEXT         MANGLE(IsTextureEXT)
 #define glIsTexture            MANGLE(IsTexture)
 #define glIsVariantEnabledEXT          MANGLE(IsVariantEnabledEXT)
 #define glLineStipple          MANGLE(LineStipple)
 #define glLineWidth            MANGLE(LineWidth)
 #define glLinkProgramARB               MANGLE(LinkProgramARB)
+#define glLinkProgram          MANGLE(LinkProgram)
 #define glListBase             MANGLE(ListBase)
 #define glListParameterfSGIX           MANGLE(ListParameterfSGIX)
 #define glListParameterfvSGIX          MANGLE(ListParameterfvSGIX)
 #define glMultTransposeMatrixf         MANGLE(MultTransposeMatrixf)
 #define glNewList              MANGLE(NewList)
 #define glNewObjectBufferATI           MANGLE(NewObjectBufferATI)
-#define glNewTraceMESA         MANGLE(NewTraceMESA)
 #define glNormal3b             MANGLE(Normal3b)
 #define glNormal3bv            MANGLE(Normal3bv)
 #define glNormal3d             MANGLE(Normal3d)
 #define glPrimitiveRestartNV           MANGLE(PrimitiveRestartNV)
 #define glPrioritizeTexturesEXT                MANGLE(PrioritizeTexturesEXT)
 #define glPrioritizeTextures           MANGLE(PrioritizeTextures)
+#define glProgramCallbackMESA          MANGLE(ProgramCallbackMESA)
 #define glProgramEnvParameter4dARB             MANGLE(ProgramEnvParameter4dARB)
 #define glProgramEnvParameter4dvARB            MANGLE(ProgramEnvParameter4dvARB)
 #define glProgramEnvParameter4fARB             MANGLE(ProgramEnvParameter4fARB)
 #define glProgramEnvParameter4fvARB            MANGLE(ProgramEnvParameter4fvARB)
+#define glProgramEnvParameters4fvEXT           MANGLE(ProgramEnvParameters4fvEXT)
 #define glProgramLocalParameter4dARB           MANGLE(ProgramLocalParameter4dARB)
 #define glProgramLocalParameter4dvARB          MANGLE(ProgramLocalParameter4dvARB)
 #define glProgramLocalParameter4fARB           MANGLE(ProgramLocalParameter4fARB)
 #define glProgramLocalParameter4fvARB          MANGLE(ProgramLocalParameter4fvARB)
+#define glProgramLocalParameters4fvEXT         MANGLE(ProgramLocalParameters4fvEXT)
 #define glProgramNamedParameter4dNV            MANGLE(ProgramNamedParameter4dNV)
 #define glProgramNamedParameter4dvNV           MANGLE(ProgramNamedParameter4dvNV)
 #define glProgramNamedParameter4fNV            MANGLE(ProgramNamedParameter4fNV)
 #define glRects                MANGLE(Rects)
 #define glRectsv               MANGLE(Rectsv)
 #define glReferencePlaneSGIX           MANGLE(ReferencePlaneSGIX)
+#define glRenderbufferStorageEXT               MANGLE(RenderbufferStorageEXT)
+#define glRenderbufferStorageMultisampleEXT            MANGLE(RenderbufferStorageMultisampleEXT)
 #define glRenderMode           MANGLE(RenderMode)
 #define glReplacementCodePointerSUN            MANGLE(ReplacementCodePointerSUN)
 #define glReplacementCodeubSUN         MANGLE(ReplacementCodeubSUN)
 #define glShaderOp2EXT         MANGLE(ShaderOp2EXT)
 #define glShaderOp3EXT         MANGLE(ShaderOp3EXT)
 #define glShaderSourceARB              MANGLE(ShaderSourceARB)
+#define glShaderSource         MANGLE(ShaderSource)
 #define glSharpenTexFuncSGIS           MANGLE(SharpenTexFuncSGIS)
 #define glSpriteParameterfSGIX         MANGLE(SpriteParameterfSGIX)
 #define glSpriteParameterfvSGIX                MANGLE(SpriteParameterfvSGIX)
 #define glSpriteParameteriSGIX         MANGLE(SpriteParameteriSGIX)
 #define glSpriteParameterivSGIX                MANGLE(SpriteParameterivSGIX)
 #define glStartInstrumentsSGIX         MANGLE(StartInstrumentsSGIX)
+#define glStencilClearTagEXT           MANGLE(StencilClearTagEXT)
 #define glStencilFunc          MANGLE(StencilFunc)
 #define glStencilFuncSeparateATI               MANGLE(StencilFuncSeparateATI)
+#define glStencilFuncSeparate          MANGLE(StencilFuncSeparate)
 #define glStencilMask          MANGLE(StencilMask)
+#define glStencilMaskSeparate          MANGLE(StencilMaskSeparate)
 #define glStencilOp            MANGLE(StencilOp)
 #define glStencilOpSeparateATI         MANGLE(StencilOpSeparateATI)
+#define glStencilOpSeparate            MANGLE(StencilOpSeparate)
 #define glStopInstrumentsSGIX          MANGLE(StopInstrumentsSGIX)
+#define glStringMarkerGREMEDY          MANGLE(StringMarkerGREMEDY)
 #define glSwizzleEXT           MANGLE(SwizzleEXT)
 #define glTagSampleBufferSGIX          MANGLE(TagSampleBufferSGIX)
 #define glTangent3bEXT         MANGLE(Tangent3bEXT)
 #define glTextureLightEXT              MANGLE(TextureLightEXT)
 #define glTextureMaterialEXT           MANGLE(TextureMaterialEXT)
 #define glTextureNormalEXT             MANGLE(TextureNormalEXT)
-#define glTraceAssertAttribMESA                MANGLE(TraceAssertAttribMESA)
-#define glTraceCommentMESA             MANGLE(TraceCommentMESA)
-#define glTraceListMESA                MANGLE(TraceListMESA)
-#define glTracePointerMESA             MANGLE(TracePointerMESA)
-#define glTracePointerRangeMESA                MANGLE(TracePointerRangeMESA)
-#define glTraceTextureMESA             MANGLE(TraceTextureMESA)
 #define glTrackMatrixNV                MANGLE(TrackMatrixNV)
 #define glTranslated           MANGLE(Translated)
 #define glTranslatef           MANGLE(Translatef)
 #define glUniform1fARB         MANGLE(Uniform1fARB)
+#define glUniform1f            MANGLE(Uniform1f)
 #define glUniform1fvARB                MANGLE(Uniform1fvARB)
+#define glUniform1fv           MANGLE(Uniform1fv)
 #define glUniform1iARB         MANGLE(Uniform1iARB)
+#define glUniform1i            MANGLE(Uniform1i)
 #define glUniform1ivARB                MANGLE(Uniform1ivARB)
+#define glUniform1iv           MANGLE(Uniform1iv)
 #define glUniform2fARB         MANGLE(Uniform2fARB)
+#define glUniform2f            MANGLE(Uniform2f)
 #define glUniform2fvARB                MANGLE(Uniform2fvARB)
+#define glUniform2fv           MANGLE(Uniform2fv)
 #define glUniform2iARB         MANGLE(Uniform2iARB)
+#define glUniform2i            MANGLE(Uniform2i)
 #define glUniform2ivARB                MANGLE(Uniform2ivARB)
+#define glUniform2iv           MANGLE(Uniform2iv)
 #define glUniform3fARB         MANGLE(Uniform3fARB)
+#define glUniform3f            MANGLE(Uniform3f)
 #define glUniform3fvARB                MANGLE(Uniform3fvARB)
+#define glUniform3fv           MANGLE(Uniform3fv)
 #define glUniform3iARB         MANGLE(Uniform3iARB)
+#define glUniform3i            MANGLE(Uniform3i)
 #define glUniform3ivARB                MANGLE(Uniform3ivARB)
+#define glUniform3iv           MANGLE(Uniform3iv)
 #define glUniform4fARB         MANGLE(Uniform4fARB)
+#define glUniform4f            MANGLE(Uniform4f)
 #define glUniform4fvARB                MANGLE(Uniform4fvARB)
+#define glUniform4fv           MANGLE(Uniform4fv)
 #define glUniform4iARB         MANGLE(Uniform4iARB)
+#define glUniform4i            MANGLE(Uniform4i)
 #define glUniform4ivARB                MANGLE(Uniform4ivARB)
+#define glUniform4iv           MANGLE(Uniform4iv)
 #define glUniformMatrix2fvARB          MANGLE(UniformMatrix2fvARB)
+#define glUniformMatrix2fv             MANGLE(UniformMatrix2fv)
+#define glUniformMatrix2x3fv           MANGLE(UniformMatrix2x3fv)
+#define glUniformMatrix2x4fv           MANGLE(UniformMatrix2x4fv)
 #define glUniformMatrix3fvARB          MANGLE(UniformMatrix3fvARB)
+#define glUniformMatrix3fv             MANGLE(UniformMatrix3fv)
+#define glUniformMatrix3x2fv           MANGLE(UniformMatrix3x2fv)
+#define glUniformMatrix3x4fv           MANGLE(UniformMatrix3x4fv)
 #define glUniformMatrix4fvARB          MANGLE(UniformMatrix4fvARB)
+#define glUniformMatrix4fv             MANGLE(UniformMatrix4fv)
+#define glUniformMatrix4x2fv           MANGLE(UniformMatrix4x2fv)
+#define glUniformMatrix4x3fv           MANGLE(UniformMatrix4x3fv)
 #define glUnlockArraysEXT              MANGLE(UnlockArraysEXT)
 #define glUnmapBufferARB               MANGLE(UnmapBufferARB)
 #define glUnmapBuffer          MANGLE(UnmapBuffer)
 #define glUnmapObjectBufferATI         MANGLE(UnmapObjectBufferATI)
 #define glUpdateObjectBufferATI                MANGLE(UpdateObjectBufferATI)
+#define glUseProgram           MANGLE(UseProgram)
 #define glUseProgramObjectARB          MANGLE(UseProgramObjectARB)
 #define glValidateProgramARB           MANGLE(ValidateProgramARB)
+#define glValidateProgram              MANGLE(ValidateProgram)
 #define glVariantArrayObjectATI                MANGLE(VariantArrayObjectATI)
 #define glVariantbvEXT         MANGLE(VariantbvEXT)
 #define glVariantdvEXT         MANGLE(VariantdvEXT)
 #define glVertexArrayRangeAPPLE                MANGLE(VertexArrayRangeAPPLE)
 #define glVertexArrayRangeNV           MANGLE(VertexArrayRangeNV)
 #define glVertexAttrib1dARB            MANGLE(VertexAttrib1dARB)
+#define glVertexAttrib1d               MANGLE(VertexAttrib1d)
 #define glVertexAttrib1dNV             MANGLE(VertexAttrib1dNV)
 #define glVertexAttrib1dvARB           MANGLE(VertexAttrib1dvARB)
+#define glVertexAttrib1dv              MANGLE(VertexAttrib1dv)
 #define glVertexAttrib1dvNV            MANGLE(VertexAttrib1dvNV)
 #define glVertexAttrib1fARB            MANGLE(VertexAttrib1fARB)
+#define glVertexAttrib1f               MANGLE(VertexAttrib1f)
 #define glVertexAttrib1fNV             MANGLE(VertexAttrib1fNV)
 #define glVertexAttrib1fvARB           MANGLE(VertexAttrib1fvARB)
+#define glVertexAttrib1fv              MANGLE(VertexAttrib1fv)
 #define glVertexAttrib1fvNV            MANGLE(VertexAttrib1fvNV)
 #define glVertexAttrib1hNV             MANGLE(VertexAttrib1hNV)
 #define glVertexAttrib1hvNV            MANGLE(VertexAttrib1hvNV)
 #define glVertexAttrib1sARB            MANGLE(VertexAttrib1sARB)
+#define glVertexAttrib1s               MANGLE(VertexAttrib1s)
 #define glVertexAttrib1sNV             MANGLE(VertexAttrib1sNV)
 #define glVertexAttrib1svARB           MANGLE(VertexAttrib1svARB)
+#define glVertexAttrib1sv              MANGLE(VertexAttrib1sv)
 #define glVertexAttrib1svNV            MANGLE(VertexAttrib1svNV)
 #define glVertexAttrib2dARB            MANGLE(VertexAttrib2dARB)
+#define glVertexAttrib2d               MANGLE(VertexAttrib2d)
 #define glVertexAttrib2dNV             MANGLE(VertexAttrib2dNV)
 #define glVertexAttrib2dvARB           MANGLE(VertexAttrib2dvARB)
+#define glVertexAttrib2dv              MANGLE(VertexAttrib2dv)
 #define glVertexAttrib2dvNV            MANGLE(VertexAttrib2dvNV)
 #define glVertexAttrib2fARB            MANGLE(VertexAttrib2fARB)
+#define glVertexAttrib2f               MANGLE(VertexAttrib2f)
 #define glVertexAttrib2fNV             MANGLE(VertexAttrib2fNV)
 #define glVertexAttrib2fvARB           MANGLE(VertexAttrib2fvARB)
+#define glVertexAttrib2fv              MANGLE(VertexAttrib2fv)
 #define glVertexAttrib2fvNV            MANGLE(VertexAttrib2fvNV)
 #define glVertexAttrib2hNV             MANGLE(VertexAttrib2hNV)
 #define glVertexAttrib2hvNV            MANGLE(VertexAttrib2hvNV)
 #define glVertexAttrib2sARB            MANGLE(VertexAttrib2sARB)
+#define glVertexAttrib2s               MANGLE(VertexAttrib2s)
 #define glVertexAttrib2sNV             MANGLE(VertexAttrib2sNV)
 #define glVertexAttrib2svARB           MANGLE(VertexAttrib2svARB)
+#define glVertexAttrib2sv              MANGLE(VertexAttrib2sv)
 #define glVertexAttrib2svNV            MANGLE(VertexAttrib2svNV)
 #define glVertexAttrib3dARB            MANGLE(VertexAttrib3dARB)
+#define glVertexAttrib3d               MANGLE(VertexAttrib3d)
 #define glVertexAttrib3dNV             MANGLE(VertexAttrib3dNV)
 #define glVertexAttrib3dvARB           MANGLE(VertexAttrib3dvARB)
+#define glVertexAttrib3dv              MANGLE(VertexAttrib3dv)
 #define glVertexAttrib3dvNV            MANGLE(VertexAttrib3dvNV)
 #define glVertexAttrib3fARB            MANGLE(VertexAttrib3fARB)
+#define glVertexAttrib3f               MANGLE(VertexAttrib3f)
 #define glVertexAttrib3fNV             MANGLE(VertexAttrib3fNV)
 #define glVertexAttrib3fvARB           MANGLE(VertexAttrib3fvARB)
+#define glVertexAttrib3fv              MANGLE(VertexAttrib3fv)
 #define glVertexAttrib3fvNV            MANGLE(VertexAttrib3fvNV)
 #define glVertexAttrib3hNV             MANGLE(VertexAttrib3hNV)
 #define glVertexAttrib3hvNV            MANGLE(VertexAttrib3hvNV)
 #define glVertexAttrib3sARB            MANGLE(VertexAttrib3sARB)
+#define glVertexAttrib3s               MANGLE(VertexAttrib3s)
 #define glVertexAttrib3sNV             MANGLE(VertexAttrib3sNV)
 #define glVertexAttrib3svARB           MANGLE(VertexAttrib3svARB)
+#define glVertexAttrib3sv              MANGLE(VertexAttrib3sv)
 #define glVertexAttrib3svNV            MANGLE(VertexAttrib3svNV)
 #define glVertexAttrib4bvARB           MANGLE(VertexAttrib4bvARB)
+#define glVertexAttrib4bv              MANGLE(VertexAttrib4bv)
 #define glVertexAttrib4dARB            MANGLE(VertexAttrib4dARB)
+#define glVertexAttrib4d               MANGLE(VertexAttrib4d)
 #define glVertexAttrib4dNV             MANGLE(VertexAttrib4dNV)
 #define glVertexAttrib4dvARB           MANGLE(VertexAttrib4dvARB)
+#define glVertexAttrib4dv              MANGLE(VertexAttrib4dv)
 #define glVertexAttrib4dvNV            MANGLE(VertexAttrib4dvNV)
 #define glVertexAttrib4fARB            MANGLE(VertexAttrib4fARB)
+#define glVertexAttrib4f               MANGLE(VertexAttrib4f)
 #define glVertexAttrib4fNV             MANGLE(VertexAttrib4fNV)
 #define glVertexAttrib4fvARB           MANGLE(VertexAttrib4fvARB)
+#define glVertexAttrib4fv              MANGLE(VertexAttrib4fv)
 #define glVertexAttrib4fvNV            MANGLE(VertexAttrib4fvNV)
 #define glVertexAttrib4hNV             MANGLE(VertexAttrib4hNV)
 #define glVertexAttrib4hvNV            MANGLE(VertexAttrib4hvNV)
 #define glVertexAttrib4ivARB           MANGLE(VertexAttrib4ivARB)
+#define glVertexAttrib4iv              MANGLE(VertexAttrib4iv)
 #define glVertexAttrib4NbvARB          MANGLE(VertexAttrib4NbvARB)
+#define glVertexAttrib4Nbv             MANGLE(VertexAttrib4Nbv)
 #define glVertexAttrib4NivARB          MANGLE(VertexAttrib4NivARB)
+#define glVertexAttrib4Niv             MANGLE(VertexAttrib4Niv)
 #define glVertexAttrib4NsvARB          MANGLE(VertexAttrib4NsvARB)
+#define glVertexAttrib4Nsv             MANGLE(VertexAttrib4Nsv)
 #define glVertexAttrib4NubARB          MANGLE(VertexAttrib4NubARB)
+#define glVertexAttrib4Nub             MANGLE(VertexAttrib4Nub)
 #define glVertexAttrib4NubvARB         MANGLE(VertexAttrib4NubvARB)
+#define glVertexAttrib4Nubv            MANGLE(VertexAttrib4Nubv)
 #define glVertexAttrib4NuivARB         MANGLE(VertexAttrib4NuivARB)
+#define glVertexAttrib4Nuiv            MANGLE(VertexAttrib4Nuiv)
 #define glVertexAttrib4NusvARB         MANGLE(VertexAttrib4NusvARB)
+#define glVertexAttrib4Nusv            MANGLE(VertexAttrib4Nusv)
 #define glVertexAttrib4sARB            MANGLE(VertexAttrib4sARB)
+#define glVertexAttrib4s               MANGLE(VertexAttrib4s)
 #define glVertexAttrib4sNV             MANGLE(VertexAttrib4sNV)
 #define glVertexAttrib4svARB           MANGLE(VertexAttrib4svARB)
+#define glVertexAttrib4sv              MANGLE(VertexAttrib4sv)
 #define glVertexAttrib4svNV            MANGLE(VertexAttrib4svNV)
 #define glVertexAttrib4ubNV            MANGLE(VertexAttrib4ubNV)
 #define glVertexAttrib4ubvARB          MANGLE(VertexAttrib4ubvARB)
+#define glVertexAttrib4ubv             MANGLE(VertexAttrib4ubv)
 #define glVertexAttrib4ubvNV           MANGLE(VertexAttrib4ubvNV)
 #define glVertexAttrib4uivARB          MANGLE(VertexAttrib4uivARB)
+#define glVertexAttrib4uiv             MANGLE(VertexAttrib4uiv)
 #define glVertexAttrib4usvARB          MANGLE(VertexAttrib4usvARB)
+#define glVertexAttrib4usv             MANGLE(VertexAttrib4usv)
 #define glVertexAttribArrayObjectATI           MANGLE(VertexAttribArrayObjectATI)
 #define glVertexAttribPointerARB               MANGLE(VertexAttribPointerARB)
+#define glVertexAttribPointer          MANGLE(VertexAttribPointer)
 #define glVertexAttribPointerNV                MANGLE(VertexAttribPointerNV)
 #define glVertexAttribs1dvNV           MANGLE(VertexAttribs1dvNV)
 #define glVertexAttribs1fvNV           MANGLE(VertexAttribs1fvNV)