etnaviv: fix in-place resolve tile count
[mesa.git] / include / meson.build
index 1cbc68182c736ffb6945c254ec51853b3c746a85..28ffb33215182103dc2581c89995f7c4c1468db2 100644 (file)
@@ -22,6 +22,7 @@ inc_drm_uapi = include_directories('drm-uapi')
 inc_vulkan = include_directories('vulkan')
 inc_d3d9 = include_directories('D3D9')
 inc_gl_internal = include_directories('GL/internal')
+inc_haikugl = include_directories('HaikuGL')
 
 if with_gles1
   install_headers(
@@ -80,6 +81,13 @@ if with_gallium_st_nine
   )
 endif
 
+if with_platform_haiku
+  install_headers(
+    'HaikuGL/GLRenderer.h', 'HaikuGL/GLView.h', 'HaikuGL/OpenGLKit.h',
+    subdir : 'opengl',
+  )
+endif
+
 # Only install the headers if we are building a stand alone implementation and
 # not an ICD enabled implementation
 if with_gallium_opencl and not with_opencl_icd