inc_drm_uapi = include_directories('drm-uapi')
inc_vulkan = include_directories('vulkan')
inc_d3d9 = include_directories('D3D9')
+inc_gl_internal = include_directories('GL/internal')
+inc_haikugl = include_directories('HaikuGL')
if with_gles1
install_headers(
subdir : 'd3dadapter',
)
endif
+
+if with_platform_haiku
+ install_headers(
+ 'HaikuGL/GLRenderer.h', 'HaikuGL/GLView.h', 'HaikuGL/OpenGLKit.h',
+ subdir : 'opengl',
+ )
+endif
+
+# Only install the headers if we are building a stand alone implementation and
+# not an ICD enabled implementation
+if with_gallium_opencl and not with_opencl_icd
+ install_headers(
+ 'CL/cl.h',
+ 'CL/cl.hpp',
+ 'CL/cl_d3d10.h',
+ 'CL/cl_d3d11.h',
+ 'CL/cl_dx9_media_sharing.h',
+ 'CL/cl_egl.h',
+ 'CL/cl_ext.h',
+ 'CL/cl_gl.h',
+ 'CL/cl_gl_ext.h',
+ 'CL/cl_platform.h',
+ 'CL/opencl.h',
+ subdir: 'CL'
+ )
+endif