VK_SHADER_STAGE_MAX_ENUM = 0x7FFFFFFF
} VkShaderStage;
-typedef enum {
- VK_VERTEX_INPUT_STEP_RATE_VERTEX = 0,
- VK_VERTEX_INPUT_STEP_RATE_INSTANCE = 1,
- VK_VERTEX_INPUT_STEP_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_STEP_RATE_VERTEX,
- VK_VERTEX_INPUT_STEP_RATE_END_RANGE = VK_VERTEX_INPUT_STEP_RATE_INSTANCE,
- VK_VERTEX_INPUT_STEP_RATE_NUM = (VK_VERTEX_INPUT_STEP_RATE_INSTANCE - VK_VERTEX_INPUT_STEP_RATE_VERTEX + 1),
- VK_VERTEX_INPUT_STEP_RATE_MAX_ENUM = 0x7FFFFFFF
-} VkVertexInputStepRate;
+typedef enum VkVertexInputRate {
+ VK_VERTEX_INPUT_RATE_VERTEX = 0,
+ VK_VERTEX_INPUT_RATE_INSTANCE = 1,
+ VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
+ VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
+ VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
+ VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
+} VkVertexInputRate;
typedef enum VkPrimitiveTopology {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
} VkPrimitiveTopology;
-typedef enum {
- VK_FILL_MODE_POINTS = 0,
- VK_FILL_MODE_WIREFRAME = 1,
- VK_FILL_MODE_SOLID = 2,
- VK_FILL_MODE_BEGIN_RANGE = VK_FILL_MODE_POINTS,
- VK_FILL_MODE_END_RANGE = VK_FILL_MODE_SOLID,
- VK_FILL_MODE_NUM = (VK_FILL_MODE_SOLID - VK_FILL_MODE_POINTS + 1),
- VK_FILL_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkFillMode;
-
-typedef enum {
- VK_CULL_MODE_NONE = 0,
- VK_CULL_MODE_FRONT = 1,
- VK_CULL_MODE_BACK = 2,
- VK_CULL_MODE_FRONT_AND_BACK = 3,
- VK_CULL_MODE_BEGIN_RANGE = VK_CULL_MODE_NONE,
- VK_CULL_MODE_END_RANGE = VK_CULL_MODE_FRONT_AND_BACK,
- VK_CULL_MODE_NUM = (VK_CULL_MODE_FRONT_AND_BACK - VK_CULL_MODE_NONE + 1),
- VK_CULL_MODE_MAX_ENUM = 0x7FFFFFFF
-} VkCullMode;
-
-typedef enum {
- VK_FRONT_FACE_CCW = 0,
- VK_FRONT_FACE_CW = 1,
- VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_CCW,
- VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CW,
- VK_FRONT_FACE_NUM = (VK_FRONT_FACE_CW - VK_FRONT_FACE_CCW + 1),
+typedef enum VkPolygonMode {
+ VK_POLYGON_MODE_FILL = 0,
+ VK_POLYGON_MODE_LINE = 1,
+ VK_POLYGON_MODE_POINT = 2,
+ VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
+ VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
+ VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
+ VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPolygonMode;
+
+typedef enum VkFrontFace {
+ VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+ VK_FRONT_FACE_CLOCKWISE = 1,
+ VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
+ VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
+ VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
} VkFrontFace;
VK_SHADER_STAGE_ALL_GRAPHICS = 0x1F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
} VkShaderStageFlagBits;
+
+typedef enum VkCullModeFlagBits {
+ VK_CULL_MODE_NONE = 0,
+ VK_CULL_MODE_FRONT_BIT = 0x00000001,
+ VK_CULL_MODE_BACK_BIT = 0x00000002,
+ VK_CULL_MODE_FRONT_AND_BACK = 0x3,
+} VkCullModeFlagBits;
+typedef VkFlags VkCullModeFlags;
typedef VkFlags VkShaderStageFlags;
typedef enum VkAttachmentDescriptionFlagBits {
typedef struct {
uint32_t binding;
uint32_t strideInBytes;
- VkVertexInputStepRate stepRate;
+ VkVertexInputRate inputRate;
} VkVertexInputBindingDescription;
typedef struct {
const void* pNext;
VkBool32 depthClipEnable;
VkBool32 rasterizerDiscardEnable;
- VkFillMode fillMode;
- VkCullMode cullMode;
+ VkPolygonMode polygonMode;
+ VkCullModeFlags cullMode;
VkFrontFace frontFace;
VkBool32 depthBiasEnable;
float depthBias;