} _Jv_Mutex_t;
-typedef struct
+typedef struct _Jv_Thread_t
{
int flags; // Flags are defined in implementation.
HANDLE handle; // Actual handle to the thread
// See java/lang/natWin32Process.cc (waitFor) for an example.
HANDLE _Jv_Win32GetInterruptEvent (void);
-// Increases a thread's suspend count. If the thread's previous
-// suspend count was zero, i.e., it is not suspended, this function
-// will suspend the thread. This function may be used to suspend
-// any thread from any other thread (or suspend itself).
-void _Jv_ThreadDebugSuspend (_Jv_Thread_t* data);
+// park() / unpark() support
-// Decreases a thread's suspend count. If the thread's new thread
-// count is zero, the thread is resumed. This function may be used
-// by any thread to resume any other thread.
-void _Jv_ThreadDebugResume (_Jv_Thread_t* data);
+struct ParkHelper
+{
+ // We use LONG instead of obj_addr_t to avoid pulling in locks.h,
+ // which depends on size_t, ...
+ volatile LONG permit;
-// Get the suspend count for a thread
-jint _Jv_ThreadDebugSuspendCount (_Jv_Thread_t* data);
+ // The critical section is used for lazy initialization of our event
+ CRITICAL_SECTION cs;
+ HANDLE event;
+
+ void init ();
+ void deactivate ();
+ void destroy ();
+ void park (jboolean isAbsolute, jlong time);
+ void unpark ();
+
+private:
+ void init_event();
+};
// Remove defines from <windows.h> that conflict with various things in libgcj code
#undef interface
#undef STRICT
#undef VOID
+#undef TEXT
+#undef OUT
#endif /* __JV_WIN32_THREADS__ */