SConscript([
'util/SConscript',
- 'demos/SConscript',
- 'glsl/SConscript',
- 'redbook/SConscript',
- 'samples/SConscript',
- 'tests/SConscript',
- 'trivial/SConscript',
- 'vp/SConscript',
- 'vpglsl/SConscript',
- 'fp/SConscript',
- 'wgl/SConscript',
- 'perf/SConscript',
])
+
+Import('*')
+
+progs_env = env.Clone()
+
+if progs_env['platform'] == 'windows':
+ progs_env.Append(CPPDEFINES = ['NOMINMAX'])
+ progs_env.Prepend(LIBS = [
+ 'winmm',
+ 'kernel32',
+ 'user32',
+ 'gdi32',
+ ])
+
+if platform != 'embedded':
+ # OpenGL
+ if progs_env['platform'] == 'windows':
+ progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
+ else:
+ progs_env.Prepend(LIBS = ['GLU', 'GL'])
+
+ # Glut
+ progs_env.Prepend(LIBPATH = [glut.dir])
+ progs_env.Prepend(LIBS = [glut.name])
+
+ # GLEW
+ progs_env.Prepend(LIBS = [glew])
+
+ progs_env.Prepend(CPPPATH = [
+ '#progs/util',
+ ])
+
+ progs_env.Prepend(LIBS = [
+ util,
+ ])
+
+ Export('progs_env')
+
+ SConscript([
+ 'demos/SConscript',
+ 'glsl/SConscript',
+ 'redbook/SConscript',
+ 'samples/SConscript',
+ 'tests/SConscript',
+ 'trivial/SConscript',
+ 'vp/SConscript',
+ 'vpglsl/SConscript',
+ 'fp/SConscript',
+ 'wgl/SConscript',
+ 'perf/SConscript',
+ ])