+Import('*')
+
+if env['platform'] == 'embedded':
+ Return()
+
SConscript([
'util/SConscript',
])
-Import('*')
+Import('util')
progs_env = env.Clone()
if progs_env['platform'] == 'windows':
progs_env.Prepend(LIBS = ['glu32', 'opengl32'])
else:
+ progs_env.Tool('x11')
progs_env.Prepend(LIBS = ['GLU', 'GL'])
# Glut
-progs_env.Prepend(LIBS = [glut])
+progs_env.Prepend(LIBPATH = [glut.dir])
+progs_env.Prepend(LIBS = [glut.name])
# GLEW
progs_env.Prepend(LIBS = [glew])
progs_env.Prepend(CPPPATH = [
- '#progs/util',
+ '#progs/util',
])
progs_env.Prepend(LIBS = [
- util,
+ util,
])
Export('progs_env')