# Use Mesa's headers and libs
-if 0:
+if 1:
+ build_topdir = 'build'
+ build_subdir = env['platform']
+ if env['machine'] != 'generic':
+ build_subdir += '-' + env['machine']
+ if env['debug']:
+ build_subdir += "-debug"
+ if env['profile']:
+ build_subdir += "-profile"
+ build_dir = os.path.join(build_topdir, build_subdir)
+
+ env.Append(CPPDEFINES = ['GLEW_STATIC'])
env.Append(CPPPATH = ['#../include'])
- env.Append(LIBPATH = ['#../lib'])
+ env.Append(LIBPATH = [
+ '#../' + build_dir + '/glew/',
+ '#../' + build_dir + '/glut/glx',
+ ])
conf = Configure(env)
env['GLUT_LIB'] = 'glut'
env['GLUT'] = True
+# GLEW
+env['GLEW'] = False
+if conf.CheckCHeader('GL/glew.h'):
+ env['GLEW_LIB'] = 'glew'
+ env['GLEW'] = True
+ env.Prepend(LIBS = ['glew'])
+
conf.Finish()
SConscript(
'SConscript',
+ build_dir = env['build'],
duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
)