OSMESA_LIBS = -L$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
+OSMESA16_LIBS = -L$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
+
OSMESA32_LIBS = -L$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
LIB_DEP = $(LIB_DIR)/$(GL_LIB_NAME) $(LIB_DIR)/$(GLU_LIB_NAME) $(LIB_DIR)/$(GLUT_LIB_NAME)
morph3d \
multiarb \
occlude \
- osdemo \
paltex \
- pixeltex \
pointblast \
ray \
readpix \
reflect \
renormal \
shadowtex \
+ singlebuffer \
spectex \
spriteblast \
stex3d \
shadowtex.o: shadowtex.c showbuffer.h
$(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
-# special case: need the -lOSMesa library:
-osdemo: osdemo.c
- $(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@
-
-# another special case: need the -lOSMesa32 library:
-osdemo32: osdemo32.c
- $(CC) -I$(INCDIR) $(CFLAGS) osdemo32.c $(OSMESA32_LIBS) -o $@
-
-
-
clean:
-rm -f $(PROGS)
-rm -f *.o *~
- -rm -f readtex.[ch]
+ -rm -f readtex.[ch] showbuffer.[ch]