INCDIR = $(TOP)/include
-OSMESA_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
-
-OSMESA16_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
-
-OSMESA32_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
-
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \
$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
$(APP_LIB_DEPS)
PROGS = \
arbfplight \
arbfslight \
arbocclude \
+ arbocclude2 \
bounce \
clearspd \
copypix \
cubemap \
+ dinoshade \
+ dissolve \
drawpix \
engine \
fbo_firecube \
+ fbotexture \
fire \
fogcoord \
fplight \
geartrain \
glinfo \
gloss \
- glslnoise \
gltestperf \
- glutfx \
isosurf \
ipers \
lodbias \
multiarb \
paltex \
pointblast \
+ projtex \
rain \
ray \
readpix \
renormal \
shadowtex \
singlebuffer \
- streaming_rect \
spectex \
spriteblast \
stex3d \
terrain \
tessdemo \
texcyl \
- texdown \
texenv \
- texobj \
textures \
trispd \
tunnel \
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) reflect.c
-shadowtex: shadowtex.o showbuffer.o
- $(APP_CC) $(CFLAGS) $(LDFLAGS) shadowtex.o showbuffer.o $(LIBS) -o $@
-
-shadowtex.o: shadowtex.c showbuffer.h
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
-
-
gloss: gloss.o trackball.o readtex.o
$(APP_CC) $(CFLAGS) $(LDFLAGS) gloss.o trackball.o readtex.o $(LIBS) -o $@
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) engine.c
+fbotexture: fbotexture.o
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) fbotexture.o $(LIBS) -o $@
+
+fbotexture.o: fbotexture.c extfuncs.h
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) fbotexture.c
+
+
fslight: fslight.o
$(APP_CC) $(CFLAGS) $(LDFLAGS) fslight.o $(LIBS) -o $@