INCDIR = $(TOP)/include
-OSMESA_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
-
-OSMESA16_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
-
-OSMESA32_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
-
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \
$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
$(APP_LIB_DEPS)
PROGS = \
clearspd \
copypix \
cubemap \
+ dinoshade \
drawpix \
engine \
fbo_firecube \
+ fbotexture \
fire \
fogcoord \
fplight \
geartrain \
glinfo \
gloss \
- glslnoise \
gltestperf \
- glutfx \
isosurf \
ipers \
lodbias \
multiarb \
paltex \
pointblast \
+ projtex \
rain \
ray \
readpix \
renormal \
shadowtex \
singlebuffer \
- streaming_rect \
spectex \
spriteblast \
stex3d \
terrain \
tessdemo \
texcyl \
- texdown \
texenv \
- texobj \
+ textures \
trispd \
tunnel \
tunnel2 \