GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
GLfloat fps = frames / seconds;
printf ("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds, fps);
+ fflush(stdout);
t0 = t;
frames = 0;
}
int main (int argc, char *argv[])
{
- glutInit (&argc, argv);
- glutInitWindowPosition ( 0, 0);
glutInitWindowSize (200, 200);
+ glutInit (&argc, argv);
glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow (argv[0]);
glutReshapeFunc (Reshape);