#include <stdlib.h>
#include <string.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
#define TEST_DISPLAY_LISTS 0
static GLboolean Anim = GL_TRUE;
static GLfloat Xpos = 0;
static GLuint OccQuery;
-
+static GLint Win = 0;
static void
glScalef(0.3, 0.3, 1.0);
glRotatef(-90.0 * Xpos, 0, 0, 1);
+#if defined(GL_ARB_occlusion_query)
#if TEST_DISPLAY_LISTS
glNewList(10, GL_COMPILE);
glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
/* turn off occlusion testing */
glColorMask(1, 1, 1, 1);
glDepthMask(GL_TRUE);
+#endif /* GL_ARB_occlusion_query */
/* draw the orange rect, so we can see what's going on */
glColor3f(0.8, 0.5, 0);
glLoadIdentity();
glColor3f(1, 1, 1);
+#if defined(GL_ARB_occlusion_query)
sprintf(s, " %4d Fragments Visible", passed);
glRasterPos3f(-0.50, -0.7, 0);
PrintString(s);
glRasterPos3f(-0.25, -0.8, 0);
PrintString("Fully Occluded");
}
+#else
+ glRasterPos3f(-0.25, -0.8, 0);
+ PrintString("GL_ARB_occlusion_query not available at compile time");
+#endif /* GL_ARB_occlusion_query */
glutSwapBuffers();
}
(void) y;
switch (key) {
case 27:
+ glutDestroyWindow(Win);
exit(0);
break;
case ' ':
exit(-1);
}
+#if defined(GL_ARB_occlusion_query)
glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits);
if (!bits) {
printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n");
exit(-1);
}
+#endif /* GL_ARB_occlusion_query */
glGetIntegerv(GL_DEPTH_BITS, &bits);
printf("Depthbits: %d\n", bits);
+#if defined(GL_ARB_occlusion_query)
glGenQueriesARB(1, &OccQuery);
assert(OccQuery > 0);
+#endif /* GL_ARB_occlusion_query */
glEnable(GL_DEPTH_TEST);
}
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 400, 400 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
+ Win = glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );