-/* $Id: gamma.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
-
/* Draw test patterns to help determine correct gamma value for a display.
When the intensities of the inner squares nearly match the intensities
of their frames (from some distance the borders should disappear) then
/* Conversion to GLUT by Mark J. Kilgard */
-/*
- * $Log: gamma.c,v $
- * Revision 1.1 1999/08/19 00:55:40 jtg
- * Initial revision
- *
- * Revision 3.1 1999/06/19 01:35:38 brianp
- * merged in Kai Schuetz's RGB changes
- *
- * Revision 3.0 1998/02/14 18:42:29 brianp
- * initial rev
- *
- */
-
#include <stdio.h>
#include <string.h>
for(d = 1; d < 4; d++) { /* increasing density from 25% to 75% */
GLfloat xcoord = (-1.0 + d*0.4);
+ GLfloat t = d * 0.25;
- glColor3f(r*d / 5.0, g*d / 5.0, b*d / 5.0); /* draw outer rect */
+ glColor3f(r*t, g*t, b*t); /* draw outer rect */
glRectf(xcoord, yoffs, xcoord+0.4, yoffs + 0.5);
glColor3f(0.0, 0.0, 0.0); /* "clear" inner rect */