is present , the particle size is attenuated based on eye distance. */
-/*
- * $Log: pointblast.c,v $
- * Revision 1.2 2000/06/27 17:04:43 brianp
- * fixed compiler warnings
- *
- * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
- * Imported sources
- *
- * Revision 3.3 1998/07/26 01:24:27 brianp
- * removed include of gl.h
- *
- * Revision 3.2 1998/02/14 18:51:46 brianp
- * fixed a small compiler warning
- *
- * Revision 3.1 1998/02/14 18:45:25 brianp
- * optimized to use flat shading, don't blend ground polygon
- *
- * Revision 3.0 1998/02/14 18:42:29 brianp
- * initial rev
- *
- */
-
-
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h> /* for cos(), sin(), and sqrt() */
+#ifdef _WIN32
+#include <windows.h>
+#endif
#define GL_GLEXT_LEGACY
#include <GL/glut.h>