#ifdef _WIN32
#include <windows.h>
#endif
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
/* Some <math.h> files do not define M_PI... */
{
int i;
+ glDepthMask(GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (newModel)
recalcModelView();
- glDepthMask(GL_FALSE);
/* Draw the floor. */
/* glEnable(GL_TEXTURE_2D);*/
glEnd();
/* Allow particles to blend with each other. */
- glDepthMask(GL_TRUE);
+ glDepthMask(GL_FALSE);
if (blend)
glEnable(GL_BLEND);
}
glutCreateWindow("point burst");
+ glewInit();
glutDisplayFunc(redraw);
glutMouseFunc(mouse);
glutMotionFunc(mouseMotion);