#include <stdio.h>
#include <stdlib.h>
#include <math.h>
+#include <string.h>
#include <GL/glut.h>
#include "readtex.h"
static GLboolean Benchmark = GL_FALSE;
static GLubyte *TempImage = NULL;
-#if 0
+#define COMBO 1
+#if COMBO == 0
#define ReadFormat ImgFormat
#define ReadType GL_UNSIGNED_BYTE
-#endif
-#if 1
+#elif COMBO == 1
static GLenum ReadFormat = GL_RGBA;
static GLenum ReadType = GL_UNSIGNED_BYTE;
-#endif
-#if 0
+#elif COMBO == 2
+static GLenum ReadFormat = GL_RGB;
+static GLenum ReadType = GL_UNSIGNED_BYTE;
+#elif COMBO == 3
static GLenum ReadFormat = GL_RGB;
static GLenum ReadType = GL_UNSIGNED_SHORT_5_6_5;
-#endif
-#if 0
+#elif COMBO == 4
static GLenum ReadFormat = GL_RGBA;
static GLenum ReadType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
-#endif
-#if 0
+#elif COMBO == 5
static GLenum ReadFormat = GL_BGRA;
static GLenum ReadType = GL_UNSIGNED_SHORT_5_5_5_1;
-#endif
-#if 0
+#elif COMBO == 6
static GLenum ReadFormat = GL_BGRA;
static GLenum ReadType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+#elif COMBO == 7
+static GLenum ReadFormat = GL_RGBA;
+static GLenum ReadType = GL_HALF_FLOAT_ARB;
+#undef GL_OES_read_format
#endif
}
+/**
+ * Exercise Pixel Pack parameters by reading the image in four pieces.
+ */
+static void
+ComplexReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid *pixels)
+{
+ const GLsizei width0 = width / 2;
+ const GLsizei width1 = width - width0;
+ const GLsizei height0 = height / 2;
+ const GLsizei height1 = height - height0;
+
+ glPixelStorei(GL_PACK_ROW_LENGTH, width);
+
+ /* lower-left quadrant */
+ glReadPixels(x, y, width0, height0, format, type, pixels);
+
+ /* lower-right quadrant */
+ glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
+ glReadPixels(x + width0, y, width1, height0, format, type, pixels);
+
+ /* upper-left quadrant */
+ glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_PACK_SKIP_ROWS, height0);
+ glReadPixels(x, y + height0, width0, height1, format, type, pixels);
+
+ /* upper-right quadrant */
+ glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
+ glPixelStorei(GL_PACK_SKIP_ROWS, height0);
+ glReadPixels(x + width0, y + height0, width1, height1, format, type, pixels);
+
+ /* restore defaults */
+ glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_PACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
+}
+
+
+
static void
Display( void )
{
glRasterPos2i(APosX, APosY);
glEnable(GL_DITHER);
SetupPixelTransfer(GL_FALSE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
+ /* might try alignment=4 here for testing */
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
/* do readpixels, drawpixels */
glRasterPos2i(BPosX, 5);
PrintString("Read/DrawPixels");
else {
/* clear the temporary image to white (helpful for debugging */
memset(TempImage, 255, ImgWidth * ImgHeight * 4);
+#if 1
glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
ReadFormat, ReadType, TempImage);
+ (void) ComplexReadPixels;
+#else
+ /* you might use this when debugging */
+ ComplexReadPixels(APosX, APosY, ImgWidth, ImgHeight,
+ ReadFormat, ReadType, TempImage);
+#endif
}
glRasterPos2i(BPosX, BPosY);
glDisable(GL_DITHER);
printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
Reset();
- TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * sizeof(GLubyte));
+ /* allocate large TempImage to store and image data type, plus an
+ * extra 1KB in case we're tinkering with pack alignment.
+ */
+ TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * 4
+ + 1000);
assert(TempImage);
}