Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / demos / teapot.c
diff --git a/progs/demos/teapot.c b/progs/demos/teapot.c
deleted file mode 100644 (file)
index 04a675f..0000000
+++ /dev/null
@@ -1,685 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- *            Humanware s.r.l.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <time.h>
-#include <string.h>
-
-#ifdef WIN32
-#include <windows.h>
-#endif
-
-#include <GL/glut.h>
-#include "readtex.h"
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen=1;
-#endif
-
-static int WIDTH=640;
-static int HEIGHT=480;
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-#define BASESIZE 10.0
-
-#define BASERES 12
-#define TEAPOTRES 3
-
-#ifndef M_PI
-#define M_PI 3.1415926535
-#endif
-
-extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]);
-extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]);
-
-
-static int win=0;
-
-static float obs[3]={5.0,0.0,1.0};
-static float dir[3];
-static float v=0.0;
-static float alpha=-90.0;
-static float beta=90.0;
-
-static GLfloat baseshadow[4][4];
-static GLfloat lightpos[4]={2.3,0.0,3.0,1.0};
-static GLfloat lightdir[3]={-2.3,0.0,-3.0};
-static GLfloat lightalpha=0.0;
-
-static int fog=1;
-static int bfcull=1;
-static int usetex=1;
-static int help=1;
-static int joyavailable=0;
-static int joyactive=0;
-
-static GLuint t1id,t2id;
-static GLuint teapotdlist,basedlist,lightdlist;
-
-
-
-/******************** begin shadow code ********************/
-
-/* Taken from the projshadow.c - by Tom McReynolds, SGI */
-
-/* Modified by David Bucciarelli */
-
-enum {
-  X, Y, Z, W
-};
-enum {
-  A, B, C, D
-};
-
-/* create a matrix that will project the desired shadow */
-void
-shadowmatrix(GLfloat shadowMat[4][4],
-  GLfloat groundplane[4],
-  GLfloat lightpos[4])
-{
-  GLfloat dot;
-
-  /* find dot product between light position vector and ground plane normal */
-  dot = groundplane[X] * lightpos[X] +
-    groundplane[Y] * lightpos[Y] +
-    groundplane[Z] * lightpos[Z] +
-    groundplane[W] * lightpos[W];
-
-  shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
-  shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
-  shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
-  shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
-
-  shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
-  shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
-  shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
-  shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
-
-  shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
-  shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
-  shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
-  shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
-
-  shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
-  shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
-  shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
-  shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
-
-}
-
-/* find the plane equation given 3 points */
-void
-findplane(GLfloat plane[4],
-  GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
-{
-  GLfloat vec0[3], vec1[3];
-
-  /* need 2 vectors to find cross product */
-  vec0[X] = v1[X] - v0[X];
-  vec0[Y] = v1[Y] - v0[Y];
-  vec0[Z] = v1[Z] - v0[Z];
-
-  vec1[X] = v2[X] - v0[X];
-  vec1[Y] = v2[Y] - v0[Y];
-  vec1[Z] = v2[Z] - v0[Z];
-
-  /* find cross product to get A, B, and C of plane equation */
-  plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
-  plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
-  plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
-
-  plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
-}
-
-/******************** end shadow code ********************/
-
-
-static void calcposobs(void)
-{
-  dir[0]=sin(alpha*M_PI/180.0);
-  dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
-  dir[2]=cos(beta*M_PI/180.0);
-
-  obs[0]+=v*dir[0];
-  obs[1]+=v*dir[1];
-  obs[2]+=v*dir[2];
-}
-
-static void special(int k, int x, int y)
-{
-  switch(k) {
-  case GLUT_KEY_LEFT:
-    alpha-=2.0;
-    break;
-  case GLUT_KEY_RIGHT:
-    alpha+=2.0;
-    break;
-  case GLUT_KEY_DOWN:
-    beta-=2.0;
-    break;
-  case GLUT_KEY_UP:
-    beta+=2.0;
-    break;
-  }
-}
-
-static void cleanup(void)
-{
-  glDeleteTextures(1, &t1id);
-  glDeleteTextures(1, &t2id);
-  glDeleteLists(teapotdlist, 1);
-  glDeleteLists(basedlist, 1);
-  glDeleteLists(lightdlist, 1);
-}
-
-static void key(unsigned char k, int x, int y)
-{
-  switch(k) {
-  case 27:
-    cleanup();
-    exit(0);
-    break;
-    
-  case 'a':
-    v+=0.005;
-    break;
-  case 'z':
-    v-=0.005;
-    break;
-
-  case 'j':
-    joyactive=(!joyactive);
-    break;
-  case 'h':
-    help=(!help);
-    break;
-  case 'f':
-    fog=(!fog);
-    break;
-  case 't':
-    usetex=(!usetex);
-    break;
-  case 'b':
-    if(bfcull) {
-      glDisable(GL_CULL_FACE);
-      bfcull=0;
-    } else {
-      glEnable(GL_CULL_FACE);
-      bfcull=1;
-    }
-    break;
-#ifdef XMESA
-  case ' ':
-    XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
-    fullscreen=(!fullscreen);
-    break;
-#endif
-  }
-}
-
-static void reshape(int w, int h) 
-{
-  WIDTH=w;
-  HEIGHT=h;
-  glMatrixMode(GL_PROJECTION);
-  glLoadIdentity();
-  gluPerspective(45.0,w/(float)h,0.2,40.0);
-  glMatrixMode(GL_MODELVIEW);
-  glLoadIdentity();
-  glViewport(0,0,w,h);
-}
-
-static void printstring(void *font, char *string)
-{
-  int len,i;
-
-  len=(int)strlen(string);
-  for(i=0;i<len;i++)
-    glutBitmapCharacter(font,string[i]);
-}
-
-static void printhelp(void)
-{
-  glEnable(GL_BLEND);
-  glColor4f(0.5,0.5,0.5,0.5);
-  glRecti(40,40,600,440);
-  glDisable(GL_BLEND);
-
-  glColor3f(1.0,0.0,0.0);
-  glRasterPos2i(300,420);
-  printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
-
-  glRasterPos2i(60,390);
-  printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
-  glRasterPos2i(60,360);
-  printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Toggle Textures");
-  glRasterPos2i(60,330);
-  printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
-  glRasterPos2i(60,300);
-  printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Toggle Back face culling");
-  glRasterPos2i(60,270);
-  printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
-  glRasterPos2i(60,240);
-  printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
-  glRasterPos2i(60,210);
-  printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
-
-  glRasterPos2i(60,180);
-  if(joyavailable)
-    printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Toggle jostick control (Joystick control available)");
-  else
-    printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)");
-}
-
-static void drawbase(void)
-{
-  static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
-  static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
-  int i,j;
-  float x,y,dx,dy;
-
-  glBindTexture(GL_TEXTURE_2D,t1id);
-
-  glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
-  glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
-  dx=BASESIZE/BASERES;
-  dy=-BASESIZE/BASERES;
-  for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
-    glBegin(GL_QUAD_STRIP);
-    glColor3f(1.0,1.0,1.0);
-    glNormal3f(0.0,0.0,1.0);
-    for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) {
-      glTexCoord2f(x,y);
-      glVertex3f(x,y,0.0);
-
-      glTexCoord2f(x,y+dy);
-      glVertex3f(x,y+dy,0.0);
-    }
-    glEnd();
-  }
-}
-
-static void drawteapot(void)
-{
-  static const GLfloat amb[4] = {  0.2, 0.2, 0.2, 1 };
-  static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
-  static float xrot=0.0;
-  static float zrot=0.0;
-
-  glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
-  glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
-
-  glPushMatrix();
-  glRotatef(lightalpha,0.0,0.0,1.0);
-  glMultMatrixf((GLfloat *)baseshadow);
-  glRotatef(-lightalpha,0.0,0.0,1.0);
-
-  glTranslatef(0.0,0.0,1.0);
-  glRotatef(xrot,1.0,0.0,0.0);
-  glRotatef(zrot,0.0,0.0,1.0);
-
-  glDisable(GL_TEXTURE_2D);
-  glDisable(GL_DEPTH_TEST);
-  glDisable(GL_LIGHTING);
-
-  glColor3f(0.0,0.0,0.0);
-  glCallList(teapotdlist);
-
-  glEnable(GL_DEPTH_TEST);
-  glEnable(GL_LIGHTING);
-  if(usetex)
-    glEnable(GL_TEXTURE_2D);
-
-  glPopMatrix();
-
-  glPushMatrix();
-  glTranslatef(0.0,0.0,1.0);
-  glRotatef(xrot,1.0,0.0,0.0);
-  glRotatef(zrot,0.0,0.0,1.0);
-
-  glCallList(teapotdlist);
-  glPopMatrix();
-
-  xrot+=2.0;
-  zrot+=1.0;
-}
-
-static void drawlight1(void)
-{
-  glPushMatrix();
-  glRotatef(lightalpha,0.0,0.0,1.0);
-  glLightfv(GL_LIGHT0,GL_POSITION,lightpos);
-  glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir);
-
-  glPopMatrix();
-}
-
-static void drawlight2(void)
-{
-  glPushMatrix();
-  glRotatef(lightalpha,0.0,0.0,1.0);
-  glTranslatef(lightpos[0],lightpos[1],lightpos[2]);
-
-  glDisable(GL_TEXTURE_2D);
-  glCallList(lightdlist);
-  if(usetex)
-    glEnable(GL_TEXTURE_2D);
-  
-  glPopMatrix();
-
-  lightalpha+=1.0;
-}
-
-static void dojoy(void)
-{
-#ifdef WIN32
-  static UINT max[2]={0,0};
-  static UINT min[2]={0xffffffff,0xffffffff},center[2];
-  MMRESULT res;
-  JOYINFO joy;
-
-  res=joyGetPos(JOYSTICKID1,&joy);
-
-  if(res==JOYERR_NOERROR) {
-    joyavailable=1;
-
-    if(max[0]<joy.wXpos)
-      max[0]=joy.wXpos;
-    if(min[0]>joy.wXpos)
-      min[0]=joy.wXpos;
-    center[0]=(max[0]+min[0])/2;
-
-    if(max[1]<joy.wYpos)
-      max[1]=joy.wYpos;
-    if(min[1]>joy.wYpos)
-      min[1]=joy.wYpos;
-    center[1]=(max[1]+min[1])/2;
-
-    if(joyactive) {
-      if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0]))
-       alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]);
-      if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1]))
-       beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]);
-
-      if(joy.wButtons & JOY_BUTTON1)
-       v+=0.005;
-      if(joy.wButtons & JOY_BUTTON2)
-       v-=0.005;
-    }
-  } else
-    joyavailable=0;
-#endif
-}
-
-static void draw(void)
-{
-  static char frbuf[80] = "";
-
-  dojoy();
-
-  glEnable(GL_DEPTH_TEST);
-  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
-  if(usetex)
-    glEnable(GL_TEXTURE_2D);
-  else
-    glDisable(GL_TEXTURE_2D);
-
-  if(fog)
-    glEnable(GL_FOG);
-  else
-    glDisable(GL_FOG);
-
-  glEnable(GL_LIGHTING);
-
-  glShadeModel(GL_SMOOTH);
-
-  glPushMatrix();
-  calcposobs();
-
-  gluLookAt(obs[0],obs[1],obs[2],
-           obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
-           0.0,0.0,1.0);
-
-  drawlight1();
-  glCallList(basedlist);
-  drawteapot();
-  drawlight2();
-  glPopMatrix();
-  
-  glDisable(GL_LIGHTING);
-  glDisable(GL_TEXTURE_2D);
-  glDisable(GL_DEPTH_TEST);
-  glDisable(GL_FOG);
-  glShadeModel(GL_FLAT);
-
-  glMatrixMode(GL_PROJECTION);
-  glLoadIdentity();
-  glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
-  glMatrixMode(GL_MODELVIEW);
-  glLoadIdentity();
-
-  glColor3f(1.0,0.0,0.0);
-  glRasterPos2i(10,10);
-  printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
-  glRasterPos2i(350,470);
-  printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
-
-  if(help)
-    printhelp();
-
-  reshape(WIDTH,HEIGHT);
-
-  glutSwapBuffers();
-
-   Frames++;
-
-   {
-      GLint t = glutGet(GLUT_ELAPSED_TIME);
-      if (t - T0 >= 2000) {
-         GLfloat seconds = (t - T0) / 1000.0;
-         GLfloat fps = Frames / seconds;
-         sprintf(frbuf, "Frame rate: %f", fps);
-         T0 = t;
-         Frames = 0;
-      }
-   }
-}
-
-static void inittextures(void)
-{
-  glGenTextures(1,&t1id);
-  glBindTexture(GL_TEXTURE_2D,t1id);
-
-  glPixelStorei(GL_UNPACK_ALIGNMENT,4);
-  if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
-    fprintf(stderr,"Error reading a texture.\n");
-    exit(-1);
-  }
-
-  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
-  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
-  
-  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
-  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
-
-  glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
-
-  glGenTextures(1,&t2id);
-  glBindTexture(GL_TEXTURE_2D,t2id);
-
-  glPixelTransferf(GL_RED_SCALE, 0.75);
-  glPixelTransferf(GL_RED_BIAS, 0.25);
-  glPixelTransferf(GL_GREEN_SCALE, 0.75);
-  glPixelTransferf(GL_GREEN_BIAS, 0.25);
-  glPixelTransferf(GL_BLUE_SCALE, 0.75);
-  glPixelTransferf(GL_BLUE_BIAS, 0.25);
-
-  if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
-    fprintf(stderr,"Error reading a texture.\n");
-    exit(-1);
-  }
-
-  glPixelTransferf(GL_RED_SCALE, 1.0);
-  glPixelTransferf(GL_RED_BIAS, 0.0);
-  glPixelTransferf(GL_GREEN_SCALE, 1.0);
-  glPixelTransferf(GL_GREEN_BIAS, 0.0);
-  glPixelTransferf(GL_BLUE_SCALE, 1.0);
-  glPixelTransferf(GL_BLUE_BIAS, 0.0);
-
-
-  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
-  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
-  
-  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
-  glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
-
-  glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
-}
-
-static void initlight(void)
-{
-  float matamb[4] ={0.5, 0.5, 0.5, 1.0};
-  float matdiff[4]={0.9, 0.2, 0.2, 1.0};
-  float matspec[4]={1.0,1.0,1.0,1.0};
-
-  float lamb[4] ={1.5, 1.5, 1.5, 1.0};
-  float ldiff[4]={1.0, 1.0, 1.0, 1.0};
-  float lspec[4]={1.0, 1.0, 1.0, 1.0};
-
-  glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
-  glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
-  glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
-  glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
-  glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
-
-  glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
-  glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
-  glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
-  glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
-
-  glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
-  glEnable(GL_LIGHT0);
-}
-
-static void initdlists(void)
-{
-  GLUquadricObj *lcone,*lbase;
-  GLfloat plane[4];
-  GLfloat v0[3]={0.0,0.0,0.0};
-  GLfloat v1[3]={1.0,0.0,0.0};
-  GLfloat v2[3]={0.0,1.0,0.0};
-
-  findplane(plane,v0,v1,v2);
-  shadowmatrix(baseshadow,plane,lightpos);
-
-  teapotdlist=glGenLists(1);
-  glNewList(teapotdlist,GL_COMPILE);
-  glRotatef(90.0,1.0,0.0,0.0);
-  glCullFace(GL_FRONT);
-  glBindTexture(GL_TEXTURE_2D,t2id);
-  glutSolidTeapot(0.75);
-  glCullFace(GL_BACK);
-  glEndList();
-
-  basedlist=glGenLists(1);
-  glNewList(basedlist,GL_COMPILE);
-  drawbase();
-  glEndList();
-
-  lightdlist=glGenLists(1);
-  glNewList(lightdlist,GL_COMPILE);
-  glDisable(GL_LIGHTING);
-  lcone=gluNewQuadric();
-  lbase=gluNewQuadric();
-  glRotatef(45.0,0.0,1.0,0.0);
-
-  glColor3f(1.0,1.0,1.0);
-  glCullFace(GL_FRONT);
-  gluDisk(lbase,0.0,0.2,12.0,1.0);
-  glCullFace(GL_BACK);
-
-  glColor3f(0.5,0.0,0.0);
-  gluCylinder(lcone,0.2,0.0,0.5,12,1);
-
-  gluDeleteQuadric(lcone);
-  gluDeleteQuadric(lbase);
-
-  glEnable(GL_LIGHTING);
-  glEndList();
-}
-
-int main(int ac, char **av)
-{
-  float fogcolor[4]={0.025,0.025,0.025,1.0};
-
-  fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
-
-  /*
-    if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
-    fprintf(stderr,"Error setting the process class.\n");
-    return 0;
-    }
-
-    if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
-    fprintf(stderr,"Error setting the process priority.\n");
-    return 0;
-    }
-    */
-
-  glutInitWindowSize(WIDTH,HEIGHT);
-  glutInit(&ac,av);
-
-  glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
-
-  if(!(win=glutCreateWindow("Teapot"))) {
-    fprintf(stderr,"Error, couldn't open window\n");
-       return -1;
-  }
-
-  reshape(WIDTH,HEIGHT);
-
-  glShadeModel(GL_SMOOTH);
-  glEnable(GL_DEPTH_TEST);
-  glEnable(GL_CULL_FACE);
-  glEnable(GL_TEXTURE_2D);
-
-  glEnable(GL_FOG);
-  glFogi(GL_FOG_MODE,GL_EXP2);
-  glFogfv(GL_FOG_COLOR,fogcolor);
-
-  glFogf(GL_FOG_DENSITY,0.04);
-  glHint(GL_FOG_HINT,GL_NICEST);
-  glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
-  calcposobs();
-
-  inittextures();
-  initlight();
-
-  initdlists();
-
-  glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]);
-
-  glutReshapeFunc(reshape);
-  glutDisplayFunc(draw);
-  glutKeyboardFunc(key);
-  glutSpecialFunc(special);
-  glutIdleFunc(draw);
-
-  glutMainLoop();
-  cleanup();
-
-  return 0;
-}