#define LINEAR_FILTER 21
#define QUIT 100
+static GLint Win = -1;
+
static GLuint CylinderObj = 0;
static GLboolean Animate = GL_TRUE;
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
+ fflush(stdout);
T0 = t;
Frames = 0;
}
glutIdleFunc(NULL);
break;
case 27:
+ glutDestroyWindow(Win);
exit(0);
break;
}
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
+ Win = glutCreateWindow(argv[0] );
Init(argc, argv);