-/* $Id: texobj.c,v 1.5 2000/07/19 23:57:24 brianp Exp $ */
/*
* Example of using the 1.1 texture object functions.
* Brian Paul June 1996 This file is in the public domain.
*/
+#include <assert.h>
#include <math.h>
+#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GL/glut.h"
static void draw( void )
{
- glDepthFunc(GL_EQUAL);
- /* glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );*/
glClear( GL_COLOR_BUFFER_BIT );
glColor3f( 1.0, 1.0, 1.0 );
static void idle( void )
{
- Angle += 2.0;
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+ Angle += 120.0*dt;
glutPostRedisplay();
}
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[0] );
+ assert(glIsTexture(TexObj[0]));
#endif
}
else {
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[1] );
+ assert(glIsTexture(TexObj[1]));
#endif
+ assert(!glIsTexture(TexObj[1] + 999));
}
else {
glNewList( TexObj[1], GL_COMPILE );