* DEALINGS IN THE SOFTWARE.
*/
+#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
static int Width = 400;
static int Height = 200;
+static int Win = 0;
static const GLfloat Near = 5.0, Far = 25.0;
static GLfloat angle = 0.0;
(void) y;
switch (key) {
case 27:
+ glutDestroyWindow(Win);
exit(0);
break;
}
exit(1);
}
- bind_vertex_array = glutGetProcAddress( "glBindVertexArrayAPPLE" );
- gen_vertex_arrays = glutGetProcAddress( "glGenVertexArraysAPPLE" );
- delete_vertex_arrays = glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
- is_vertex_array = glutGetProcAddress( "glIsVertexArrayAPPLE" );
+ bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" );
+ gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" );
+ delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
+ is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" );
+ assert(bind_vertex_array);
+ assert(gen_vertex_arrays);
+ assert(delete_vertex_arrays);
+ assert(is_vertex_array);
glEnable( GL_DEPTH_TEST );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( Width, Height );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
+ Win = glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );