double st = current_time();
double ct = st;
int frames = 0;
+ GLfloat seconds, fps;
while (ct - st < ttr)
{
frames++;
}
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
+ seconds = ct - st;
+ fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}